Celebrate this festive season with us at OVERKILL and the launch of the 3rd annual OVERKILL Christmas heist! Last year you helped Vlad rescue his drunken brother-in-law and, more importantly, recover a shitload of his beloved snow. This Christmas, Vlad is after the happy powder again, but this time, he's found the location to one of the most well kept secrets of the criminal underworld in Washington D.C - Santa's Workshop. He's sending you to an undisclosed part of town, to an old factory decked out like Santa's Workshop run by a crazy gang of cooks posing as elves making presents. The thing is, no one makes presents like the elves, which is why you need to force them to make presents for Vlad instead of Santa. Like the Christmas heists before it, the Santa's Workshop heist is free for everyone in the PAYDAY 2 community. Happy Holidays!
Complete the Santa’s Workshop job on the Death Wish difficulty.
In the Santa’s Workshop job, keep all the elves alive for 30 minutes after the first assault starts on the OVERKILL difficulty or above.
Complete the Santa’s Workshop job after having secured at least 100 bags of loot on the OVERKILL difficulty or above. Unlocks the “Rudelf” mask.
Complete the Santa’s Workshop job having all players in the crew only use shotguns. Unlocks the “Greedy the Elf” mask.
In the Santa’s Workshop job, secure 10 bags of loot without using any player equipment or assets.
For every year's Xmas heist I'm allowed to do a track that's a little more... 'out there'. Wait until you hear this one! Reference to 'Die Hard' by way of Beethoven? Check! Stealth track with true Christmas spirit? Check! Big Room House interpretation of 'Jingle Bells' in F minor? Check.
We’re working on making it so Stat Boosts and Team Boosts can drop as weapon modifications via the card drop as well as by performing monthly side jobs. This means that Stat and Team Boosts are available both by playing and through the Steam Marketplace.
These weapon modifications can only be added to weapons that have no previous Stat or Team Boost, and a different Stat Boost depending what weapon you add the weapon modification to. These weapon modifications can't be traded or sold.
We're currently testing this internally and our goal is to let you guys try it out on the 17th of December.
- Fixed an issue on the Beneath the Mountain job where the in-game chat could stop working when looking through cameras
- Increased the outline distance activation for the Money Bundles in the Birth of Sky job
- Fixed an issue in the Birth of Sky job where the SWAT Van would spawn on Normal and Hard difficulties
- Fixed some art issues in the Birth of Sky job
- Adjusted the position of the Zodiac in the Birth of Sky job
- Replaced spawn animations for enemies in the sewers in the Birth of Sky job
- Adjusted some collisions on the Jewelry Store job to prevent loot bags from getting stuck in some places
- Fixed an issue on the Armored Transport: Train Heist job where players could get stuck between a rock and a tree
- Fixed an issue in the Alesso Heist where guards could climb the walls in the main lobby during stealth
- Fixed an issue in the Big Bank job where the time lock could alert guards
- Fixed an issue in the Rats Day 1 job where Cloakers couldn't hide under a car
- Fixed an issue in the Rats Day 2 job where the Team AI could get stuck in their stealth idle animation
- Fixed an issue in the Big Oil Day 2 job where players wouldn't get any experience reward when escaping with the plane
- Improved performance optimization of the Golden Grin Casino job
- Improved AI navigation in the Golden Grin Casino job
- Fixed an issue in the Golden Grin Casino job where some civilians still had a chance to spawn in a panicked state
- Fixed an issue in the Golden Grin Casino job where the pre-planning asset ATC Bribe only applied on one side of the level
- Fixed an issue in the Aftershock job where the saw could get stuck in the van if the player had the Carbon Blade skill
- Added visual feedback when the player uses an armor bag while having the Ex-Presidents Perk Deck equipped
- Fixed an issue where the Saw improvement skills in the technician tree didn't apply to the saws in the Aftershock job
- Fixed an issue in the Aftershock job where the saw could get stuck in the van if the player had the Carbon Blade skill
- Added both Locke contracts to be included as a requirement for the following achievements: "Tough Act To Follow", "Shit Just Got Real", "Completely OVERKILL" and "OVERKILL Salutes You!"
- Fixed a crash related to Captain Winters
- Fixed an issue where bullets wouldn't be visible in the magazine when reloading the AMR-16 or any of the weapons in the AK Family
- Added the Bodhi safe and drill. Players can now receive the Bodhi safe and drill from the card loot drop after successfully completing a heist
- Added Shoutout (MONO!) to the PAYDAY 2: The Official Soundtrack
- Added Dead Man's Hand to the PAYDAY 2: The Official Soundtrack
- Added Utter Chaos to the PAYDAY 2: The Official Soundtrack
- Added Gun Metal Grey 2015 to the PAYDAY 2: The Official Soundtrack
- Added Crime Wave 2015 to the PAYDAY 2: The Official Soundtrack
- Added Locke and Load to the PAYDAY 2: The Official Soundtrack
- Added Drop Zone to the PAYDAY 2: The Official Soundtrack
- Added Pimped Out Getaway to the PAYDAY 2: The Official Soundtrack
- Added Shinobi Lessons to the OVERKILL B-Sides Soundtrack
- Added Japan is a Land of Warriors to the OVERKILL B-Sides Soundtrack
- Added Japan is a Land of Ravers to the OVERKILL B-Sides Soundtrack
- Added Happy Birthday March for Payday to the OVERKILL B-Sides Soundtrack
- Added Longbow to the OVERKILL B-Sides Soundtrack
- Added Cries of the City to the OVERKILL B-Sides Soundtrack
- Added Caves of Cagliostro to the OVERKILL B-Sides Soundtrack
- Added They Chose Vlad to the OVERKILL B-Sides Soundtrack
- Added Change of Pace to the OVERKILL B-Sides Soundtrack
- Added Fault Line to the OVERKILL B-Sides Soundtrack
- Added Sunrise (from Also Sprach Zarathustra) to the OVERKILL B-Sides Soundtrack