PAYDAY 2: CRIMEWAVE EDITION continues to be the top four-player co-op heisting game out there! Full of memorable characters, deadly weapons, non-stop action and lots of content.
Get it all, get it today. Keep those helmets flying!
The following DLCs are available for PAYDAY 2: CRIMEWAVE EDITION:
- The Alesso Heist
- The Golden Grin Casino Heist
- The Sokol Character Pack
- The Yakuza Character Pack
- Butcher’s AK/CAR Mod Pack
- Butcher’s BBQ Pack
- Butcher’s Western Pack
- The Gage Ninja Pack
- Gage Chivalry Pack
- Gage Russian Weapons Pack
- Gage Spec Ops Pack
- The Goat Simulator Heist
- The Wolf Pack
- The Sydney Character Pack
- The Biker Heist
- Biker Character Pack
DLC Content
Free Content
See all the Content here
PS4 Patch Notes
Click a title to view its patch notes.
The Big Score 1.54 - Notes 30/09/2024
Crimewave Edition 1.54- Notes 30/09/2024
The Big Score 1.53 - Notes 31/10/2020
Crimewave Edition 1.53 - Notes 31/10/2020
The Big Score 1.52 - Notes 02/04/2020
Crimewave Edition 1.52 - Notes 02/04/2020
The Big Score 1.51 - Notes 16/01/2020
Crimewave Edition 1.51 - Notes 16/01/2020
The Big Score 1.50 - Notes 10/12/2019
Crimewave Edition 1.50 - Notes 10/12/2019
The Big Score 1.40 - Notes 17/05/2019
Crimewave Edition 1.40 - Notes 17/05/2019
The Big Score 1.30 - Notes 06/07/2018
Crimewave Edition 1.30 - Notes 06/07/2018
The Big Score 1.20 Hotfix - Notes 23/02/2018
Crimewave Edition 1.20 Hotfix - Notes 23/02/2018
The Big Score 1.10 - Notes 22/02/2018
Crimewave Edition 1.10 - Notes 22/02/2018
The Big Score 1.06 Hotfix - Notes 5/12/2017
Crimewave Edition 1.08 Hotfix - Notes 5/12/2017
The Big Score 1.04 The Master Plan - Notes 22/11/2017
Crimewave Edition 1.06 The Master Plan - Notes 22/11/2017
The Big Score 1.03 Hotfix - Notes 1/7/2017
Crimewave Edition 1.05 Hotfix - Notes 1/7/2017
The Big Score 1.54
- LICENSED CONTENT
- Removed expired licensed content (does not affect owners who have purchased PAYDAY 2 prior to this update)
- CHANGES
- PS5 compatibility option has been enabled.
- Removed extra space in 'PlayStation™ Network'.
- Added message to inform the player if save data has been corrupted.
- Removed pulsating white image from the loading screen which was partially covering the controller.
Crimewave Edition 1.54
- LICENSED CONTENT
- Removed expired licensed content (does not affect owners who have purchased PAYDAY 2 prior to this update)
- CHANGES
- PS5 compatibility option has been enabled.
- Removed extra space in 'PlayStation™ Network'.
- Added message to inform the player if save data has been corrupted.
- Removed pulsating white image from the loading screen which was partially covering the controller.
The Big Score 1.53
- CHANGES
- Removal of Scarface presence and VO from black screens across the game (end of loading).
- Removed Scarface from the crew Team AI rotation if you do not own the Scarface character pack.
Crimewave Edition 1.53
- CHANGES
- Removal of Scarface presence and VO from black screens across the game (end of loading).
- Removed Scarface from the crew Team AI rotation if you do not own the Scarface character pack.
The Big Score 1.52
- CRASHES
- Fixed a rendering crash bug in the engine.
Crimewave Edition 1.52
- CRASHES
- Fixed a rendering crash bug in the engine.
The Big Score 1.51
- CRASHES
- Fixed softlock on the results screen after completing a heist with a big payday.
- Fixed softlock when viewing the "Gray Armor" skin.
- Fixed crash on cancelling when "Joining Game" on PS4.
- Fixed crash related to turrets in certain heists, such as Hoxton Breakout.
- Fixed crash caused by a network check.
- FIXES
- Fixed issue where you would gain momentum when pausing in single player.
- Fixed issue when the "Armor Bag" does nothing if you start a level with your mask on.
- Fixed the melee menu lock icon on "Monkey Wrench" weapon saying "No Access" when player is not level 18 yet.
- Fixed issue where "Graze" skill counted all enemies healed by medics as headshot-kill, instead of only those that you hit with a headshot
- Fixed an issue where DLC-locked weapon-mods could be bought by continental coins if you already had at least one in stock.
- Fixed scorpion gadget list to look like the gadget is attached to the weapon.
- Fixed the moving bolt on "UZI".
- Fixed hitbox for tank in "Firestarter" since bullets could not hit it.
- Fixed the cut wire prompt in "Firestarter".
- Fixed the concealment value for "Akimbo Jackal" SMG's short magazine mod.
- Fixed input prompt in "Story mode".
- CHANGES
- In "Big Oil" Day 1, switched cameras to deathwish cameras on "Deathwish" difficulty and above.
- Changed "Dockyard" stealth bonus from 20% to 15%.
- Added stealth bonus to "Car Shop".
- Base sights are now attached properly to weapons (ex. gadgets for Raven Shotgun)
- Increased spacing between legends in player inventory and skill tree guis.
- Updated heist information on "Hotline Miami" Day 2.
- Added missing bullet show trigger in the usp animation for "LEO" pistol and "Signature 40".
- Provided a waypoint to the difficult-to-find-ramp leading to an upper floor in "Hotline Miami" Day 2.
- In "Big Bank", set cameras to "Deathwish" on difficulty higher than "Overkill".
- "Four stores" now has "Deathwish" cameras on "Deathwish" and above.
- Updated "Bonnie"'s neck.
- Moved some cameras and collision so that they can be looped in "Four Stores".
- Updated some translations.
- Reduced "Continental Coins" cost needed to continue a "CrimeSpree" from (6 + 0.7*lvl) to (4 + 0.7*lvl).
- In "Diamond Store", switched cameras to "Deathwish" cameras on "Deathwish" difficulty and above.
- Removed an incorrect "Loading Screen Tip".
- KNOWN ISSUE
- "Night vision" does not work as intended.
Crimewave Edition 1.51
- CRASHES
- Fixed softlock on the results screen after completing a heist with a big payday.
- Fixed softlock when viewing the "Gray Armor" skin.
- Fixed crash on cancelling when "Joining Game" on PS4.
- Fixed crash related to turrets in certain heists, such as Hoxton Breakout.
- Fixed crash caused by a network check.
- FIXES
- Fixed issue where you would gain momentum when pausing in single player.
- Fixed issue when the "Armor Bag" does nothing if you start a level with your mask on.
- Fixed the melee menu lock icon on "Monkey Wrench" weapon saying "No Access" when player is not level 18 yet.
- Fixed issue where "Graze" skill counted all enemies healed by medics as headshot-kill, instead of only those that you hit with a headshot
- Fixed an issue where DLC-locked weapon-mods could be bought by continental coins if you already had at least one in stock.
- Fixed scorpion gadget list to look like the gadget is attached to the weapon.
- Fixed the moving bolt on "UZI".
- Fixed hitbox for tank in "Firestarter" since bullets could not hit it.
- Fixed the cut wire prompt in "Firestarter".
- Fixed the concealment value for "Akimbo Jackal" SMG's short magazine mod.
- Fixed input prompt in "Story mode".
- CHANGES
- In "Big Oil" Day 1, switched cameras to deathwish cameras on "Deathwish" difficulty and above.
- Changed "Dockyard" stealth bonus from 20% to 15%.
- Added stealth bonus to "Car Shop".
- Base sights are now attached properly to weapons (ex. gadgets for Raven Shotgun)
- Increased spacing between legends in player inventory and skill tree guis.
- Updated heist information on "Hotline Miami" Day 2.
- Added missing bullet show trigger in the usp animation for "LEO" pistol and "Signature 40".
- Provided a waypoint to the difficult-to-find-ramp leading to an upper floor in "Hotline Miami" Day 2.
- In "Big Bank", set cameras to "Deathwish" on difficulty higher than "Overkill".
- "Four stores" now has "Deathwish" cameras on "Deathwish" and above.
- Updated "Bonnie"'s neck.
- Moved some cameras and collision so that they can be looped in "Four Stores".
- Updated some translations.
- Reduced "Continental Coins" cost needed to continue a "CrimeSpree" from (6 + 0.7*lvl) to (4 + 0.7*lvl).
- In "Diamond Store", switched cameras to "Deathwish" cameras on "Deathwish" difficulty and above.
- Removed an incorrect "Loading Screen Tip".
- KNOWN ISSUE
- "Night vision" does not work as intended.
The Big Score 1.50
- FEATURES
- New Feature - Crime Spree
- Crime Spree is a new feature that lets you take on a series of heists in succession, while progressively adding modifiers to make the heists harder to pull off. The payoff in a Crime Spree consists in the increasing rewards as the difficulty modifiers pile up.
- When you select the “Start Crime Spree” option in Crime.net, you can choose to start the Crime Spree at Rank 0, 20, 40 or at the rank where your last Crime Spree pree ended. The higher you start your Crime Spree from, the more Continental Coins you'll have to invest in order to begin. You can choose to play on your own or with others. All crew members who wish to gain the benefits from the Crime Spree are required to spend Continental Coins. You can still join the Crime Spree without spending the coins, but then you won’t gain the associated rewards in the Crime Spree lobby. The base difficulty level of Crime Spree is OVERKILL, and it increases gradually with the modifiers added.
- A heist that is played as part of a Crime Spree can't be restarted. But if you fail the heist, you can choose to continue the Crime Spree for an additional investment of Continental Coins, based on the current rank of the Crime Spree. Anyone who doesn’t wish to or can’t spend the additional Continental Coins can choose to continue playing without reactivating the Crime Spree, but they will no longer gain the Crime Spree rewards. Quitting the game at any point during a Crime Spree heist will also result in a failure.
- The more heists you successfully complete without failing, the bigger the reward bonus you will accumulate. The rewards for a Crime Spree consist of cash, XP, loot and Continental Coins based on the Crime Spree rank of the heist that you just played and the bonus that you will build the longer your Crime Spree gets.
- New Feature – Armor Customization
- You will now be able to further customize your heister’s appearance by unlocking new skins for the various armors in the game. There are 15 different armor skins that can be earned as Crime Spree loot.
- Heists
- New Heist - Diamond Heist
- New Heist - Brooklyn Bank
- Weapons
- New Primary Weapon - XL 5.56 Micro Gun
- New Secondary Weapon - MA-17 Flamethrower
- New Melee Weapon - Monkey Wrench
- Masks
- New Option - Buy unlocked masks using Continental Coins
- Normal masks: 12 cc , DLC/Event masks: 24 cc , Infamous masks: 120 cc.
- A total of 19 new masks were added, including the Infamous Mega Duke Mask
- Many new Colors, Materials and Patterns were added
- New Option - Buy unlocked masks using Continental Coins
- UI
- The game has received an overhauled Inventory UI for easier and clearer access.
- New Feature - Crime Spree
- FIXES
- Last mission in the Storyline mode can now be completed (requires playing Crime Spree)
- Fixed an issue where a pocket ECM would allow players to use ECMs on objectives that would normally lock when using them
- Fixed an issue where an ammo bag that appeared empty could cause smoke and corpses to remain forever in the level for clients
- Fixed a crash that could occur if the player used the HRL-7 Rocket Launcher on Captain Winters
- Fixed a navigation issue in Shadow Raid
- Fixed an issue with containers always showing the open prompt even though you are closing them
- Fixed an issue where players could kill the escape driver on day one of Watchdogs causing a blocker on day two
- Fixed an issue where one of the cameras on Big Oil day one was not connected to the mines
- Fixed an issue where the trip mines on Hotline Miami day one were missing their lasers
- Fixed an issue making the monitors on drills and saws have a glare after playing certain heists
- Fixed an issue where the team AI could not get to the player on the roof of the building on Cook Off
- Fixed an issue on Brooklyn 10-10 where the player could get stuck inside a police car near the escape
- Fixed issues with the enemy spawns on Golden Grin Casino
- Fixed an issue regarding detection rate when playing Golden Grin Casino
- Fixed an issue where using a throwable to break a camera could make the player unable to pick them up again
- Fixed an issue on The Big Bank where the player could be blocked from progressing when breaking stealth just as they open the vault
- Fixed an issue on Biker Heist day two where the AI would not follow the player up on the train car
- Fixed an issue on Framing Frame day three where the players could throw bags in an unreachable place
- Fixed strings related to Storyline mode
- Fixed issue that caused update 1.4 to be large in size
- KNOWN ISSUES
- The cut-wire prompt in one of the electrical boxes in Firestarter is using a debug string
- The Monkey Wrench weapon’s description does not reflect the level requirement (18 level) when it is not matched
- Hoxton Breakout heist (including its Crime Spree version) has a bug that may crash the game on Very Hard or higher difficulties.
Crimewave Edition 1.50
- FEATURES
- New Feature - Crime Spree
- Crime Spree is a new feature that lets you take on a series of heists in succession, while progressively adding modifiers to make the heists harder to pull off. The payoff in a Crime Spree consists in the increasing rewards as the difficulty modifiers pile up.
- When you select the “Start Crime Spree” option in Crime.net, you can choose to start the Crime Spree at Rank 0, 20, 40 or at the rank where your last Crime Spree pree ended. The higher you start your Crime Spree from, the more Continental Coins you'll have to invest in order to begin. You can choose to play on your own or with others. All crew members who wish to gain the benefits from the Crime Spree are required to spend Continental Coins. You can still join the Crime Spree without spending the coins, but then you won’t gain the associated rewards in the Crime Spree lobby. The base difficulty level of Crime Spree is OVERKILL, and it increases gradually with the modifiers added.
- A heist that is played as part of a Crime Spree can't be restarted. But if you fail the heist, you can choose to continue the Crime Spree for an additional investment of Continental Coins, based on the current rank of the Crime Spree. Anyone who doesn’t wish to or can’t spend the additional Continental Coins can choose to continue playing without reactivating the Crime Spree, but they will no longer gain the Crime Spree rewards. Quitting the game at any point during a Crime Spree heist will also result in a failure.
- The more heists you successfully complete without failing, the bigger the reward bonus you will accumulate. The rewards for a Crime Spree consist of cash, XP, loot and Continental Coins based on the Crime Spree rank of the heist that you just played and the bonus that you will build the longer your Crime Spree gets.
- New Feature – Armor Customization
- You will now be able to further customize your heister’s appearance by unlocking new skins for the various armors in the game. There are 15 different armor skins that can be earned as Crime Spree loot.
- Heists
- New Heist - Diamond Heist
- New Heist - Brooklyn Bank
- Weapons
- New Primary Weapon - XL 5.56 Micro Gun
- New Secondary Weapon - MA-17 Flamethrower
- New Melee Weapon - Monkey Wrench
- Masks
- New Option - Buy unlocked masks using Continental Coins
- Normal masks: 12 cc , DLC/Event masks: 24 cc , Infamous masks: 120 cc.
- A total of 19 new masks were added, including the Infamous Mega Duke Mask
- Many new Colors, Materials and Patterns were added
- New Option - Buy unlocked masks using Continental Coins
- UI
- The game has received an overhauled Inventory UI for easier and clearer access.
- New Feature - Crime Spree
- FIXES
- Last mission in the Storyline mode can now be completed (requires playing Crime Spree)
- Fixed an issue where a pocket ECM would allow players to use ECMs on objectives that would normally lock when using them
- Fixed an issue where an ammo bag that appeared empty could cause smoke and corpses to remain forever in the level for clients
- Fixed a crash that could occur if the player used the HRL-7 Rocket Launcher on Captain Winters
- Fixed a navigation issue in Shadow Raid
- Fixed an issue with containers always showing the open prompt even though you are closing them
- Fixed an issue where players could kill the escape driver on day one of Watchdogs causing a blocker on day two
- Fixed an issue where one of the cameras on Big Oil day one was not connected to the mines
- Fixed an issue where the trip mines on Hotline Miami day one were missing their lasers
- Fixed an issue making the monitors on drills and saws have a glare after playing certain heists
- Fixed an issue where the team AI could not get to the player on the roof of the building on Cook Off
- Fixed an issue on Brooklyn 10-10 where the player could get stuck inside a police car near the escape
- Fixed issues with the enemy spawns on Golden Grin Casino
- Fixed an issue regarding detection rate when playing Golden Grin Casino
- Fixed an issue where using a throwable to break a camera could make the player unable to pick them up again
- Fixed an issue on The Big Bank where the player could be blocked from progressing when breaking stealth just as they open the vault
- Fixed an issue on Biker Heist day two where the AI would not follow the player up on the train car
- Fixed an issue on Framing Frame day three where the players could throw bags in an unreachable place
- Fixed strings related to Storyline mode
- Fixed issue that caused update 1.4 to be large in size
- KNOWN ISSUES
- The cut-wire prompt in one of the electrical boxes in Firestarter is using a debug string
- The Monkey Wrench weapon’s description does not reflect the level requirement (18 level) when it is not matched
- Hoxton Breakout heist (including its Crime Spree version) has a bug that may crash the game on Very Hard or higher difficulties.
