Update #19 is live, changelog inside
Heisters!
Here is the changelog for update 19 which was released in connection with the Gage Weapon Pack #01 release.
Update size: 774mb
Items marked with a * at the end are DLC specific.
DLC
- Added the Gage Weapon Pack #01 DLC*
Menu
- Added the Contents Update page where players can view the most recent updates
- Added credits for Dutch and Russian localization – it’s still in QA but is ready soon
- Fixed a minor issue with modification names in English
Crime.net
- Added the Crime.net Database feature which currently lets you learn more about Hector, The Elephant, Vlad, Bain, Gage, Dallas, Wolf, Chains and Hoxton
- Added the Offshore Payday again to celebrate the release of the Gage Weapon Pack #01
Weapons
- Added the Fragmentation Grenade
- Players now start each heist with three grenades*
- Added the Grenade Case asset on most heists which lets players share grenades which each other
- Players do not have to own the DLC to use grenades as long as they take them from the Grenade Case asset
- Added so that assets can be bought by anyone, not just the host
- Added the SpecOps Submachine Gun along with mods*
- Added the Signature .40 Pistol along with mods*
- Added the Eagle Heavy Rifle along with mods*
- Increased the total amount of weapon slots from 18 to 72
- Added selective fire mode which means that players, by pressing using any weapon that can fire full-auto now also can switch to semi-automatic (except the Swedish K Submachine Gun)
- Added new weapon mods Locked Auto and Locked Single*
Sound
- Added sounds for all DLC weapons
- Added sounds for grenades and grenade explosions
- Improved the quality of all weapon reload sounds
- Added sound dialogue to the Crime.net Database
Law enforcers and others
- Fixed an issue with law enforcers and other AI characters where they would run into stuff when performing the ‘starting’ animations
- Fixed an AI related issue when the player would board up windows
- Fixed a crash that would happen when crew AI would get hit by trip mine damage
Skills
- Sharpshooter BASIC – Balanced the skill from 50% down to 20% for single shot, skill was incorrectly giving players 80% instead of 50% before. The reason for the skill reduction is that we introduced single shot fire which made it OP with the previous settings
Achievements
- Added 7 DLC achievements*
- Added 3 vanilla achievements
Masks
- Added four new masks*
- Added four new patterns*
- Added four new materials*
Train Heist
- Fixed a collision issue with a gap between a door and the train
Diamond Heist
- Fixed the EFIGS localization for the heist
Fire Starter, day one
- Fixed a possible crash issue for the host when the host would finish the heist
Watchdogs, day one
- Fixed a collision issue with bags
Big Oil, day one
- Fixed a possible crash issue
Big Oil, day two
- Fixed a possible crash issue
More changelogs for previous updates are underway and will be posted during the week.
Almir
OVERKILL – a Starbreeze Studio.