The Big Score 1.40
- NEW
CONTENT
- Feature – New Contract Broker UI
- Feature – Story Line
- Feature – Team AI management
- Feature – Custom lazer and flashlight colors
- Currency – Continental Coins (used to buy mods, unlock AI skills)
- Character – Joy
- Melee Weapon – Hackaton
- Primary Weapon – Akimbo Signature SMG
- Secondary Weapon – Signature SMG
- Perk Deck – Hacker
- Mask – Joy unlocked
- Mask – Joy Begins unlocked
- Weapon – Added Akimbo versions of weapons
- GENERAL
- Using the improved thread scheduler to improve performance.
- Pausing and unpausing will no longer break your jump momentum when playing in Offline mode;
- Fixed an issue with clients being unable to interact with ECM Jammers properly;
- The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer;
- Tradable hostages can now be killed;
- Fixed an issue where assets bought after switching profile in the Job Overview would not spawn;
- Fixed so the material Rosewood Pink use the correct texture;
- Fixed a typo on the description for the Prospect in the Biker Perk Deck;
- Updated the Assault fade to avoid them being excessively long;
- Spawn animations will no longer pre-spawn a collision for the AI;
- Fixed an issue with some barrels always displaying the low texture quality;
- Fixed an issue with the open money bags always displaying the money bundles in low texture quality
- Spawns
- Re-added the ZEAL Cloaker to the spawn pool;
- Implemented the ZEAL Taser to the spawn pool;
- Improved the pathing logic for hostages;
- Killing an enemy will now properly reduce the cooldown of the Sicario Smoke Bomb;
- Fix a crash connected to throwables and destructibles;
- Fixed an issue with the Hitman Perk Deck giving the wrong amount of ammunition;
- Fixed the crews negotiator string so the right negotiator is displayed;
- Fixed an issue where ECM jammers would disappear if they were placed on a moving object;
- Fixed some issues with Sangres shirt randomization;
- Fixed an achievement issue where “Celsius or Fahrenheit?” wouldn’t trigger when using Sniper Rifles;
- Fixed an issue where life gain could be triggered on converted cops;
- Added option in the pause menu to toggle Voice Chat;
- Fixed an issue with flashbangs not being destructible;
- MASKS
- Changed hair state on the Augmentation mask;
- Fixed a clipping issue involving the Dallas mask and Jacket's hair;
- Fixed the pattern compatibility for the Wrath mask;
- Fixed straps clipping through the mask Old Blood and Guts;
- Fixed so all heisters use the same version of the Balaclava;
- Fixed a clipping issue with one of the eyes on the Greed mask;
- Fixed an issue where the backplate would be visible when previewing John Wick's glasses;
- Fixed a clipping issue with The Gas Mask on Jacket;
- Re-positioned the Tiara on Sydney for a better fit;
- Fixed a clipping issue with the Commando on Sydney;
- Fixed a typo in the description for the 44th mask;
- VISUALS
- Removed the shoulder pads and helmet attachments from the normal units;
- Darkened the helmets on the light units on Overkill and above;
- Remodelled the ZEAL normal unit;
- Updated the textures on the light Overkill unit;
- Updated the textures on the light Mayhem/Death Wish unit;
- Added the helmet attachments to the heavy units on Overkill and above;
- Updated the textures on the heavy Mayhem/Death Wish unit;
- Remodelled the ZEAL heavy unit;
- Updated the textures on the ZEAL heavy unit;
- Updated the textures on the regular Taser unit;
- Updated the textures on the regular Cloaker;
- Updated the textures on the Medic;
- Remodelled the Medic Bulldozer;
- Remodelled the Minigun Bulldozer;
- Updated the textures on all ZEAL Bulldozers;
- Implemented the correct visor on all the ZEAL Bulldozers;
- Fixed an issue where the Medic Bulldozer has a grey face when getting shot by Team-AI;
- Fixed an issue with the glass on the visor for the Medic Bulldozer and Minigun Bulldozer;
- SKILLS
- Fixed an issue where Stoic tier 5 Calm wouldn't regenerate the delayed damage after the player got traded from Custody;
- Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle;
- Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill;
- Fixed an issue with converted cops getting stuck on several levels;
- Fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed;
- Fixed an issue where dead enemies would activate Underdog for clients;
- Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced;
- INVENTORY
- Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods;
- Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns;
- Added the Tactical Suppressor to the Akimbo CMP Submachine Guns;
- Fixed a crash related to modifying the Cavity 9mm;
- Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget;
- Fixed an issue where the Specialist Knives would get unequipped upon restarting the game;
- WEAPONS
- Fixed an issue where the akimbo autofire sound could get stuck when switching to auto fire mode;
- Split Akimbo into category(Akimbo Pistol, Akimbo SMG & Akimbo Shotgun).;
- Fixed Akimbo Judge benefiting from magazine related skills;
- Akimbo Bronco and Akimbo Matever no longer benefit from magazine related skills;
- Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol;
- Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns;
- Fixed the glass material on the Tactical Flashlight melee weapon;
- Stability penalty increased for Akimbo Weapons to 36 (up from 24);
- Reduced the rays cast from GRIMM 12G for the other players;
- Decreased the fire rate of Brothers GRIMM 12G;
- Flamethrower:
- Name changed to Flamethrower Mk.1;
- Damage decreased to 7 (down from 14);
- Total Ammo increased to 1800 (up from 600);
- Magazine increased to 900 (up from 300);
- MAGAZINE
MOD “Rare”:
- Damage penalty increased to 4 (up from 3);
- Total Ammo bonus increased to 450 (up from 150);
- Magazine
mod “Well Done”:
- Damage bonus increased to 7 (up from 3);
- Total Ammo penalty increased to 450 (up from 150);
- LEVELS
- Aftershock:
- Removed some vegetation that was clipping through a wall;
- Tweaked positioning on multiple vehicles that was clipping with other objects;
- Moved a particle effect for flames that appeared to be floating;
- Moved one animation so cops no longer repel into the truck below the bridge;
- Removed garbage piles that was see-through from one side;
- Fixed a LOD issue on tents;
- Alaskan
Deal:
- Fixed a briefcase that was spawning without money;
- Fixed a chair that was clipping with a table;
- Fixed some briefcases clipping with other props;
- Removed some planks that were clipping with the fuel tank;
- Relocated a floating pile of debris;
- Alesso:
- Moved a plant that was clipping through a wall;
- Removed a stack of boxes that spawned in the same location as another stack of boxes;
- Moved a poster that caused a z-fighting with the wallpaint;
- Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth;
- Basics:
- Fixed a location on Stealth Day 1 where the player could get stuck next to a container;
- Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2;
- Beneath
the Mountain:
- Fixed an issue on where players could get stuck behind some railings;
- Big
Bank:
- Fixed a gap in the wall by the entrance to the bank tellers area;
- Big
Oil Day 2:
- Fixed some seams on the walls;
- Made the pool ladder climbable;
- Added two missing windows by the exit to the terrace;
- Birth
of Sky:
- Fixed a LOD issue on a window;
- Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash;
- Bomb:
Forest:
- Fixed a typo on the word “Thick” within a objective description
- Branch
Bank:
- Fixed the collision on the roof walkway railing;
- Brooklyn
10-10:
- Fixed an issue where hostages would remain in unreachable areas;
- Car
Shop:
- Fixed an issue when using a ECM jammer before entering the manager’s office preventing progression through the level;
- Cook
Off/Rats day 1:
- Tweaked the blur zone by the meth lab;
- Fixed some barrels clipping with each other;
- Fixed a clipping issue related to bordering up some windows;
- Tweaked the lighting;
- Escape:
Overpass:
- Fixed some VO giving misleading information related to the point of no return;
- Fixed fire hurt area being enabled at the wrong time;
- Disabled interaction on fence props near helicopter escape;
- Goat
Simulator day 2:
- Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist;
- Fixed floating preplanning assets;
- Fixed an issue where the assets didn't spawn if the heist was restarted;
- Golden
Grin Casino:
- Covered some holes in the walls around the reception area;
- Heat
Street:
- Fixed several pieces of graffiti partially disappearing into the wall;
- Fixed several pieces of graffiti that was too far away form the wall;
- Fixed clipping scaffolding props;
- Fixed a pillar that was clipping into a wall;
- Adjusted location of missing light props so they match the lighting;
- Fixed a VO line asking the player to follow Bile when they should just wait for him;
- Fixed an issue with a cop car that previously drove through Matt’s escape van;
- Added a missing VO reminder for the first fuel can;
- Realigned the interior inside one of the shops;
- Hotline
Miami day 1:
- Reworked the Sniper spawn logic;
- Fixed an issue with a ladder clipping with the balcony railing;
- Fixed some light leaking through a wall;
- Fixed flickering issue with a fence;
- Added a missing collision in a doorway;
- Moved a car that was clipping with a building;
- Raised the bag limit as it was set too low;
- Hoxton
Breakout Day 1:
- Fixed a z-fighting issue on one of the buildings;
- Hoxton
Breakout Day 2:
- Removed excessive hinges on a door;
- Jewelry
Store:
- Fixed an issue where Snipers could shoot through a building;
- Disabled dumpster interaction when dumpster spawn is not used;
- Removed one out of place building in the backdrop;
- Moved out of place heat source;
- Fixed some flickering leaves on the main street;
- Fixed multiple cases of flickering graffiti;
- Fixed a hole in the level;
- Panic
Room:
- Fixed Sniper spawn logic so they no longer spawn too often;
- Removed a line of text that was out of place;
- Prison
Nightmare:
- Fixed an issue on where converted cops wouldn’t follow the player;
- Fixed an issue on where money pallets used wrong particle effects;
- Santa’s
Workshop:
- Team AI will now wait in their designated areas during Casing mode;
- Fixed an issue where a table blocked the AI from going up the stairs;
- Scarface
Mansion:
- Fixed a broken collision on the terrace wall;
- Fixed an occluder issue with some carpets;
- Shadow
Raid:
- The guard by the waterfront will no longer play a door breaching animation when he shouldn't;
- Fixed an issue where two locations always spawned loot and they were not added to the randomisation;
- Fixed two locations where the player could see out of the level;
- Repositioned the thermite asset so it no longer clips with the ground;
- Fixed a doorway by the waterfront where civilians were unable to be escorted through it;
- Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront;
- Removed out of place collision related to a ladder that is not always spawning;
- Slaughterhouse:
- Dozers will no longer get stuck behind the garage doors;
- Dozers and Shields are now able to get down from all the containers;
- Team-AI no longer masks up right away;
- Moved Grenade asset so it does not clip with other objects;
- Repositioned fence that was both floating and clipping;
- The
Yacht Heist:
- Repositioned multiple lamps that were clipping with the walls;
- Fixed flickering issues in two locations with the color tags next to the laptops;
- Fixed an issue with a despawning light at the spawn location;
- Removed some NPCs from the top floor crowd that were stuck in T-pose;
- Fixed clipping issues with some boxes in the basement;
- Added missing alarm sound to the point of no return;
- Fixed a location where the player could get stuck behind the fridge doors;
- Fixed the spawns and the sound for the tape recorders;
- Fixed interactions on the override switches, so players can’t interact through the floor;
- Fixed the outline on the hard drive for drop in clients;
- Changed interaction text for the override switches;
- Transport:
Train Heist:
- Fixed collision on dumpsters so bags can be picked back up if placed within;
- Watchdogs
Day 2:
- Fixed an issue where bags could get stuck in an unreachable place;
- White
X-mas:
- Removed misaligned graffiti;
- The loot drop will now use the correct waypoint icon;
- Aftershock:
Crimewave Edition 1.40
- NEW
CONTENT
- Feature – New Contract Broker UI
- Feature – Story Line
- Feature – Team AI management
- Feature – Custom lazer and flashlight colors
- Currency – Continental Coins (used to buy mods, unlock AI skills)
- Character – Joy
- Melee Weapon – Hackaton
- Primary Weapon – Akimbo Signature SMG
- Secondary Weapon – Signature SMG
- Perk Deck – Hacker
- Mask – Joy unlocked
- Mask – Joy Begins unlocked
- Weapon – Added Akimbo versions of weapons
- GENERAL
- Using the improved thread scheduler to improve performance.
- Pausing and unpausing will no longer break your jump momentum when playing in Offline mode;
- Fixed an issue with clients being unable to interact with ECM Jammers properly;
- The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer;
- Tradable hostages can now be killed;
- Fixed an issue where assets bought after switching profile in the Job Overview would not spawn;
- Fixed so the material Rosewood Pink use the correct texture;
- Fixed a typo on the description for the Prospect in the Biker Perk Deck;
- Updated the Assault fade to avoid them being excessively long;
- Spawn animations will no longer pre-spawn a collision for the AI;
- Fixed an issue with some barrels always displaying the low texture quality;
- Fixed an issue with the open money bags always displaying the money bundles in low texture quality
- Spawns
- Re-added the ZEAL Cloaker to the spawn pool;
- Implemented the ZEAL Taser to the spawn pool;
- Improved the pathing logic for hostages;
- Killing an enemy will now properly reduce the cooldown of the Sicario Smoke Bomb;
- Fix a crash connected to throwables and destructibles;
- Fixed an issue with the Hitman Perk Deck giving the wrong amount of ammunition;
- Fixed the crews negotiator string so the right negotiator is displayed;
- Fixed an issue where ECM jammers would disappear if they were placed on a moving object;
- Fixed some issues with Sangres shirt randomization;
- Fixed an achievement issue where “Celsius or Fahrenheit?” wouldn’t trigger when using Sniper Rifles;
- Fixed an issue where life gain could be triggered on converted cops;
- Added option in the pause menu to toggle Voice Chat;
- Fixed an issue with flashbangs not being destructible;
- MASKS
- Changed hair state on the Augmentation mask;
- Fixed a clipping issue involving the Dallas mask and Jacket's hair;
- Fixed the pattern compatibility for the Wrath mask;
- Fixed straps clipping through the mask Old Blood and Guts;
- Fixed so all heisters use the same version of the Balaclava;
- Fixed a clipping issue with one of the eyes on the Greed mask;
- Fixed an issue where the backplate would be visible when previewing John Wick's glasses;
- Fixed a clipping issue with The Gas Mask on Jacket;
- Re-positioned the Tiara on Sydney for a better fit;
- Fixed a clipping issue with the Commando on Sydney;
- Fixed a typo in the description for the 44th mask;
- VISUALS
- Removed the shoulder pads and helmet attachments from the normal units;
- Darkened the helmets on the light units on Overkill and above;
- Remodelled the ZEAL normal unit;
- Updated the textures on the light Overkill unit;
- Updated the textures on the light Mayhem/Death Wish unit;
- Added the helmet attachments to the heavy units on Overkill and above;
- Updated the textures on the heavy Mayhem/Death Wish unit;
- Remodelled the ZEAL heavy unit;
- Updated the textures on the ZEAL heavy unit;
- Updated the textures on the regular Taser unit;
- Updated the textures on the regular Cloaker;
- Updated the textures on the Medic;
- Remodelled the Medic Bulldozer;
- Remodelled the Minigun Bulldozer;
- Updated the textures on all ZEAL Bulldozers;
- Implemented the correct visor on all the ZEAL Bulldozers;
- Fixed an issue where the Medic Bulldozer has a grey face when getting shot by Team-AI;
- Fixed an issue with the glass on the visor for the Medic Bulldozer and Minigun Bulldozer;
- SKILLS
- Fixed an issue where Stoic tier 5 Calm wouldn't regenerate the delayed damage after the player got traded from Custody;
- Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle;
- Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill;
- Fixed an issue with converted cops getting stuck on several levels;
- Fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed;
- Fixed an issue where dead enemies would activate Underdog for clients;
- Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced;
- INVENTORY
- Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods;
- Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns;
- Added the Tactical Suppressor to the Akimbo CMP Submachine Guns;
- Fixed a crash related to modifying the Cavity 9mm;
- Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget;
- Fixed an issue where the Specialist Knives would get unequipped upon restarting the game;
- WEAPONS
- Fixed an issue where the akimbo autofire sound could get stuck when switching to auto fire mode;
- Split Akimbo into category(Akimbo Pistol, Akimbo SMG & Akimbo Shotgun).;
- Fixed Akimbo Judge benefiting from magazine related skills;
- Akimbo Bronco and Akimbo Matever no longer benefit from magazine related skills;
- Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol;
- Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns;
- Fixed the glass material on the Tactical Flashlight melee weapon;
- Stability penalty increased for Akimbo Weapons to 36 (up from 24);
- Reduced the rays cast from GRIMM 12G for the other players;
- Decreased the fire rate of Brothers GRIMM 12G;
- Flamethrower:
- Name changed to Flamethrower Mk.1;
- Damage decreased to 7 (down from 14);
- Total Ammo increased to 1800 (up from 600);
- Magazine increased to 900 (up from 300);
- MAGAZINE
MOD “Rare”:
- Damage penalty increased to 4 (up from 3);
- Total Ammo bonus increased to 450 (up from 150);
- Magazine
mod “Well Done”:
- Damage bonus increased to 7 (up from 3);
- Total Ammo penalty increased to 450 (up from 150);
- LEVELS
- Aftershock:
- Removed some vegetation that was clipping through a wall;
- Tweaked positioning on multiple vehicles that was clipping with other objects;
- Moved a particle effect for flames that appeared to be floating;
- Moved one animation so cops no longer repel into the truck below the bridge;
- Removed garbage piles that was see-through from one side;
- Fixed a LOD issue on tents;
- Alaskan
Deal:
- Fixed a briefcase that was spawning without money;
- Fixed a chair that was clipping with a table;
- Fixed some briefcases clipping with other props;
- Removed some planks that were clipping with the fuel tank;
- Relocated a floating pile of debris;
- Alesso:
- Moved a plant that was clipping through a wall;
- Removed a stack of boxes that spawned in the same location as another stack of boxes;
- Moved a poster that caused a z-fighting with the wallpaint;
- Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth;
- Basics:
- Fixed a location on Stealth Day 1 where the player could get stuck next to a container;
- Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2;
- Beneath
the Mountain:
- Fixed an issue on where players could get stuck behind some railings;
- Big
Bank:
- Fixed a gap in the wall by the entrance to the bank tellers area;
- Big
Oil Day 2:
- Fixed some seams on the walls;
- Made the pool ladder climbable;
- Added two missing windows by the exit to the terrace;
- Birth
of Sky:
- Fixed a LOD issue on a window;
- Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash;
- Bomb:
Forest:
- Fixed a typo on the word “Thick” within a objective description
- Branch
Bank:
- Fixed the collision on the roof walkway railing;
- Brooklyn
10-10:
- Fixed an issue where hostages would remain in unreachable areas;
- Car
Shop:
- Fixed an issue when using a ECM jammer before entering the manager’s office preventing progression through the level;
- Cook
Off/Rats day 1:
- Tweaked the blur zone by the meth lab;
- Fixed some barrels clipping with each other;
- Fixed a clipping issue related to bordering up some windows;
- Tweaked the lighting;
- Escape:
Overpass:
- Fixed some VO giving misleading information related to the point of no return;
- Fixed fire hurt area being enabled at the wrong time;
- Disabled interaction on fence props near helicopter escape;
- Goat
Simulator day 2:
- Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist;
- Fixed floating preplanning assets;
- Fixed an issue where the assets didn't spawn if the heist was restarted;
- Golden
Grin Casino:
- Covered some holes in the walls around the reception area;
- Heat
Street:
- Fixed several pieces of graffiti partially disappearing into the wall;
- Fixed several pieces of graffiti that was too far away form the wall;
- Fixed clipping scaffolding props;
- Fixed a pillar that was clipping into a wall;
- Adjusted location of missing light props so they match the lighting;
- Fixed a VO line asking the player to follow Bile when they should just wait for him;
- Fixed an issue with a cop car that previously drove through Matt’s escape van;
- Added a missing VO reminder for the first fuel can;
- Realigned the interior inside one of the shops;
- Hotline
Miami day 1:
- Reworked the Sniper spawn logic;
- Fixed an issue with a ladder clipping with the balcony railing;
- Fixed some light leaking through a wall;
- Fixed flickering issue with a fence;
- Added a missing collision in a doorway;
- Moved a car that was clipping with a building;
- Raised the bag limit as it was set too low;
- Hoxton
Breakout Day 1:
- Fixed a z-fighting issue on one of the buildings;
- Hoxton
Breakout Day 2:
- Removed excessive hinges on a door;
- Jewelry
Store:
- Fixed an issue where Snipers could shoot through a building;
- Disabled dumpster interaction when dumpster spawn is not used;
- Removed one out of place building in the backdrop;
- Moved out of place heat source;
- Fixed some flickering leaves on the main street;
- Fixed multiple cases of flickering graffiti;
- Fixed a hole in the level;
- Panic
Room:
- Fixed Sniper spawn logic so they no longer spawn too often;
- Removed a line of text that was out of place;
- Prison
Nightmare:
- Fixed an issue on where converted cops wouldn’t follow the player;
- Fixed an issue on where money pallets used wrong particle effects;
- Santa’s
Workshop:
- Team AI will now wait in their designated areas during Casing mode;
- Fixed an issue where a table blocked the AI from going up the stairs;
- Scarface
Mansion:
- Fixed a broken collision on the terrace wall;
- Fixed an occluder issue with some carpets;
- Shadow
Raid:
- The guard by the waterfront will no longer play a door breaching animation when he shouldn't;
- Fixed an issue where two locations always spawned loot and they were not added to the randomisation;
- Fixed two locations where the player could see out of the level;
- Repositioned the thermite asset so it no longer clips with the ground;
- Fixed a doorway by the waterfront where civilians were unable to be escorted through it;
- Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront;
- Removed out of place collision related to a ladder that is not always spawning;
- Slaughterhouse:
- Dozers will no longer get stuck behind the garage doors;
- Dozers and Shields are now able to get down from all the containers;
- Team-AI no longer masks up right away;
- Moved Grenade asset so it does not clip with other objects;
- Repositioned fence that was both floating and clipping;
- The
Yacht Heist:
- Repositioned multiple lamps that were clipping with the walls;
- Fixed flickering issues in two locations with the color tags next to the laptops;
- Fixed an issue with a despawning light at the spawn location;
- Removed some NPCs from the top floor crowd that were stuck in T-pose;
- Fixed clipping issues with some boxes in the basement;
- Added missing alarm sound to the point of no return;
- Fixed a location where the player could get stuck behind the fridge doors;
- Fixed the spawns and the sound for the tape recorders;
- Fixed interactions on the override switches, so players can’t interact through the floor;
- Fixed the outline on the hard drive for drop in clients;
- Changed interaction text for the override switches;
- Transport:
Train Heist:
- Fixed collision on dumpsters so bags can be picked back up if placed within;
- Watchdogs
Day 2:
- Fixed an issue where bags could get stuck in an unreachable place;
- White
X-mas:
- Removed misaligned graffiti;
- The loot drop will now use the correct waypoint icon;
- Aftershock:
The Big Score 1.30
- NEW CONTENT
- Feature – New loading screens
- Feature – Team AI bag carry rework
- Heist - Alaskan Deal
- Heist – Cursed Room
- Heist – Safehouse Nightmare
- Character - Duke
- Perk Deck - Stoic
- Weapon - Brothers Grimm 12G Shotgun
- Weapon – Crosskill Guard akimbo
- Weapon - Compact 40mm Grenade Launcher
- Weapon - Crosskill Guard
- Weapon - Brothers Grimm 12G Shotgun
- Melee Weapon - Leather Sap
- Melee Weapon – Pen
- Throwable - Matryoshka
- Mask – Infamous Normal unlocked and given 1
- Mask – Infamous Duke Begins unlocked
- Mask – Infamous Duke unlocked
- Mask – Normal Retro Chains unlocked and given 1
- Mask – Normal Retro Dallas unlocked and given 1
- Mask – Normal Retro Huston unlocked and given 1
- Mask – Normal retro Wolf unlocked and given 1
- Mask – Event Envy unlocked
- Mask – Event Gluttony unlocked
- Mask – Event Greed unlocked
- Mask – Event Lust unlocked
- Mask – Event Pride unlocked
- Mask – Event Wrath unlocked
- Mask – Event Mega Clover unlocked and given 1
- Mask – Event Mega Sydney unlocked and given 1
- Mask – Infamous Mega Rust unlocked
- Mask – Normal Paperbag unlocked and given 1
- Mask – Normal Golden Dallas unlocked and given 1
- Mask – Normal Chains Gold unlocked and given 1
- Mask – Infamous One Down unlocked
- Feature – In-game voice chat functionality
- GENERAL
- Fixed shield strafe animation issue
- Fixed 2 subtitle strings that didn't match the VO on TRANSPORT: Train Heist
- Corrected a typo in the Navy Beanie mask description
- Updated some civilian models
- AI & DIFFICULTIES CHANGES
- AI has been improved to be faster at navigating on all the levels
- Levels should be less cluttered by enemies
- Maximum amount of enemies allowed on the map for the Assault to end has been reduced
- Mayhem:
- Enemies will take 33% more headshot damage
- G36 SWATS should do OVERKILL Damage instead of Death Wish damage
- Death Wish:
- Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
- One additional Taser is allowed into the level
- Death Sentence (old One Down):
- Renamed One Down to Death Sentence
- Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
- Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
- One additional Taser is allowed into the level
- One additional Bulldozer is allowed into the level
- Bulldozers will have 100% more health than the Death Wish bulldozers
- Specials will no longer spawn alone and will have a few SWATS accompanying them
- The numbers of time a player can go down before getting into custody is no longer reduced to 1
- Enemies health is reduced by 333%
- The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
- The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
- Cloakers will now also drop a smoke bomb when they charge and kick down a player
- Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model
- One Down
- The One Down mechanic is now optional in the Game Settings when you buy a contract
- SKILLS
- Graze:
- A new skill has been added as a Mastermind - Sharpshooter - Tier 4 Skill
- Specialized Killing:
- The skill has been removed and replaced with High Value Target
- High Value Target:
- The skill has been moved from Mastermind - Sharpshooter - Tier 3 to Ghost - Silent Killer - Tier 3
- Ammo Efficiency:
- The skill has been moved from Mastermind - Sharpshooter - Tier 4 to Mastermind - Sharpshooter - Tier 3
- Trigger Happy:
- Basic: Damage boost has been increased to 120% (up from 20%) and will now only stack 1 time (down from 4)
- Aced: The damage boost increased duration has been reduced to 4 (down from 10)
- Joker:
- Basic: Converted units are having their damage reduced by 35%
- Aced: Converted enemies damage is no longer reduced
- Graze:
- WEAPONS
- Car-4 Rifle:
- Damage increased to 52 (up from 38)
- DMR Kit damage decreased to 108 (down from 120)
- MP9 SMG:
- Damage increased to 44 (up from 36)
- AMCAR Rifle:
- Damage increased to 42 (up from 36)
- AMR-16 Rifle:
- DMR Kit damage decreased to 66 (down from 80)
- Damage increased to 94 (up from 80)
- Para SMG:
- Damage increased to 55 (up from 38)
- AK Rifle:
- Damage increased to 56 (up from 40)
- DMR Kit damage decreased to 104 (down from 120)
- AK762 Rifle:
- Damage increased to 97 (up from 80)
- DMR Kit damage decreased to 63 (down from 80)
- Krinkov Submachine Gun:
- Damage increased to 99 (up from 80)
- Akimbo Krinkov Submachine Gun
- Damage increased to 99 (up from 80)
- AK5 Rifle:
- Damage increased to 56 (up from 38)
- UAR Rifle:
- Damage increased to 55 (up from 38)
- JP36 Rifle:
- Damage increased to 44 (up from 36)
- Kobus 90 Submachine Gun:
- Damage increased to 56 (up from 38)
- Compact-5 Submachine Gun:
- Damage increased to 44 (up from 40)
- Akimbo Compact-5 Submachine Gun:
- Damage increased to 44 (up from 40)
- Mark 10 Submachine Gun:
- Damage increased to 58 (up from 40)
- Swedish K Submachine Gun:
- Damage increased to 99 (up from 80)
- Commando 553 Rifle:
- Damage increased to 42 (up from 35)
- SpecOps Submachine Gun:
- Damage increased to 58 (up from 40)
- Eagle Heavy Rifle:
- Damage increased to 98 (up from 81)
- Falcon Rifle:
- Damage increased to 98 (up from 80)
- Gewehr 3 Rifle:
- Damage increased to 99 (up from 80)
- DMR Kit damage decreased to 61 (down from 80)
- Reload animation has been updated
- Gecko 762 Rifle:
- Damage increased to 57 (up from 42)
- Clarion Rifle:
- Damage increased to 41 (up from 35)
- Cobra Submachine Gun:
- Damage increased to 44 (up from 36)
- Blaster 9mm Submachine Gun:
- Damage increased to 44 (up from 36)
- Uzi Submachine Gun:
- Damage increased to 44 (up from 40)
- Patchett L2A1 Submachine Gun:
- Damage increased to 42 (up from 36)
- Chicago Typewriter Submachine Gun:
- Damage increased to 58 (up from 40)
- Queen's Wrath Rifle:
- Damage increased to 58 (up from 40)
- Lion’s Roar Rifle:
- Damage increased to 58 (up from 40)
- Jacket’s Piece:
- Damage increased to 57 (up from 40)
- Valkyria Rifle:
- Damage increased to 41 (up from 36)
- Kross Vertex Submachine Gun:
- Damage increased to 58 (up from 42)
- Micro Uzi Submachine Gun:
- Damage increased to 44 (up from 36)
- Heather Submachine Gun:
- Damage increased to 58 (up from 40)
- Akimbo Heather Submachine Gun:
- Damage increased to 58 (up from 40)
- Bootleg Rifle:
- Damage increased to 40 (up from 38)
- CR 805B Rifle:
- Damage increased to 99 (up from 80)
- Jackal Submachine Gun:
- Damage increased to 99 (up from 80)
- AK17 Rifle:
- Damage increased to 99 (up from 80)
- Tatonka Submachine Gun:
- Damage increased to 99 (up from 80)
- Grom Sniper Rifle:
- Damage decreased to 160 (down from 300)
- Total ammo increased to 40 (up from 30)
- Rate of fire increased to 150 (up from 60)
- Contractor Sniper Rifle:
- Accuracy decreased to 60 (down from 72)
- Lebensauger 308 Sniper Rifle:
- Rate of fire increased to 150 (up from 120)
- Repeater 1874 Sniper Rifle:
- Damage increased to 246 (up from 160)
- Rattlesnake Sniper Rifle:
- Damage increased to 246 (up from 160)
- Nagant Sniper Rifle:
- Damage increased to 480 (up from 300)
- Platypus 70 Sniper Rifle:
- Damage increased to 480 (up from 300)
- R93 Sniper Rifle:
- Damage increased to 480 (up from 300)
- Desertfox Sniper Rifle:
- Damage increased to 480 (up from 300)
- Compact 40mm Grenade Launcher:
- Reload animation has been updated
- Car-4 Rifle:
- Known Issues
- Voice Chat:
- Even though we have found some issues, we decided to release this feature as it is optional to use and the issues are not game breaking. We plan to fix what we can later, also after listening to the player’s feedback. The issues currently are:
- Game Voice Chat may be vulnerable to network issues when players join-leave-rejoin lobbies, leading to some players losing voice chat connection to other players. Also the setting of the Voice Chat in the Options cannot be changed while in the lobby, even if the UI allows it. Finally the game Voice Chat is intentionally disabled while loading levels.
- Voice Chat:
Crimewave Edition 1.30
- NEW CONTENT
- Feature – New loading screens
- Feature – Team AI bag carry rework
- Heist - Alaskan Deal
- Heist – Cursed Room
- Heist – Safehouse Nightmare
- Character - Duke
- Perk Deck - Stoic
- Weapon - Brothers Grimm 12G Shotgun
- Weapon – Crosskill Guard akimbo
- Weapon - Compact 40mm Grenade Launcher
- Weapon - Crosskill Guard
- Weapon - Brothers Grimm 12G Shotgun
- Melee Weapon - Leather Sap
- Melee Weapon – Pen
- Throwable - Matryoshka
- Mask – Infamous Normal unlocked and given 1
- Mask – Infamous Duke Begins unlocked
- Mask – Infamous Duke unlocked
- Mask – Normal Retro Chains unlocked and given 1
- Mask – Normal Retro Dallas unlocked and given 1
- Mask – Normal Retro Huston unlocked and given 1
- Mask – Normal retro Wolf unlocked and given 1
- Mask – Event Envy unlocked
- Mask – Event Gluttony unlocked
- Mask – Event Greed unlocked
- Mask – Event Lust unlocked
- Mask – Event Pride unlocked
- Mask – Event Wrath unlocked
- Mask – Event Mega Clover unlocked and given 1
- Mask – Event Mega Sydney unlocked and given 1
- Mask – Infamous Mega Rust unlocked
- Mask – Normal Paperbag unlocked and given 1
- Mask – Normal Golden Dallas unlocked and given 1
- Mask – Normal Chains Gold unlocked and given 1
- Mask – Infamous One Down unlocked
- Feature – In-game voice chat functionality
- GENERAL
- Fixed shield strafe animation issue
- Fixed 2 subtitle strings that didn't match the VO on TRANSPORT: Train Heist
- Corrected a typo in the Navy Beanie mask description
- Updated some civilian models
- AI & DIFFICULTIES CHANGES
- AI has been improved to be faster at navigating on all the levels
- Levels should be less cluttered by enemies
- Maximum amount of enemies allowed on the map for the Assault to end has been reduced
- Mayhem:
- Enemies will take 33% more headshot damage
- G36 SWATS should do OVERKILL Damage instead of Death Wish damage
- Death Wish:
- Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
- One additional Taser is allowed into the level
- Death Sentence (old One Down):
- Renamed One Down to Death Sentence
- Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
- Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
- One additional Taser is allowed into the level
- One additional Bulldozer is allowed into the level
- Bulldozers will have 100% more health than the Death Wish bulldozers
- Specials will no longer spawn alone and will have a few SWATS accompanying them
- The numbers of time a player can go down before getting into custody is no longer reduced to 1
- Enemies health is reduced by 333%
- The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
- The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
- Cloakers will now also drop a smoke bomb when they charge and kick down a player
- Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model
- One Down
- The One Down mechanic is now optional in the Game Settings when you buy a contract
- SKILLS
- Graze:
- A new skill has been added as a Mastermind - Sharpshooter - Tier 4 Skill
- Specialized Killing:
- The skill has been removed and replaced with High Value Target
- High Value Target:
- The skill has been moved from Mastermind - Sharpshooter - Tier 3 to Ghost - Silent Killer - Tier 3
- Ammo Efficiency:
- The skill has been moved from Mastermind - Sharpshooter - Tier 4 to Mastermind - Sharpshooter - Tier 3
- Trigger Happy:
- Basic: Damage boost has been increased to 120% (up from 20%) and will now only stack 1 time (down from 4)
- Aced: The damage boost increased duration has been reduced to 4 (down from 10)
- Joker:
- Basic: Converted units are having their damage reduced by 35%
- Aced: Converted enemies damage is no longer reduced
- Graze:
- WEAPONS
- Car-4 Rifle:
- Damage increased to 52 (up from 38)
- DMR Kit damage decreased to 108 (down from 120)
- MP9 SMG:
- Damage increased to 44 (up from 36)
- AMCAR Rifle:
- Damage increased to 42 (up from 36)
- AMR-16 Rifle:
- DMR Kit damage decreased to 66 (down from 80)
- Damage increased to 94 (up from 80)
- Para SMG:
- Damage increased to 55 (up from 38)
- AK Rifle:
- Damage increased to 56 (up from 40)
- DMR Kit damage decreased to 104 (down from 120)
- AK762 Rifle:
- Damage increased to 97 (up from 80)
- DMR Kit damage decreased to 63 (down from 80)
- Krinkov Submachine Gun:
- Damage increased to 99 (up from 80)
- Akimbo Krinkov Submachine Gun
- Damage increased to 99 (up from 80)
- AK5 Rifle:
- Damage increased to 56 (up from 38)
- UAR Rifle:
- Damage increased to 55 (up from 38)
- JP36 Rifle:
- Damage increased to 44 (up from 36)
- Kobus 90 Submachine Gun:
- Damage increased to 56 (up from 38)
- Compact-5 Submachine Gun:
- Damage increased to 44 (up from 40)
- Akimbo Compact-5 Submachine Gun:
- Damage increased to 44 (up from 40)
- Mark 10 Submachine Gun:
- Damage increased to 58 (up from 40)
- Swedish K Submachine Gun:
- Damage increased to 99 (up from 80)
- Commando 553 Rifle:
- Damage increased to 42 (up from 35)
- SpecOps Submachine Gun:
- Damage increased to 58 (up from 40)
- Eagle Heavy Rifle:
- Damage increased to 98 (up from 81)
- Falcon Rifle:
- Damage increased to 98 (up from 80)
- Gewehr 3 Rifle:
- Damage increased to 99 (up from 80)
- DMR Kit damage decreased to 61 (down from 80)
- Reload animation has been updated
- Gecko 762 Rifle:
- Damage increased to 57 (up from 42)
- Clarion Rifle:
- Damage increased to 41 (up from 35)
- Cobra Submachine Gun:
- Damage increased to 44 (up from 36)
- Blaster 9mm Submachine Gun:
- Damage increased to 44 (up from 36)
- Uzi Submachine Gun:
- Damage increased to 44 (up from 40)
- Patchett L2A1 Submachine Gun:
- Damage increased to 42 (up from 36)
- Chicago Typewriter Submachine Gun:
- Damage increased to 58 (up from 40)
- Queen's Wrath Rifle:
- Damage increased to 58 (up from 40)
- Lion’s Roar Rifle:
- Damage increased to 58 (up from 40)
- Jacket’s Piece:
- Damage increased to 57 (up from 40)
- Valkyria Rifle:
- Damage increased to 41 (up from 36)
- Kross Vertex Submachine Gun:
- Damage increased to 58 (up from 42)
- Micro Uzi Submachine Gun:
- Damage increased to 44 (up from 36)
- Heather Submachine Gun:
- Damage increased to 58 (up from 40)
- Akimbo Heather Submachine Gun:
- Damage increased to 58 (up from 40)
- Bootleg Rifle:
- Damage increased to 40 (up from 38)
- CR 805B Rifle:
- Damage increased to 99 (up from 80)
- Jackal Submachine Gun:
- Damage increased to 99 (up from 80)
- AK17 Rifle:
- Damage increased to 99 (up from 80)
- Tatonka Submachine Gun:
- Damage increased to 99 (up from 80)
- Grom Sniper Rifle:
- Damage decreased to 160 (down from 300)
- Total ammo increased to 40 (up from 30)
- Rate of fire increased to 150 (up from 60)
- Contractor Sniper Rifle:
- Accuracy decreased to 60 (down from 72)
- Lebensauger 308 Sniper Rifle:
- Rate of fire increased to 150 (up from 120)
- Repeater 1874 Sniper Rifle:
- Damage increased to 246 (up from 160)
- Rattlesnake Sniper Rifle:
- Damage increased to 246 (up from 160)
- Nagant Sniper Rifle:
- Damage increased to 480 (up from 300)
- Platypus 70 Sniper Rifle:
- Damage increased to 480 (up from 300)
- R93 Sniper Rifle:
- Damage increased to 480 (up from 300)
- Desertfox Sniper Rifle:
- Damage increased to 480 (up from 300)
- Compact 40mm Grenade Launcher:
- Reload animation has been updated
- Car-4 Rifle:
- Known Issues
- Voice Chat:
- Even though we have found some issues, we decided to release this feature as it is optional to use and the issues are not game breaking. We plan to fix what we can later, also after listening to the player’s feedback. The issues currently are:
- Game Voice Chat may be vulnerable to network issues when players join-leave-rejoin lobbies, leading to some players losing voice chat connection to other players. Also the setting of the Voice Chat in the Options cannot be changed while in the lobby, even if the UI allows it. Finally the game Voice Chat is intentionally disabled while loading levels.
- Voice Chat:
The Big Score 1.20
- Hotfix
- Removed Voice Chat option from the Voice Settings
- Fixed the FOV slider values to be the same for all menus.
Crimewave Edition 1.20
- Hotfix
- Removed Voice Chat option from the Voice Settings
- Fixed the FOV slider values to be the same for all menus.
The Big Score 1.10
- General
- Added D3D11 optimizations that affect every part of the game
- Added generic code optimization that affect every part of the game
- Added Field of View slider
- Added Russian language support
- Added Rhubarb mask
- Added Z.A.M.S Helmet mask
- Fixed the GUI to support the display of more than 6 items
- Fixed memory leaks
- Fixed NPCs that were using more than one item (glass, mobile, etc)
- Removed Poetry masks from the DLC tab. Now they are can only be found in the Normal tab
- Fixed the description text while viewing weapon mods
- Fixed the display button layout for southpaw
- Fixed an issue where characters would use textures from other characters
- Updated credits
- Fixed an issue that causes safety deposit boxes to be a lot harder to open
- Fixed some issues with death sounds on some special enemies
- Fixed so that certain sights can mark guards in stealth
- Fixed an issue with the range of the turret van
- Fixed so that the turret van will attack a cuffed player
- Fixed so that enemies don't get stuck around cuffed players
- Unseen Strike will now grant the player critical hit chance as it should
- Fixed so that pressing "default video options" in settings resets everything properly
- Fixed an issue with loot not working properly between days in multi day heists
- Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
- Fixed an issue that could occur when the game would complain about a corrupt settings file
- Tweaked movement speed for the shield units
- Updated animation run speeds for the shield units
- Fixed an issue with the third person animations for equipping akimbo weapons
- Fixed a crash related to the “Their Armor Is Thick and Their Shields Broad” achievement/trophy
- Fixed a One Down crash
- Removed one container from being picked as tools container
- Removed a stealth animation that caused problems
- Prevented activatable abilities from being used when downed and when swan song is active
- Fixed an issue that prevented tripmine amounts for showing correctly
- Fixed issue while aiming down sight with the Crosskill
- Fixed so that tased cops do not kill civilians
- Fixed so that you won't get Dallas texture after terminating a heist
- Fixed a graphical issue with the Crosskill Guard Pistols hammer
- Fixed a crash when using the Thanatos .50 Sniper Rifle
- Fixed an issue with the Castigo .44 Revolvers not being correctly animated
- Fixed an issue with the placement on the Kobus 90 SMG after running
- Fixed an issue with snapping when charging certain melee weapons (Nova's Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife and Diving Knife)
- Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI
- Fixed an issue where arrows was given low velocity in third person for clients
- Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
- Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
- Fixed an issue with the The Grom Sniper and the compact laser module
- Fixed a visual issue with Interceptor 45 pistols and suppressors
- Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
- Fixed an issue with the scope mount on the Mark 10 SMG
- Fixed an issue with the Werbell's suppressor on the Mark 10 SMG
- Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
- Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen’s Wrath, Lions Roar, Bootleg, Little Friend
- Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle - AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor
- Fixed an issue where vehicles could get stuck on debris from the SWAT turret
- Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
- Fixed so that the Compact Holosight has a reticle
- Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
- Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
- Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
- Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
- SKILLS
- Swan Song – Aced:
- Skill duration bonus is reduced to 3 seconds. (down from 6)
- Swan Song – Aced:
- PERK DECKS
- Biker:
- Biker Perk Deck’s “on team kill” effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
- "Road Captain" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
- "Prez" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing
- Gambler:
- The 3rd Perk “Ammo Give Out” now also increases your health by 20%
- The 5th Perk “Sharing Is Caring” now also increases your health by 20%
- Medical Supplies can now be triggered every 3 seconds (down from 4)
- Infiltrator:
- “OVERDOG” Perk is moved from 7th place to 1st Perk
- “Basic Close Combat” Perk is moved from 1st to 3rd Perk
- “Advanced Close Combat” Perk is moved from 3rd to 5th Perk
- “Expert Close Combat” Perk is moved from 5th to 7th Perk
- “OVERDOG” damage reduction is increased to 12% (up from 8%)
- “OVERDOG” melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
- “Basic, Advanced and Expert Close Combat” damage reduction is increased to 8% each (up from 6%)
- Sociopath:
- The “No Talk” Perk is replaced with the “OVERDOG” Perk
- The “Tension” Perk now also increases armor by 10%
- The “Clean Hit” Perk now also reduces the damage received by 8% when within medium range of an enemy
- The “Overdose” Perk now also increase armor by 10%
- Kingpin:
- Fixed the cooldown
- Biker:
- WEAPONS
- Flamethrower:
- Ammo pick up increased by 666%
- Effective damage per second is increased by 220%
- Burn effect duration is decreased to 1.5 seconds (down from 6)
- Burn effect trigger chance is increased by 40%
- The Judge Shotgun:
- Ammo pick up is reduced by approximately 20%
- The total ammo is increased to 35 (up from 25)
- Heather Submachine Gun:
- Stability is increased to 52 (up from 44)
- Concealment is increased to 28 (up from 25)
- The recoil pattern was tweaked to be easier to control and more predictable for the player
- 5/7 AP Pistol:
- Stability is decreased to 36 (down from 52)
- Accuracy is decreased to 48 (down from 64)
- Jackal SMG:
- Fixed the alignment of The Professional's Choice Sight
- Arbiter Grenade Launcher:
- Frag grenade damage decreased to 480 (down from 700)
- Fixed an issue with the flip up sight that caused it to be visible through walls
- Fixed a string issue
- Fixed an issue where it was not using the intended damage values
- KSP 58 Light Machine Gun:
- Damage is increased to 80 (up from 37)
- Accuracy is increased to 52 (up from 32)
- Ammo pick up is increased by 150%
- Stability is decreased to 28 (down from 36)
- Concealment is decreased to 1 (down from 2)
- Buzzsaw 42 Light Machine Gun:
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150%
- Stability is decreased to 28 (down from 36)
- Concealment is decreased to 1 (down from 2)
- Brenner-21 Light Machine Gun:
- Damage is increased to 120 (up from 40)
- Stability is decreased to 8 (down from 36)
- Concealment is decreased to 1 (down from 2)
- RPK Light Machine Gun:
- Damage is increased to 120 (up from 40)
- Stability is decreased to 8 (down from 36)
- Concealment is decreased to 1 (down from 5)
- KSP Light Machine Gun:
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150%
- Vulcan Minigun:
- Ammo pick up increased by 833%
- Accuracy is increased to 32 (up from 16)
- Stability is increased to 24 (up from 4)
- Damage is decreased to 25 (down from 38)
- Compact-5 Submachine Gun:
- Damage is increased to 40 (up from 36)
- Accuracy is increased to 44 (up from 28)
- Stability is increased to 80 (up from 76)
- Concealment is increased to 24 (up from 23)
- "Straight Magazine" Modification - Concealment is decreased to -1 (down from 0)
- "Straight Magazine" Modification - Damage is decreased to 0 (down from 4)
- "Straight Magazine" Modification - Stability is increased to 8 (up from -28)
- China Puff 40mm Grenade Launcher:
- Frag grenade damage decreased to 960 (down from 1300)
- Fixed an issue where it was not using the intended damage values
- Fixed missing part of the barrel in the menu
- Little Friend 7.62 Assault Rifle:
- Frag grenade damage decreased to 960 (down from 1300)
- Ammo pick up decreased by 20%
- Interceptor 45:
- Fixed so that the red dot sight is not misaligned if you use the expert slide
- HRL-7 Rocket Launcher:
- Rocket damage increased to 12500 (up from 10000)
- Commando 101 Rocket Launcher:
- Rocket damage increased to 6200 (up from 5000)
- Thanatos .50 cal Sniper Rifle:
- Bullet damage increased to 3500 (up from 2800)
- DMR Kits Weapon Mods:
- Ammo pick up has normalised to reliable pick up one bullet per box
- Broomstick Pistol - Precision Barrel:
- Ammo pick up has normalised to reliable pick up one bullet per box
- M308 Rifle:
- Ammo pick up decreased by 20%
- Cavity 9mm:
- Ammo pick up decreased by 20%
- STRYK 18c Pistol:
- The recoil pattern was tweaked to be easier to control and more predictable for the player
- The camera shake effect has been reduced
- Flamethrower:
- LEVELS
- Big Bank:
- The Preplanning asset “The Elevator Trick” favor cost is decreased to 3 (down from 6)
- The Preplanning asset “C4 Tunneling” favor cost is decreased to 3 (down from 6)
- The Preplanning assets “Thermite” favor cost is decreased to 5 (down from 8)
- Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
- Fixed so that players can no longer get stuck behind a lamp and door by the entrance
- Fixed so that you can no longer use the button to open the vault from the outside
- Big Oil:
- Fixed so that players can't get stuck inside the wall beside the tall safe
- Biker Heist:
- Fixed so that the mechanic continues to work after being interrupted
- Fixed an issue on day 2 where enemies could clip through a wall
- Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
- Fixed some NPCs reactions
- Now the floating police car and the SWAT truck are affected by gravity
- Birth Of Sky:
- Fixed so that you can no longer see through the dinosaur on top of the gas station
- Fixed so that you can no longer trigger the flare through the roof of the diner
- Diamond Heist:
- Fixed an issue that could cause the zipline not to spawn if you break stealth at a certain point
- Fixed an issue where the alarm would not go off if you broke the glass of the display cases after you had opened them with a glass cutter
- Fixed the issue where the stealth secure zone sometimes wouldn't be disabled when going loud
- Fixed an issue where you could not pick up a certain bag
- Fixed an issue where AI could walk through a glass window
- Election Day:
- Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
- Fixed an issue where players could not stealth (warehouse) if they have previously played Hoxton revenge loud
- Framing Frame:
- Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won't fall through them when they are killed, making the players unable to answer their pager
- Fixed so that 2 AI’s do not stand in the same spot while idling on day 2
- Switched places of one of the security cameras which wouldn't be able to display the vault door on day 3
- Goat Simulator:
- Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
- Fixed so that players have to put out the fire to get to the goat in the burning building
- Transport:Underpass - Fixed an issue where police officers would spawn from the wrong vehicles
- Panic Room:
- Enemies should no longer get stuck on the roof in big groups
- Fixed a combat issue on the roof on One Down
- Boiling Point:
- Fixed so that a Gage pack no longer spawns under the stairs
- Shadow Raid:
- Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
- Fixed an issue where the team AI would walk around the level after player drops out
- The Bomb: Forest:
- Fixed a text issue
- Nightclub:
- Fixed an issue where bags could be thrown up onto a ledge that the player could not reach
- Added collision to prevent bags from getting stuck on a ledge above the safe
- Brooklyn 10-10:
- Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards
- First World Bank:
- Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
- Green Bridge:
- Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
- Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
- Added a waypoint for where you have to go when you escort the prisoner
- Jewelry Store:
- Removed helicopters that didnt do anything
- Fixed so that the animation for the police cars entering the level has the wheels in the right place
- Murky Station:
- Fixed so that players can't throw bags behind the crates in the sewers
- Rats:
- Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
- Watchdogs:
- Fixed collision on day 1 so that bags don't get stuck
- Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
- Yacht Heist:
- Fixed so that the player will no longer get stuck between a shelf and a box in the basement
- Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers
- Hotline Miami:
- Fixed the issue with too many snipers spawning
- Fixed an issue with enemies not going in to one of the rooms on the second floor
- Fixed a location where the player could get stuck down in the basement
- Fixed an issue where snipers would stop to spawn after a while on Day 1
- Disabled ammo that could drop underneath the ground on Day 2
- Fixed collision behind the chairs on the right balcony on day 2 so that players don't get stuck
- Heat Street:
- Fixed a specific piece of curb that the player could not cross without jumping
- Fixed flickering on several walls
- Fixed floating poster
- Fixed flying graffiti
- Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
- Fixed so that you can no longer walk on the bar by the parking lot
- Fixed so that you can’t get stuck behind the crashed van
- Moved bricks near the end of the level
- Fixed so that players are no longer able to run in front of the van in the beginning of the level
- Fixed so that you no can no longer climb the trees by the crash site
- Moved a trashcan where the player could get stuck on the way to the crash site
- Added tinted windows on the crashed van
- Slaughterhouse:
- Fixed portals on the level in the container area
- Fixed a clipping issue between 2 containers
- Fixed an issue where the players could get up on a catwalk
- Fixed so that you don't get stuck behind the door the opens up to the outside of the level
- Made several fixes to light and shadows inside the slaughterhouse
- Turned a container around so that the correct doors open to prevent enemies from clipping through it
- Resized some portals to prevent objects from popping in and out
- Undercover:
- Fixed a glitch with the yellow railing on the roof
- Fixed a sign that was floating in the air
- Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
- Fixed a bug where enemies could interrupt the hack after the hacking was completed
- Fixed a minor clipping issue
- Fixed so that 4 interactable planks does not float in the air
- Aftershock:
- Removed a VO event that was played twice
- Hoxton Breakout:
- Fixed a crash that could occur on Day 2 if you blew up a bridge when an enemy was on it
- Car Shop:
- Removed investigation patrols after hacking on computer started
- Updated the computers to be affected by ECMS
- Computers have been lowered to 60 seconds
- Added vent in upper floor room.
- Removed specific guard patrol points inside small room computer rooms on the upper floor
- Added small coffee island to the middle of the kitchen
- Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
- Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
- Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone
- Fixed so that the computers won't work if an ECM is being used
- Added collision behind a door close to the water cooler to prevent the player from getting stuck
- The Bomb: Dockyard
- Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
- Beneath The Mountain:
- Fixed an issue where players could get stuck in the vault area
- Fixed so that bags no longer fall off the helipad
- Firestarter:
- Fixed the issue where money wound count as weapons destroyed
- Fixed an issue where at the end of day 3 the client would receive double the amount of bags
- Golden Grin Casino:
- Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
- Prison Nightmare:
- Fixed so that you can no longer get pushed out of the level when opening a warhead crate
- Big Bank:
Crimewave Edition 1.10
- General
- Added D3D11 optimizations that affect every part of the game
- Added generic code optimization that affect every part of the game
- Added Field of View slider
- Added Russian language support
- Added Rhubarb mask
- Added Z.A.M.S Helmet mask
- Fixed the GUI to support the display of more than 6 items
- Fixed memory leaks
- Fixed NPCs that were using more than one item (glass, mobile, etc)
- Removed Poetry masks from the DLC tab. Now they are can only be found in the Normal tab
- Fixed the description text while viewing weapon mods
- Fixed the display button layout for southpaw
- Fixed an issue where characters would use textures from other characters
- Updated credits
- Fixed an issue that causes safety deposit boxes to be a lot harder to open
- Fixed some issues with death sounds on some special enemies
- Fixed so that certain sights can mark guards in stealth
- Fixed an issue with the range of the turret van
- Fixed so that the turret van will attack a cuffed player
- Fixed so that enemies don't get stuck around cuffed players
- Unseen Strike will now grant the player critical hit chance as it should
- Fixed so that pressing "default video options" in settings resets everything properly
- Fixed an issue with loot not working properly between days in multi day heists
- Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
- Fixed an issue that could occur when the game would complain about a corrupt settings file
- Tweaked movement speed for the shield units
- Updated animation run speeds for the shield units
- Fixed an issue with the third person animations for equipping akimbo weapons
- Fixed a crash related to the “Their Armor Is Thick and Their Shields Broad” achievement/trophy
- Fixed a One Down crash
- Removed one container from being picked as tools container
- Removed a stealth animation that caused problems
- Prevented activatable abilities from being used when downed and when swan song is active
- Fixed an issue that prevented tripmine amounts for showing correctly
- Fixed issue while aiming down sight with the Crosskill
- Fixed so that tased cops do not kill civilians
- Fixed so that you won't get Dallas texture after terminating a heist
- Fixed a graphical issue with the Crosskill Guard Pistols hammer
- Fixed a crash when using the Thanatos .50 Sniper Rifle
- Fixed an issue with the Castigo .44 Revolvers not being correctly animated
- Fixed an issue with the placement on the Kobus 90 SMG after running
- Fixed an issue with snapping when charging certain melee weapons (Nova's Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife and Diving Knife)
- Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI
- Fixed an issue where arrows was given low velocity in third person for clients
- Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
- Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
- Fixed an issue with the The Grom Sniper and the compact laser module
- Fixed a visual issue with Interceptor 45 pistols and suppressors
- Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
- Fixed an issue with the scope mount on the Mark 10 SMG
- Fixed an issue with the Werbell's suppressor on the Mark 10 SMG
- Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
- Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen’s Wrath, Lions Roar, Bootleg, Little Friend
- Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle - AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor
- Fixed an issue where vehicles could get stuck on debris from the SWAT turret
- Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
- Fixed so that the Compact Holosight has a reticle
- Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
- Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
- Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
- Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
- SKILLS
- Swan Song – Aced:
- Skill duration bonus is reduced to 3 seconds. (down from 6)
- Swan Song – Aced:
- PERK DECKS
- Biker:
- Biker Perk Deck’s “on team kill” effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
- "Road Captain" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
- "Prez" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing
- Gambler:
- The 3rd Perk “Ammo Give Out” now also increases your health by 20%
- The 5th Perk “Sharing Is Caring” now also increases your health by 20%
- Medical Supplies can now be triggered every 3 seconds (down from 4)
- Infiltrator:
- “OVERDOG” Perk is moved from 7th place to 1st Perk
- “Basic Close Combat” Perk is moved from 1st to 3rd Perk
- “Advanced Close Combat” Perk is moved from 3rd to 5th Perk
- “Expert Close Combat” Perk is moved from 5th to 7th Perk
- “OVERDOG” damage reduction is increased to 12% (up from 8%)
- “OVERDOG” melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
- “Basic, Advanced and Expert Close Combat” damage reduction is increased to 8% each (up from 6%)
- Sociopath:
- The “No Talk” Perk is replaced with the “OVERDOG” Perk
- The “Tension” Perk now also increases armor by 10%
- The “Clean Hit” Perk now also reduces the damage received by 8% when within medium range of an enemy
- The “Overdose” Perk now also increase armor by 10%
- Kingpin:
- Fixed the cooldown
- Biker:
- WEAPONS
- Flamethrower:
- Ammo pick up increased by 666%
- Effective damage per second is increased by 220%
- Burn effect duration is decreased to 1.5 seconds (down from 6)
- Burn effect trigger chance is increased by 40%
- The Judge Shotgun:
- Ammo pick up is reduced by approximately 20%
- The total ammo is increased to 35 (up from 25)
- Heather Submachine Gun:
- Stability is increased to 52 (up from 44)
- Concealment is increased to 28 (up from 25)
- The recoil pattern was tweaked to be easier to control and more predictable for the player
- 5/7 AP Pistol:
- Stability is decreased to 36 (down from 52)
- Accuracy is decreased to 48 (down from 64)
- Jackal SMG:
- Fixed the alignment of The Professional's Choice Sight
- Arbiter Grenade Launcher:
- Frag grenade damage decreased to 480 (down from 700)
- Fixed an issue with the flip up sight that caused it to be visible through walls
- Fixed a string issue
- Fixed an issue where it was not using the intended damage values
- KSP 58 Light Machine Gun:
- Damage is increased to 80 (up from 37)
- Accuracy is increased to 52 (up from 32)
- Ammo pick up is increased by 150%
- Stability is decreased to 28 (down from 36)
- Concealment is decreased to 1 (down from 2)
- Buzzsaw 42 Light Machine Gun:
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150%
- Stability is decreased to 28 (down from 36)
- Concealment is decreased to 1 (down from 2)
- Brenner-21 Light Machine Gun:
- Damage is increased to 120 (up from 40)
- Stability is decreased to 8 (down from 36)
- Concealment is decreased to 1 (down from 2)
- RPK Light Machine Gun:
- Damage is increased to 120 (up from 40)
- Stability is decreased to 8 (down from 36)
- Concealment is decreased to 1 (down from 5)
- KSP Light Machine Gun:
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150%
- Vulcan Minigun:
- Ammo pick up increased by 833%
- Accuracy is increased to 32 (up from 16)
- Stability is increased to 24 (up from 4)
- Damage is decreased to 25 (down from 38)
- Compact-5 Submachine Gun:
- Damage is increased to 40 (up from 36)
- Accuracy is increased to 44 (up from 28)
- Stability is increased to 80 (up from 76)
- Concealment is increased to 24 (up from 23)
- "Straight Magazine" Modification - Concealment is decreased to -1 (down from 0)
- "Straight Magazine" Modification - Damage is decreased to 0 (down from 4)
- "Straight Magazine" Modification - Stability is increased to 8 (up from -28)
- China Puff 40mm Grenade Launcher:
- Frag grenade damage decreased to 960 (down from 1300)
- Fixed an issue where it was not using the intended damage values
- Fixed missing part of the barrel in the menu
- Little Friend 7.62 Assault Rifle:
- Frag grenade damage decreased to 960 (down from 1300)
- Ammo pick up decreased by 20%
- Interceptor 45:
- Fixed so that the red dot sight is not misaligned if you use the expert slide
- HRL-7 Rocket Launcher:
- Rocket damage increased to 12500 (up from 10000)
- Commando 101 Rocket Launcher:
- Rocket damage increased to 6200 (up from 5000)
- Thanatos .50 cal Sniper Rifle:
- Bullet damage increased to 3500 (up from 2800)
- DMR Kits Weapon Mods:
- Ammo pick up has normalised to reliable pick up one bullet per box
- Broomstick Pistol - Precision Barrel:
- Ammo pick up has normalised to reliable pick up one bullet per box
- M308 Rifle:
- Ammo pick up decreased by 20%
- Cavity 9mm:
- Ammo pick up decreased by 20%
- STRYK 18c Pistol:
- The recoil pattern was tweaked to be easier to control and more predictable for the player
- The camera shake effect has been reduced
- Flamethrower:
- LEVELS
- Big Bank:
- The Preplanning asset “The Elevator Trick” favor cost is decreased to 3 (down from 6)
- The Preplanning asset “C4 Tunneling” favor cost is decreased to 3 (down from 6)
- The Preplanning assets “Thermite” favor cost is decreased to 5 (down from 8)
- Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
- Fixed so that players can no longer get stuck behind a lamp and door by the entrance
- Fixed so that you can no longer use the button to open the vault from the outside
- Big Oil:
- Fixed so that players can't get stuck inside the wall beside the tall safe
- Biker Heist:
- Fixed so that the mechanic continues to work after being interrupted
- Fixed an issue on day 2 where enemies could clip through a wall
- Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
- Fixed some NPCs reactions
- Now the floating police car and the SWAT truck are affected by gravity
- Birth Of Sky:
- Fixed so that you can no longer see through the dinosaur on top of the gas station
- Fixed so that you can no longer trigger the flare through the roof of the diner
- Election Day:
- Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
- Fixed an issue where players could not stealth (warehouse) if they have previously played Hoxton revenge loud
- Framing Frame:
- Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won't fall through them when they are killed, making the players unable to answer their pager
- Fixed so that 2 AI’s do not stand in the same spot while idling on day 2
- Switched places of one of the security cameras which wouldn't be able to display the vault door on day 3
- Goat Simulator:
- Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
- Fixed so that players have to put out the fire to get to the goat in the burning building
- Transport:Underpass - Fixed an issue where police officers would spawn from the wrong vehicles
- Panic Room:
- Enemies should no longer get stuck on the roof in big groups
- Fixed a combat issue on the roof on One Down
- Boiling Point:
- Fixed so that a Gage pack no longer spawns under the stairs
- Shadow Raid:
- Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
- Fixed an issue where the team AI would walk around the level after player drops out
- The Bomb: Forest:
- Fixed a text issue
- Nightclub:
- Fixed an issue where bags could be thrown up onto a ledge that the player could not reach
- Added collision to prevent bags from getting stuck on a ledge above the safe
- Brooklyn 10-10:
- Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards
- First World Bank:
- Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
- Green Bridge:
- Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
- Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
- Added a waypoint for where you have to go when you escort the prisoner
- Jewelry Store:
- Removed helicopters that didnt do anything
- Fixed so that the animation for the police cars entering the level has the wheels in the right place
- Murky Station:
- Fixed so that players can't throw bags behind the crates in the sewers
- Rats:
- Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
- Watchdogs:
- Fixed collision on day 1 so that bags don't get stuck
- Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
- Yacht Heist:
- Fixed so that the player will no longer get stuck between a shelf and a box in the basement
- Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers
- Hotline Miami:
- Fixed the issue with too many snipers spawning
- Fixed an issue with enemies not going in to one of the rooms on the second floor
- Fixed a location where the player could get stuck down in the basement
- Fixed an issue where snipers would stop to spawn after a while on Day 1
- Disabled ammo that could drop underneath the ground on Day 2
- Fixed collision behind the chairs on the right balcony on day 2 so that players don't get stuck
- Heat Street:
- Fixed a specific piece of curb that the player could not cross without jumping
- Fixed flickering on several walls
- Fixed floating poster
- Fixed flying graffiti
- Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
- Fixed so that you can no longer walk on the bar by the parking lot
- Fixed so that you can’t get stuck behind the crashed van
- Moved bricks near the end of the level
- Fixed so that players are no longer able to run in front of the van in the beginning of the level
- Fixed so that you no can no longer climb the trees by the crash site
- Moved a trashcan where the player could get stuck on the way to the crash site
- Added tinted windows on the crashed van
- Slaughterhouse:
- Fixed portals on the level in the container area
- Fixed a clipping issue between 2 containers
- Fixed an issue where the players could get up on a catwalk
- Fixed so that you don't get stuck behind the door the opens up to the outside of the level
- Made several fixes to light and shadows inside the slaughterhouse
- Turned a container around so that the correct doors open to prevent enemies from clipping through it
- Resized some portals to prevent objects from popping in and out
- Undercover:
- Fixed a glitch with the yellow railing on the roof
- Fixed a sign that was floating in the air
- Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
- Fixed a bug where enemies could interrupt the hack after the hacking was completed
- Fixed a minor clipping issue
- Fixed so that 4 interactable planks does not float in the air
- Aftershock:
- Removed a VO event that was played twice
- Hoxton Breakout:
- Fixed a crash that could occur on Day 2 if you blew up a bridge when an enemy was on it
- Car Shop:
- Removed investigation patrols after hacking on computer started
- Updated the computers to be affected by ECMS
- Computers have been lowered to 60 seconds
- Added vent in upper floor room.
- Removed specific guard patrol points inside small room computer rooms on the upper floor
- Added small coffee island to the middle of the kitchen
- Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
- Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
- Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone
- Fixed so that the computers won't work if an ECM is being used
- Added collision behind a door close to the water cooler to prevent the player from getting stuck
- The Bomb: Dockyard
- Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
- Beneath The Mountain:
- Fixed an issue where players could get stuck in the vault area
- Fixed so that bags no longer fall off the helipad
- Firestarter:
- Fixed the issue where money wound count as weapons destroyed
- Fixed an issue where at the end of day 3 the client would receive double the amount of bags
- Golden Grin Casino:
- Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
- Prison Nightmare:
- Fixed so that you can no longer get pushed out of the level when opening a warhead crate
- Big Bank:
The Big Score 1.06
- Hotfix
- Patch Notes link will now go to this webpage.
Crimewave Edition 1.08
- Hotfix
- Patch Notes link will now go to this webpage.
The Big Score 1.04
- NEW CONTENT
- Free Sangres DLC
- Character - Sangres
- Perk Deck - Sicario
- Weapon - Castigo .44 Revolver
- Melee Weapon - El Verdugo Machete
- Mask - Sangres
- Mask - Sangres Begins
- Free Extra Content
- Heist - Panic Room
- Heist - Prison Nightmare
- Heist - Stealing Xmas
- Heist - Heat Street
- Heist - Green Bridge
- Weapon - Goliath 12G Shotgun
- Weapon - 5/7 AP Pistol
- Throwable - Incendiary Grenade
- Mod - Riktpunkt 45 Degree Sights
- Mod - Riktpunkt Magnifier Gadget
- Mask - The 45th Mask
- Mask - Fire Rooster
- Mask - Tempy
- Mask - Byrne
- Mask - Stoibs
- Mask - Fluffedup
- Mask - Nilam
- Mask - Keelhauled Alex
- Mask - One-Eyed Jessicah
- Mask - Schneider
- Mask - Black Beanie
- Mask - Green Beanie
- Mask - Navy Beanie
- Mask - Red Beanie
- Mask - God Emperor
- Mask - Paycheck Chains
- Mask - Paycheck Dallas
- 4 Trophies>
- John Wick Weapon Pack DLC
- Weapon - Desertfox Sniper Rifle
- Weapon - Jackal SMG
- Weapon - Contractor Pistol
- Weapon - Akimbo Contractor Pistol
- Weapon - Throwing Knife
- Mod - Contractor Compensator
- Mod - Extended Magazine
- Mod - Tritium Sights
- Mod - Long Barrel (Desert fox)
- Mod - Silenced Barrel (Desert fox)
- Mod - Civilian Barrel (Jackal)
- Mod - Silent Silencer (Jackal)
- Mod - Short Magazine (Jackal)
- Mod - Civilian Stock (Jackal)
- Mod - Folded Stock (Jackal)
- Mod - Twinkle Grip (Jackal)
- Mask - Daisy
- Mask - Hotelier
- Mask - Zashchita
- Mask - Mustang
- Material - Club Lights
- Material - Mist
- Material - Dog Fur
- Material - Tire
- Pattern - One Shot
- Pattern - Piety
- Pattern - Daisies
- Pattern - Battle Wounds
- Gage Spec Ops Pack DLC
- Weapon - The Arbiter Grenade Launcher
- Mod - Speed Pull Magazine (Most Assault and SMG Rifles)
- Mod - Spartan Stock (Compact-5)
- Mod - Enlightened Foregrip (Compact-5)
- Mod - 45 Degree Red-dot Sight (Sniper and Assault Rifles)
- Mod - Box Budddy Sight (Sniper Rifles)
- Mod - Magazine with Ameritude (Crosskill Pistol)
- Mod - I want more Magazine! (Interceptor Pistol)
- Mod - Reconnaissance Sight
- Mod - Long Foregrip (JP36)
- Mod - Original Sight (JP36)
- Mod - Hollow Handle (Izhma 12G)
- Mod - Short Barrel (Izhma 12G)
- Mod - Donald's Horizontal Leveller (Shotguns)
- Mask - Batshit Crazy
- Mask - A.W.O.L
- Mask - Bloody Bandana
- Mask - Dark Legion
- 3 Trophies
- Material - Digital Camo
- Material - Midnight Camo
- Material - Deep Army Green
- Material - Ranger Black
- Pattern - Facepaint
- Pattern - Stripes
- Pattern - Bullets
- Pattern - Sight
- Scarface character pack DLC
- Character - Scarface
- Perk Deck - Kingpin
- Weapon - Little Friend 7.62
- Melee - Lumber Lite L2 Chainsaw
- Mask - Scarface
- Mask - Scarface begins
- Scarface Heist DLC
- Heist - Scarface Mansion
- Weapon - Commando 101 Rocket Launcher
- Melee - Hotline 8000x
- Mask - Exalted
- Mask - Golden Hour
- Mask - Barrori Flex
- Mask - Panthera Tigris
- 4 Trophies
- Song - Break the Rules
- Materials - Red Velvet
- Materials - Golden Hour
- Materials - Black Marble
- Materials - Oxidized Copper
- Patterns - Cracks - 1 free
- Patterns - Liberty Flame
- Patterns - Diablada
- Patterns - Coin
- John Wick Heists DLC
- Heist - Brooklyn 10-10
- Heist - Yacht Heist
- Weapon - Contractor .308 Sniper
- Melee - The Hook
- Mod - Contractor Grip
- Mod - Contractor Stock
- Mask - Bird Of Prey
- Mask - Sailor
- Mask - Captain
- Mask - Lady Liberty
- 6 Trophies
- Song - Bullet Rain
- Material - Underground Neon
- Material - Neon Blue
- Material - Carbon Fiber Weave
- Material - Black Suede
- Pattern - Continental
- Pattern - Hotel Pattern
- Pattern - Baba yaga
- Pattern - Hood Stripes
- Gage Weapon Pack DLC
- Weapon - Tatonka SMG
- Weapon - AK17 Rifle
- Weapon - GROM Sniper Rifle
- Melee - Rezkoye
- Mod - Grievky Compensator (Grom sniper)
- Mod - Tikho Barrel (Grom sniper)
- Mod - Lightweight Foregrip (Grom sniper)
- Mod - Iron Sight (Grom sniper)
- Mod - Lightweight Stock (Grom sniper)
- Mask - Red Machine
- Mask - Matryoschka
- Mask - War Balaclava
- Mask - Kokoshnik
- 3 Trophies
- Material - Ceramic Gzhel
- Material - Propaganda Pallete
- Material - Russian Camouflage
- Material - Tricolor
- Patterns - Bear Fight
- Patterns - Prison Statement
- Patterns - Red Star
- Patterns - Russian Gamble
- General
- Fixed audio tracks to be locked if the DLC is missing
- Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet)
- Fixed memory leaks
- Improved desync via introducing a new system
- Changed the patch packaging system in order to reduce the patch size
- Enemy flashbang now blinks and makes a sound before going off. It can also be destroyed.
- Made High Value Target work with sensor mines
- Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
- Gadgets will now remain activated when switching between weapons!
- Increased the performance of all heists by optimizing the textures of all in-game characters
- Fixed an issue with the animations for AMR-16 and AK Rifle
- Fixed some animation timers with the melee weapons.
- A player using the bipod now fires in the correct direction for other players.
- Fixed a bug where enemies could shoot you through the SWAT van
- Fixed an issue with damage being multiplied on the SWAT van
- Reduced the cost of applying in-game weapon mods by 75%
- Fixed an issue where vehicles could collide with Sentry Guns
- Fixed an issue where some enemies would only shoot at players that were looking towards them
- Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
- Fixed an issue for ammo bags staying on the level even though they were empty
- Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
- The Theia sight can now mark cameras
- Fixed an issue with the spread of the Raven shotgun
- Fixed an issue where repelling SWATs did not play a sound
- Fixed an issue where AI teammate callouts were not heard by clients
- Fixed an issue where players sometimes couldn't interact with equipment and assets
- Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
- Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
- Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
- Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
- Added Bain voice lines to the end screen when failing a heist
- Fixed an issue that caused enemies to be able to taze players while parachuting
- Changed the name of the "Weapon" Loot bag to "Assault Rifles"
- Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
- Fixed an alignment issue with the sights for the Baby Deagle Pistol
- Fixed an alignment issue with the sights for the Lion's Roar Rifle
- Fixed an alignment issue on some sights for the M308 Rifle
- Fixed an issue where the wrong sight would appear in third person on the Heather SMG
- Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
- Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
- Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
- Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles>
- Fixed an issue where guards sometimes didn’t spot broken cameras
- Increased the distance for hearing third person footsteps from 1m to 20m
- The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
- Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
- Added a smoke effect when a deployable sentry gun breaks
- Fixed an issue where the stock of the Heather SMG could be visible through walls
- Dragon’s Breath Round fire effect will now trigger 100% of the time.
- Increased the damage from Shield enemies on medium range
- Bulldozers are now 60% less affected by critical damage and weakpoint hits
- Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
- Fixed issue where team AI would focus on enemies instead of reviving downed players
- Fixed a few instances where heisters had missing VO
- Added a 20% chance of getting a cable tie when picking up an ammo box
- Bulldozers can now be damaged with all melee weapons
- AI should now spawn on the player that initiated the trade
- Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
- Ballistic Vest dodge penalty reduced from -30 to -10
- Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
- Heavy Ballistic Vest dodge penalty reduced from -35 to -15
- Flack Jacket dodge penalty reduced from -40 to -20
- Combined Tactical Vest dodge penalty reduced from -45 to -25
- The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10% to 5%
- Reduced the blast radius of grenades and dynamites from 10m to 5m
- Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
- Grenades and Dynamite damage increased from 300 to 400
- Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
- Trip Mines placed by clients will not damage the Team AI
- Fixed an issue where throwing a Molotov could play a Grenade sound
- The Sentry Guns will now have a red outline when out of ammo but not destroyed
- Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
- Sentry guns can now properly eject empty casings
- Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
- Throwables will now bounce on Captain Winters so he can no longer walk away with them
- Fixed the reload animation for Compact-5 Straight Magazine modification
- Added the Beak Suppressor for the Platypus 70 Sniper Rifle
- Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
- Added a button to unequip the equipment
- Sentry guns will now display how much ammo is left on the interaction prompt
- Tweaked the look of John Wick's suit
- Tweaked the look and fixed a small graphical issue with Jiro's suit
- Fixed an issue with the reset skill build feature where the skills was not correctly refunded
- Fixed an issue where ECM jammers placed by clients did not apply skill upgrades.
- Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
- Fixed an issue where car windows couldn’t be broken from both sides
- Changed description for ECM Jammer to reflect the correct duration time
- Fixed an issue where bags could not be interacted with when a painting had fallen over them
- Fixed an issue with the outline on traded converted enemies
- Players can now use First Aid Kits and Doctor Bags when at full health
- Added collision to cop cars to prevent player to accidentally get inside of them
- Fixed an issue where cop’s guns would not spawn correctly
- Fixed an issue where enemies would not take any explosive damage if standing inside of each other
- Fixed an issue where the team AI would remain in stealth state when going loud too quickly
- Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
- Fixed an issue with detection while carrying bags
- Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
- Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
- Increased bullet hit sound max distance from 20m to 40m
- Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
- Improved the weapon sound balance
- Microphone Stand will now be properly aligned when charging
- Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
- The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
- Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
- Fixed an issue where the ammo bag would not refill the proper amount of ammo
- Fixed an issue where the downed timer would not pause when getting helped up by a team AI
- Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
- Fixed an issue where the reloading animation was not canceled correctly when jumping
- Ilija the sniper will no longer shoot converted enemies
- Fixed issue where windows that got shot with HE rounds got cracked but lost their collision
- Fixed two magazines that was clipping with the AK5
- Fixed an issue where the civilian hostages would get affected by ECM Feedback
- Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
- Fixed the reload animation of the Queen's Wrath
- Rotated the Bowie Knife so preview and icon looks the same
- Fixed the reload animation of the for the Broomstick Pistol
- Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
- Fixed an issue where the Green FBI Swats didn’t have the intended health
- Cops and security guards will now have the same total health across all levels
- Fixed an issue where second akimbo would sometimes fire itself
- Tweaked AI to faster reach the player and be more aggressive towards the player
- Weapon mods will now show "Not enough cash" when the player can not afford them
- Added new sounds for mag drop on snow, gravel and water materials
- Fixed an issue where the cost for assets on a level would not scale with difficulties
- Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
- Player armor stats will now show the stamina per armor as the base value instead of as a skill value
- Fixed an issue where throwable weapons did not trigger the Grinder effect
- Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
- Team AI will prioritize shields less than enemies they can actually shoot.
- Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player.
- The player is now able to dominate guards while playing in stealth.
- Fixed an issue where clients would always kill civilians with one melee hit.
- Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon.
- Fixed the Spear of Freedom animation so the weapon does not appear on the screen at the beginning of the animation.
- Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed.
- Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
- Levels
- Alesso Heist
- Fixed a small graphical issue near the stairs to the upper floor
- Fixed an issue where bags could be thrown through a gate in the basement
- Fixed an issue where the cutters could be duplicated
- Added collison on a door that prevents police from shooting and walking through it
- Fixed an issue where the team AI would get stuck behind the snack bar
- Removed a Bain Voice line that played at the wrong time
- Fixed an issue where players could get stuck behind a ladder
- Fixed an issue where players could get stuck behind a door
- Fixed an issue where some cops did not spawn correctly
- Removed additional shape charge points that had no function
- Fixed the trigger of the trophy for completing the heist on Death Wish
- Fixed an issue where you could not progress if you were detected during the escape in stealth
- Fixed issues with the navigation in the beginning of the level
- Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking.
- Art Gallery
- Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery.
- Fixed a sign that was not connected to the wall.
- Fixed an issue where you could get paintings stuck under cars
- Aftershock
- Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
- Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
- Fixed ralling by the construction yard that was not connected properly
- Removed interaction on a fence that could be cut open for no purpose
- Added collision on a concrete wall
- Fixed issue where the saw would block bullets
- Fixed an issue that caused the enemies to be clip with the SWAT van
- Moved a trailer that clipped with the ground
- Moved some objects that clipped with the ground
- Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
- Increased the amount of C4 needed to break the wall between the bridge and the construction yard
- Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
- Fixed an issue where you could place equipment inside the wall
- Fixed an issue with the cop cars on the level.
- Fixed an issue where it looked like the player AI was hovering above the train wagon.
- Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point.
- Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
- Big Bank
- Speeded up the spawn of Captain Winters after he has been announced
- Made a flower pot slightly heavier to prevent it from hovering above the ground
- Breaking the glass on the roof now triggers the alarm
- Moved some objects that hovered in the air
- Fixed a pillar that was missing collision
- Removed unnecessary collision in the vault
- Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
- Fixed invisible ledges in the upstairs offices.
- Fixed an issue where the cops would keep interacting with the time lock even after it was done.
- Fixed an issue where bags could get stuck under the bus after it breaks through the wall.
- Fixed an issue where some outlines would be visible from the start of the heist.
- Fixed an issue where team VO would talk over Bain.
- Beneath The Mountain
- Fixed an issue where loot bags could get stuck under the helicopter
- Fixed an issue where players could fall through the world when opening the door to the compound
- Fixed an issue where the players could get stuck behind a concrete block outside of the control room
- Added a collision to block the player from being able to leave the level
- Added a collision to block the player from being able to see outside of the level
- Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
- Fixed an issue where converted cops could be left behind the airlock.
- Fixed an issue where players could see through the level from inside a wall in the starting area.
- Fixed flying rock.
- Fixed an issue where bags could get stuck after you have cleared the bunker part.
- Added Dozer spawns on Mayhem and One Down.
- Added ceiling turret on Mayhem and One Down.
- Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch.
- Birth of Sky
- Fixed a missing collision on the roof of the Car Shop after the windows break
- Plane doors can now be opened from both directions
- Moved the chairs in the car shop so players can't get stuck
- Fixed a material on objects that were missing textures
- Made slight change to the texture on the rings
- Fixed a graphical issue with the Jukebox
- Added the Bulldozer to the the plane on Mayhem and One Down.
- Fixed misaligned wall between the diner and the car dealership.
- Fixed a wall behind the car shop that ended too soon so that players could see through the world.
- Fixed an issue with a flying money bundle.
- Converted cops will no longer stay on the plane.
- Fixed an issue where a corpse could get stuck in the air at the back of the plane.
- Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level.
- Fixed an issue where you could not open doors in the plane if you were standing too close to them.
- Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape.
- Added an extra Thermal paste case at the end of the level.
- Fixed an issue where the player would be safe from enemies down in the sewers.
- Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
- Fixed an issue where players could get stuck between seats in the diner
- Fixed an issue where Locke would arrive in two helicopters at the same time
- Big Oil
- On day 2, made the engine bags lighter
- Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
- Fixed a spelling error in the objectives on Day 2
- Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
- Adjusted a door collision on Day 2
- Fixed an issue where enemies could shoot the player through rocks on day 2.
- Fixed a number of graphical issues on day 2.
- Fixed a shadow that was in the wrong place on day 2.
- Fixed an issue where the a wall would go through the floor on the second floor on day 2.
- Fixed an issue where some broken light bulbs would still emit light on day 1.
- Fixed a floating keycard on day 1.
- Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
- Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
- Removed the flashbang that can spawn when entering the house on day 1
- Branch Bank
- Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
- Fixed so players can't throw bags behind the bookshelf in the copier room
- Fixed an issue where bags could get stuck on top of a vent.
- Fixed an issue where there was a collision sticking out of the wall that the player could walk on.
- Fixed a floating cup.
- Fixed an issue with some voiceover lines for the thugs behind the bank.
- Fixed an issue so that the SWATs no longer spawn before the first responders.
- Fixed an issue where some Titan cameras where clipping with the walls.
- Car shop
- Fixed an issue where players would get stuck behind a door
- Fixed an issue with the players secondary weapon was floating in the air
- Fixed an issue with the player’s secondary weapon was floating in the air
- Added stealth icon to the list in Crime.net.
- Removed invisible collision in the van at the end of the level.
- Fixed an issue where the escape van could sometimes open its doors twice.
- Fixed an issue in the Car Shop job regarding the objectives
- Fixed an issue in the Car Shop job where the player could get stuck
- Cook Off
- Moved escape zone it is not extending behind the van
- Added collisions to prevent players from throwing loot bags outside the level
- Fixed an issue where enemies could move through a shed door
- Fixed an issue where the players could pick up planks through the wall
- Fixed an issue where the players could get stuck behind some boxes
- Fixed an issue where the helicopter would only be visible for the first ingredients drop
- Fixed an issue where players could get a secured bag to count as two
- Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
- Fixed an issue where the Police chopper would remain for drop in clients throughout the heist.
- Fixed an issue where the helicopter would only be visible the first time it drops of ingredients.
- Fixed an issue where a broken light bulb would respawn when the cops cut the power.
- Moved some Gage packs that were spawning inside trash bags.
- Fixed a light source that would remain even after the light had been destroyed.
- Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
- Fixed an issue that caused an additional caustic soda to spawn
- Moved a escape zone that was hovering in the air
- Fixed an issue where the supply drop could spawn an additional Caustic Soda
- Fixed an issue where the escape zone would hover in the air
- The Diamond
- Fixed an issue with lamps
- Added missing Loot-drop off waypoint on the van
- Fixed a part of the fence that did not collide with bags make them fall out of the level.
- Removed two camera spawns that did not activate.
- Added a collision above a door where bag could get stuck in an unreachable spot.
- Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down.
- Fixed an issue where guards could fall down through the ground where the players could not reach the pager.
- The Diamond - Floating civilian on the middle floor.
- Fixed an issue where all experience was awarded at the end of the heist.
- Fixed an issue where the player AI would open/close a door whenever entering that room.
- Fixed an issue where part of the sidewalk did not have a proper shadow.
- Fixed an issue where a door was clipping with an air vent.
- Fixed an issue where some cloth was clipping with a bus stop.
- Fixed an issue where enemies would fall through the back staircase if they died on it.
- Fixed an issue where the escape zones where floating a bit.
- Fixed an issue with endless assaults on One Down.
- Election Day
- Moved a Gage courier package that floats in the air on day 2
- Fixed an issue on day 2 that cause keycards to be used on open doors
- Moved a voting machine on day 2 so players can't interact with it through the wall
- Rotated tilted C4 interaction icons on Day 1
- Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
- Fixed an issue where players could see out of the level on day 1.
- Fixed an issue where cops would kick and stand by a finished voting machine on day 2.
- Fixed an issue where the team AI would sometimes stand inside of each other on day 2.
- Fixed an issue where bags could get stuck on the roof on day 2.
- Fixed an issue where the player could interact with one of the voting machines through a wall on day 2.
- Fixed an issue where a building was missing collision on day 2.
- Fixed an issue where the van doors would not open for drop-in clients on day 3.
- Fixed an issue where a pole would clip through a food stand.
- Fixed an issue where the ceiling would flicker inside the vault.
- Escape: Park
- Fixed an issue where players could see through a wall
- Turned off the street lights during daytime.
- Fixed an issue with stepping up on the sidewalk.
- Escape:Cafe
- Fixed an issue with team AI can walking through the van in the beginning of the escape.
- Fixed an issue where the player could get stuck behind a table.
- Escape:Garage
- Fixed an issue with the AI not following you up the stairs if you used C4 on the door.
- Escape:Street
- Fixed an issue with some snipers hovering in the air.
- Fixed an issue where enemies could move through a wall
- Firestarter
- Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
- Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
- Removed an invisible wall in the first hanger to the right on day 1
- Removed a box that was clipping with a garbage dumpster on day 1
- Added collision to metal beams sticking out of hangar roof
- On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
- On day 2, fixed an issue where some guards could not be marked during stealth
- Fixed an issue where signs would not spawn correctly
- Fixed an issue where the escape and secure VO would not play correctly
- Fixed some overlapping textures
- Removed an invisible collision on one of the roofs
- Moved a camera of day 2 that could not be camera looped
- Fixed an issue where using the Akimbo Contractor Pistols did not count towards the "For Daisy" trophy
- Removed misplaced C4 interaction on day 2.
- Made floating stacks of paper not float anymore on day 2.
- Fixed an issue with a floating phone on day 2.
- Fixed an issue where the server would not appear in the van on day 2.
- Fixed an issue where one camera on day 2 could not be looped.
- Fixed an issue where the "Wasteful" trophy could be unlocked on Mayhem on day 1.
- Fixed an issue where the player could stand in the air.
- Fixed an issue with some flickering on a roof in the beginning of day 1.
- Firestarter - Removed some issues regarding light on the level.
- Firestarter - Removed some issues regarding light on the level.
- Added preplanning to the heist
- Four Stores
- Moved a car that clipped with the ground
- Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
- Added the driver to the escape van
- Fixed an issue where the escape could not trigger
- Fixed an issue where the cops would get out of their cars without playing an animation.
- Framing Frame
- Fixed a hole in the world by the stairs to the sewers on day 2
- Added functionality to re-spawn bags that wore thrown up on the train on day 2
- Removed a collision between the doors on day 1
- On day 3 moved a door to align better with the floor
- Added a collision to prevent bags from getting stuck
- Moved a computer on day 3 that floated in the air
- Moved some rocks and debris the was hovering in the air on day 2
- Added an icon for cutting the fence on day 3.
- Fixed so that a Gage pack does not clip with the ground anymore on day 3.
- Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3.
- Fixed so that players can no longer get stuck behind the vault door on day 3.
- Fixed an issue where cords were clipping with the wall.
- Fixed an issue where the collision were not aligned with the wall on day 1.
- Fixed an issue where the team AI could sometimes stand in each other on day 2.
- Fixed an issue with double ambushes on day 2.
- Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes.
- Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
- First World Bank
- Fixed an issue where a part of the vault entrance roof was missing collision
- Moved a briefcase that was stuck in a table
- Fixed an issue where players would get stuck behind a plant
- Fixed an issue where an interaction would say hold instead of press to open the vault
- Fixed an issue where player could only interact with the card readers twice
- Fixed an issue where the escape zone was floating in the air
- Fixed an issue with collision on the escape truck
- Fixed an issue with character VO was loud when in stealth
- Removed helicopter by the entrance to the bank
- Fixed a hole in the wall above the wall strip with golden edges
- Fixed an issue where a briefcase was clipping into a table.
- Removed a wall near the escape.
- Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off.
- Fixed issues with items floating and having very low texture.
- The computer will now have an outline
- Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
- Golden Grin Casino
- Fixed an issue that caused debris to get stuck in the air
- Added a missing debrief line to the heist summary screen
- Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
- Fixed an issue where a red outline would appear on the Sentry Gun asset
- Fixed an animation issue with the winch when using the Blimp Turbo asset
- Synched cut animation speed to correspond to drill time when BFD is upgraded
- Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
- Fixed some cameras that were facing walls
- Fixed an issue where doors opened by c4 by a host would appear as closed for clients
- Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
- Fixed an issue where cameras did not spawn on higher difficulties
- Adjusted AI movement and covers
- Added and adjusted light in some dark areas
- Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
- Removed highlight from the button that opens the vault in loud when the heist is still in stealth
- Fixed money bundles that clipped into the tables
- Removed misplaced sign
- Fixed an issue where the players could reach areas they were not intended to
- Fixed visual issue where objects would disappear
- Fixed an issue where the escape limo would be visible at the start of the level
- Fixed a visual issue by the balcony floor
- Fixed an issue with a Sentry Gun asset that would float mid air
- Fixed a graphical issue by the escape van
- Moved cabinet whose doors collided with each other
- Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
- Made a ceiling light indestructible
- Fixed so that the player can no longer pick up the water tanks after the BFD is done.
- Fixed so that the cameras on Mayhem and One Down are Titan cameras.
- Fixed an issue where the escape limo would appear for a brief moment at the start of the level.
- Fixed some places where enemies would hover above the ground.
- Added a waypoint to the ventilation
- Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
- Slightly moved the security camera in the security room on the Golden Grin Casino Job
- Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
- Added a waypoint to the ventilation
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Added a waypoint to the ventilation
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed an issue where player could use the key-card on non-existent card-readers
- Hotline Miami
- Fixed an issue where the helicopter would appear in the parking lot
- Fixed an issue with Delayed Police Response asset being too long
- Fixed an issue with the police ignoring the physics of a wall
- Moved some cameras that was clipping with walls
- Moved some cameras that was clipping with walls
- Changed the bag limit on day 2 so players can secure all available bags
- Moved vent that clipped with curtains
- Fixed an issue of a door that did not appear on day 1
- Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
- Fixed so that enemies also take damage when you blow up the gas station on day 1.
- Added money to the vault on day 2 on Mayhem and One Down.
- Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
- Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
- Blocked players from looking into the gas station
- Fixed a graphical glitch on Bodhi's arm
- Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
- Added collision to a few planks in the apartment blockades
- Fixed a graphical issue with the SWAT van’s windows
- Jimmy will now use the correct mask when picked as an AI teammate
- Fixed a graphical issue that caused flickering on card readers
- Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
- Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
- Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
- Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
- Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
- Bile will no longer use a police helicopter
- Fixed an issue where bags would appear at an inactive secure zone
- Hoxton Breakout
- Fixed an issue where the Team AI could get stuck in the elevators
- Fixed an issue where players could walk through a part of the railing
- Fixed an issue with a bench
- Added a collision to prevent players getting stuck behind a door on day 2
- Added a collision to prevent players getting stuck in the back of the van on day 2
- Fixed an railing that was clipping with the wall on day 2
- Prevent the server from being picked up through the wall on day 2
- Removed flying monitor on day 2
- Moved two gage packets that was floating in the air on day 2
- Fixed issue where you could pick up the servers through walls
- Aligned collision on certain walls and pillars
- Moved a Gage packet that could spawn on the same location as a keycard
- Fixed so that converted cops does not stay on the street after you enter the garage on day 1.
- Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down.
- Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
- Removed yellow outline on one of the computers in server room on day 2
- Hoxton Revenge
- Fixed an issue where the Thermal Drill would not respawn when thrown into the river
- Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
- Added collisions around the river to prevent dead guards from falling down
- Fixed an issue where the front doors collision would remain if blown open by explosives.
- Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
- Fixed so that the AI can get up on to the roof of the house.
- Fixed a keycard that was clipping into a chair on the second floor.
- Fixed an issue where the wrong voiceover is played if the FBI boss escapes.
- Removed 2 shape charge interactions that did nothing.
- Fixed an issue where the wrong voiceover is played when opening a window in stealth.
- Fixed an issue where you could lockpick barricaded windows.
- Fixed so that you cannot interact with the camera from the inside of the house.
- Fixed the time for hacking the laptop on Mayhem and One Down.
- Fixed enemy spawns when the helicopter comes in on Mayhem and One Down.
- Jewelry Store
- Fixed a graphical issue with a background building
- Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
- Added a few missing bag collisions
- Removed unused collisions
- Fixed an issue that caused windows blocked by the container to be able to pick lock
- Fixed an issue where players could get stuck behind a window if opened from the inside
- Made glass shelves bulletproof to avoid floating objects
- Fixed an issue where a window could be lock picked even when the container was spawned outside the window
- Fixed flying antennas on to of the building where the escape van leaves if you go loud.
- Fixed an issue where the player could see through a vent where the escape van leaves if you go loud.
- Fixed an issue where you had 2 lockpick interaction markers on one of the windows.
- Fixed several places where bags could get stuck.
- Fixed holes in two of the buildings on the level.
- Removed a plate with a cake that was floating in the air
- Removed a camera sign outside of the store
- Fixed an issue with some missing textures
- Removed a collision that did not spawn correctly
- Fixed an issue where players could climb the pipes in the alley
- Lab Rats
- Fixed an issue where players could throw bags where they could not be retrieved
- Fixed specific enemy spawns on Mayhem and One Down.
- Fixed an issue with a clipping Gage pack.
- AI will have easier to navigate
- AI will be able to walk behind the blue bucket
- Mallcrasher
- Fixed an issue with the animation of the police cars driving in when the alarm goes off
- Fixed overlapping roadway mark.
- Fixed clipping issue in the garage.
- Fixed an issue where the player would not be attacked in the hallway of the gym.
- Fixed an issue where the sniper laser would clip through the roof.
- Mallcrasher - Fixed an issue where you could fall out of the level.
- Fixed a texture issue in one of the rooms on the Mallcrasher Job
- Meltdown
- Added collision to prevent player from entering a spawning room
- Fixed so that you can no longer get the longfellow completely stuck.
- Added helicopter spawn on Mayhem and One Down.
- Added missing stationary assailants on Mayhem and One Down.
- Nightclub
- Removed floating deck of cards.
- Fixed an issue where the player could stand in the air close to the disco ball.
- Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it.
- Fixed an issue where guards could spot the player in the basement through the floor
- Rats
- Added missing Loot drop-off waypoint on the helicopter
- Fixed an issue where players could survive the lab explosion when using specific perk decks
- Potential fix for a client crash on day 3
- Moved a Gage courier package that floats in the air on day 1
- Removed additional interaction point for boards on windows on day 1
- Moved misplaced part of a wall on day 2
- Fixed collision on a balcony on day 2
- Fixed an issue where you could not place deployables on the rug in the bathroom
- Fixed an issue where securing bags could cause a block in level progression
- Removed a plant that could cause the player to get stuck on Day 2
- Added a missing wall on a building on Day 2
- Fixed so that you can't plank the same window twice.
- Removed cop cars that did not drive into the level but just popped in.
- Fixed so that the helicopter no longer flies through the lumber mill.
- Fixed an issue where the player could get stuck between the fence and the escape van.
- Fixed an issue with bag value between day 2 and 3.
- Players can no longer get loot stuck on the helicopter that comes in to pick it up.
- Fixed an issue with a mobster that did nothing on day 3.
- Santa’s Workshop
- Fixed a issue where lamps would keep glowing after being shot
- Fixed an issue where the players could get stuck behind the snow cannons
- Fixed an issue where a gate was not properly attached to the fence
- Fixed a visual issue with some debris
- Fixed a visual issue with a pile of trash that did not have a backside
- Fixed a visual issue with a window
- Fixed an issue where players could get stuck behind a snow blower
- Shadow Raid
- Fixed an issue where civilians could not be moved into the camera room
- Removed the option to select loud tactic
- Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns
- Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
- Moved some floating objects
- Moved a box clipping with the container
- Fixed the trigger of the of the trophy for completing the heist on Death Wish
- Fixed an issue where the player could get stuck behind boxes and fall through the level.
- Fixed so that all fences har interactions on them.
- Fixed an issue with clipping textures and missing art.
- Fixed some issues where bags could get stuck in unreachable places.
- Fixed an issue with a gap between the ceiling and floor.
- Fixed an issue where player could grab coke through the wall on the second floor.
- Fixed an issue with the boat clipping and the disappearing.
- Fixed an issue where one of the two vans would not open.
- Stopped AI teammates from walking around the level
- Removed the “Risk level” Asset
- Slaughterhouse
- The gas can will not be interactable through the container wall
- Moved an invisible wall near a truck that was misplaced
- Removed overlapping floor object that caused texture flickering
- Fixed an issue where players could get out of the level
- Fixed the trigger of the of the trophy for completing the heist on Death Wish
- Fixed an issue where the wrong cops spawned as harassers.
- Addes missing Dozer spawn on Mayhem and one Down.
- Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist.
- Fixed so that the metal door in the beginning no longer closes.
- Fixed some flickering issues on the level.
- Special units will no longer be able to enter the level through locked doors
- Moved a fire ladder to prevent clipping
- Added extra gas cans on higher difficulties
- The Bomb: Dockyard
- Fixed an issue where you could not place deployables on the ship
- Fixed an issue where a camera could see a drill outside of its field of view
- Fixed a gap in the ground
- Fixed a gap between a door and a wall
- Added a missing vent
- Fixed an issue where snipers would spawn inside each other
- AI can now kick open the doors to the security room so players can't hide in there
- Fixed an issue where players could get two different escapes active at the same time
- Fixed a hole in the ground.
- Fixed an issue where Bain would play the wrong voice over for the camera guard.
- Fixed an issue where the C4 bag could be shot into the water using explosives.
- Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
- Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
- Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
- Fixed an issue where only the first pile of meth the player cooked was visible
- The Bomb: Forest
- Fixed an issue where the ambience audio was playing the wrong file
- Fixed a box that was placed in a strange angle.
- Fixed an issue with the different pumps on the level would award different Xp.
- Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
- Transport: Crossroad
- Fixed an issue where loot bags could get stuck on a ledge above a store window
- Transport: Park
- Fixed an issue where players could get stuck behind a door.
- Transport: Train Heist
- Made the level available to level 0 players
- Fixed an issue where guards could fall down a hole where the players could not reach the pager.
- Converted cops will no longer open train doors.
- Fixed a zip line that was clipping with the stand.
- Fixed a zip line that was not attached properly.
- Fixed an issue where the bike spawn point would appear even if the players spawned by the boat.
- Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed.
- Transport: Underpass
- Fixed a misplaced collision that made it possible to place deployables in the air
- Ukranian Job
- Fixed an issue where guards could see through the boarded fence.
- Fixed an issue where a smoke grenade would go off during stealth.
- Added missing piece of a roof on a side building.
- Fixed flickering light.
- Adjusted a collision to a fire ladder that was lower than the ladder.
- Removed camera from neighbour store on Death Wish and One Down.
- Moved the busts on the self slightly.
- Fixed an issue where a collision above the container was there even when the container was not.
- Watchdogs
- Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
- Fixed an issue where loot bags could get stuck behind a bike
- Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
- Fixed an issue where the bag did not show in the loot truck
- Fixed a graphical glitch
- Replaced the initial cops with Zeal cops on One Down.
- Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down.
- White Xmas
- Moved a present the was clipping with the environment.
- Fixed an issue where the player could get stuck under a tree.
- Modified the collision for a pine tree to avoid players getting stuck
- Fixed an issue where the players could get stuck inside the train behind a pine tree
- Fixed an issue where enemies couldn’t navigate properly behind a container
- Alesso Heist
Crimewave Edition 1.06
- NEW CONTENT
- Free Sangres DLC
- Character - Sangres
- Perk Deck - Sicario
- Weapon - Castigo .44 Revolver
- Melee Weapon - El Verdugo Machete
- Mask - Sangres
- Mask - Sangres Begins
- Free Extra Content
- Heist - Panic Room
- Heist - Prison Nightmare
- Heist - Stealing Xmas
- Heist - Heat Street
- Heist - Green Bridge
- Weapon - Goliath 12G Shotgun
- Weapon - 5/7 AP Pistol
- Throwable - Incendiary Grenade
- Mod - Riktpunkt 45 Degree Sights
- Mod - Riktpunkt Magnifier Gadget
- Mask - The 45th Mask
- Mask - Fire Rooster
- Mask - Tempy
- Mask - Byrne
- Mask - Stoibs
- Mask - Fluffedup
- Mask - Nilam
- Mask - Keelhauled Alex
- Mask - One-Eyed Jessicah
- Mask - Schneider
- Mask - Black Beanie
- Mask - Green Beanie
- Mask - Navy Beanie
- Mask - Red Beanie
- Mask - God Emperor
- Mask - Paycheck Chains
- Mask - Paycheck Dallas
- 4 Trophies>
- John Wick Weapon Pack DLC
- Weapon - Desertfox Sniper Rifle
- Weapon - Jackal SMG
- Weapon - Contractor Pistol
- Weapon - Akimbo Contractor Pistol
- Weapon - Throwing Knife
- Mod - Contractor Compensator
- Mod - Extended Magazine
- Mod - Tritium Sights
- Mod - Long Barrel (Desert fox)
- Mod - Silenced Barrel (Desert fox)
- Mod - Civilian Barrel (Jackal)
- Mod - Silent Silencer (Jackal)
- Mod - Short Magazine (Jackal)
- Mod - Civilian Stock (Jackal)
- Mod - Folded Stock (Jackal)
- Mod - Twinkle Grip (Jackal)
- Mask - Daisy
- Mask - Hotelier
- Mask - Zashchita
- Mask - Mustang
- Material - Club Lights
- Material - Mist
- Material - Dog Fur
- Material - Tire
- Pattern - One Shot
- Pattern - Piety
- Pattern - Daisies
- Pattern - Battle Wounds
- Gage Spec Ops Pack DLC
- Weapon - The Arbiter Grenade Launcher
- Mod - Speed Pull Magazine (Most Assault and SMG Rifles)
- Mod - Spartan Stock (Compact-5)
- Mod - Enlightened Foregrip (Compact-5)
- Mod - 45 Degree Red-dot Sight (Sniper and Assault Rifles)
- Mod - Box Budddy Sight (Sniper Rifles)
- Mod - Magazine with Ameritude (Crosskill Pistol)
- Mod - I want more Magazine! (Interceptor Pistol)
- Mod - Reconnaissance Sight
- Mod - Long Foregrip (JP36)
- Mod - Original Sight (JP36)
- Mod - Hollow Handle (Izhma 12G)
- Mod - Short Barrel (Izhma 12G)
- Mod - Donald's Horizontal Leveller (Shotguns)
- Mask - Batshit Crazy
- Mask - A.W.O.L
- Mask - Bloody Bandana
- Mask - Dark Legion
- 3 Trophies
- Material - Digital Camo
- Material - Midnight Camo
- Material - Deep Army Green
- Material - Ranger Black
- Pattern - Facepaint
- Pattern - Stripes
- Pattern - Bullets
- Pattern - Sight
- Scarface character pack DLC
- Character - Scarface
- Perk Deck - Kingpin
- Weapon - Little Friend 7.62
- Melee - Lumber Lite L2 Chainsaw
- Mask - Scarface
- Mask - Scarface begins
- Scarface Heist DLC
- Heist - Scarface Mansion
- Weapon - Commando 101 Rocket Launcher
- Melee - Hotline 8000x
- Mask - Exalted
- Mask - Golden Hour
- Mask - Barrori Flex
- Mask - Panthera Tigris
- 4 Trophies
- Song - Break the Rules
- Materials - Red Velvet
- Materials - Golden Hour
- Materials - Black Marble
- Materials - Oxidized Copper
- Patterns - Cracks - 1 free
- Patterns - Liberty Flame
- Patterns - Diablada
- Patterns - Coin
- John Wick Heists DLC
- Heist - Brooklyn 10-10
- Heist - Yacht Heist
- Weapon - Contractor .308 Sniper
- Melee - The Hook
- Mod - Contractor Grip
- Mod - Contractor Stock
- Mask - Bird Of Prey
- Mask - Sailor
- Mask - Captain
- Mask - Lady Liberty
- 6 Trophies
- Song - Bullet Rain
- Material - Underground Neon
- Material - Neon Blue
- Material - Carbon Fiber Weave
- Material - Black Suede
- Pattern - Continental
- Pattern - Hotel Pattern
- Pattern - Baba yaga
- Pattern - Hood Stripes
- Gage Weapon Pack DLC
- Weapon - Tatonka SMG
- Weapon - AK17 Rifle
- Weapon - GROM Sniper Rifle
- Melee - Rezkoye
- Mod - Grievky Compensator (Grom sniper)
- Mod - Tikho Barrel (Grom sniper)
- Mod - Lightweight Foregrip (Grom sniper)
- Mod - Iron Sight (Grom sniper)
- Mod - Lightweight Stock (Grom sniper)
- Mask - Red Machine
- Mask - Matryoschka
- Mask - War Balaclava
- Mask - Kokoshnik
- 3 Trophies
- Material - Ceramic Gzhel
- Material - Propaganda Pallete
- Material - Russian Camouflage
- Material - Tricolor
- Patterns - Bear Fight
- Patterns - Prison Statement
- Patterns - Red Star
- Patterns - Russian Gamble
- General
- Fixed audio tracks to be locked if the DLC is missing
- Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet)
- Fixed memory leaks
- Improved desync via introducing a new system
- Changed the patch packaging system in order to reduce the patch size
- Enemy flashbang now blinks and makes a sound before going off. It can also be destroyed.
- Made High Value Target work with sensor mines
- Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
- Gadgets will now remain activated when switching between weapons!
- Increased the performance of all heists by optimizing the textures of all in-game characters
- Fixed an issue with the animations for AMR-16 and AK Rifle
- Fixed some animation timers with the melee weapons.
- A player using the bipod now fires in the correct direction for other players.
- Fixed a bug where enemies could shoot you through the SWAT van
- Fixed an issue with damage being multiplied on the SWAT van
- Reduced the cost of applying in-game weapon mods by 75%
- Fixed an issue where vehicles could collide with Sentry Guns
- Fixed an issue where some enemies would only shoot at players that were looking towards them
- Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
- Fixed an issue for ammo bags staying on the level even though they were empty
- Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
- The Theia sight can now mark cameras
- Fixed an issue with the spread of the Raven shotgun
- Fixed an issue where repelling SWATs did not play a sound
- Fixed an issue where AI teammate callouts were not heard by clients
- Fixed an issue where players sometimes couldn't interact with equipment and assets
- Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
- Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
- Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
- Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
- Added Bain voice lines to the end screen when failing a heist
- Fixed an issue that caused enemies to be able to taze players while parachuting
- Changed the name of the "Weapon" Loot bag to "Assault Rifles"
- Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
- Fixed an alignment issue with the sights for the Baby Deagle Pistol
- Fixed an alignment issue with the sights for the Lion's Roar Rifle
- Fixed an alignment issue on some sights for the M308 Rifle
- Fixed an issue where the wrong sight would appear in third person on the Heather SMG
- Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
- Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
- Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
- Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles>
- Fixed an issue where guards sometimes didn’t spot broken cameras
- Increased the distance for hearing third person footsteps from 1m to 20m
- The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
- Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
- Added a smoke effect when a deployable sentry gun breaks
- Fixed an issue where the stock of the Heather SMG could be visible through walls
- Dragon’s Breath Round fire effect will now trigger 100% of the time.
- Increased the damage from Shield enemies on medium range
- Bulldozers are now 60% less affected by critical damage and weakpoint hits
- Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
- Fixed issue where team AI would focus on enemies instead of reviving downed players
- Fixed a few instances where heisters had missing VO
- Added a 20% chance of getting a cable tie when picking up an ammo box
- Bulldozers can now be damaged with all melee weapons
- AI should now spawn on the player that initiated the trade
- Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
- Ballistic Vest dodge penalty reduced from -30 to -10
- Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
- Heavy Ballistic Vest dodge penalty reduced from -35 to -15
- Flack Jacket dodge penalty reduced from -40 to -20
- Combined Tactical Vest dodge penalty reduced from -45 to -25
- The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10% to 5%
- Reduced the blast radius of grenades and dynamites from 10m to 5m
- Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
- Grenades and Dynamite damage increased from 300 to 400
- Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
- Trip Mines placed by clients will not damage the Team AI
- Fixed an issue where throwing a Molotov could play a Grenade sound
- The Sentry Guns will now have a red outline when out of ammo but not destroyed
- Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
- Sentry guns can now properly eject empty casings
- Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
- Throwables will now bounce on Captain Winters so he can no longer walk away with them
- Fixed the reload animation for Compact-5 Straight Magazine modification
- Added the Beak Suppressor for the Platypus 70 Sniper Rifle
- Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
- Added a button to unequip the equipment
- Sentry guns will now display how much ammo is left on the interaction prompt
- Tweaked the look of John Wick's suit
- Tweaked the look and fixed a small graphical issue with Jiro's suit
- Fixed an issue with the reset skill build feature where the skills was not correctly refunded
- Fixed an issue where ECM jammers placed by clients did not apply skill upgrades.
- Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
- Fixed an issue where car windows couldn’t be broken from both sides
- Changed description for ECM Jammer to reflect the correct duration time
- Fixed an issue where bags could not be interacted with when a painting had fallen over them
- Fixed an issue with the outline on traded converted enemies
- Players can now use First Aid Kits and Doctor Bags when at full health
- Added collision to cop cars to prevent player to accidentally get inside of them
- Fixed an issue where cop’s guns would not spawn correctly
- Fixed an issue where enemies would not take any explosive damage if standing inside of each other
- Fixed an issue where the team AI would remain in stealth state when going loud too quickly
- Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
- Fixed an issue with detection while carrying bags
- Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
- Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
- Increased bullet hit sound max distance from 20m to 40m
- Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
- Improved the weapon sound balance
- Microphone Stand will now be properly aligned when charging
- Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
- The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
- Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
- Fixed an issue where the ammo bag would not refill the proper amount of ammo
- Fixed an issue where the downed timer would not pause when getting helped up by a team AI
- Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
- Fixed an issue where the reloading animation was not canceled correctly when jumping
- Ilija the sniper will no longer shoot converted enemies
- Fixed issue where windows that got shot with HE rounds got cracked but lost their collision
- Fixed two magazines that was clipping with the AK5
- Fixed an issue where the civilian hostages would get affected by ECM Feedback
- Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
- Fixed the reload animation of the Queen's Wrath
- Rotated the Bowie Knife so preview and icon looks the same
- Fixed the reload animation of the for the Broomstick Pistol
- Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
- Fixed an issue where the Green FBI Swats didn’t have the intended health
- Cops and security guards will now have the same total health across all levels
- Fixed an issue where second akimbo would sometimes fire itself
- Tweaked AI to faster reach the player and be more aggressive towards the player
- Weapon mods will now show "Not enough cash" when the player can not afford them
- Added new sounds for mag drop on snow, gravel and water materials
- Fixed an issue where the cost for assets on a level would not scale with difficulties
- Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
- Player armor stats will now show the stamina per armor as the base value instead of as a skill value
- Fixed an issue where throwable weapons did not trigger the Grinder effect
- Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
- Team AI will prioritize shields less than enemies they can actually shoot.
- Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player.
- The player is now able to dominate guards while playing in stealth.
- Fixed an issue where clients would always kill civilians with one melee hit.
- Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon.
- Fixed the Spear of Freedom animation so the weapon does not appear on the screen at the beginning of the animation.
- Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed.
- Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
- Levels
- Alesso Heist
- Fixed a small graphical issue near the stairs to the upper floor
- Fixed an issue where bags could be thrown through a gate in the basement
- Fixed an issue where the cutters could be duplicated
- Added collison on a door that prevents police from shooting and walking through it
- Fixed an issue where the team AI would get stuck behind the snack bar
- Removed a Bain Voice line that played at the wrong time
- Fixed an issue where players could get stuck behind a ladder
- Fixed an issue where players could get stuck behind a door
- Fixed an issue where some cops did not spawn correctly
- Removed additional shape charge points that had no function
- Fixed the trigger of the trophy for completing the heist on Death Wish
- Fixed an issue where you could not progress if you were detected during the escape in stealth
- Fixed issues with the navigation in the beginning of the level
- Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking.
- Art Gallery
- Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery.
- Fixed a sign that was not connected to the wall.
- Fixed an issue where you could get paintings stuck under cars
- Aftershock
- Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
- Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
- Fixed ralling by the construction yard that was not connected properly
- Removed interaction on a fence that could be cut open for no purpose
- Added collision on a concrete wall
- Fixed issue where the saw would block bullets
- Fixed an issue that caused the enemies to be clip with the SWAT van
- Moved a trailer that clipped with the ground
- Moved some objects that clipped with the ground
- Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
- Increased the amount of C4 needed to break the wall between the bridge and the construction yard
- Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
- Fixed an issue where you could place equipment inside the wall
- Fixed an issue with the cop cars on the level.
- Fixed an issue where it looked like the player AI was hovering above the train wagon.
- Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point.
- Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
- Big Bank
- Speeded up the spawn of Captain Winters after he has been announced
- Made a flower pot slightly heavier to prevent it from hovering above the ground
- Breaking the glass on the roof now triggers the alarm
- Moved some objects that hovered in the air
- Fixed a pillar that was missing collision
- Removed unnecessary collision in the vault
- Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
- Fixed invisible ledges in the upstairs offices.
- Fixed an issue where the cops would keep interacting with the time lock even after it was done.
- Fixed an issue where bags could get stuck under the bus after it breaks through the wall.
- Fixed an issue where some outlines would be visible from the start of the heist.
- Fixed an issue where team VO would talk over Bain.
- Beneath The Mountain
- Fixed an issue where loot bags could get stuck under the helicopter
- Fixed an issue where players could fall through the world when opening the door to the compound
- Fixed an issue where the players could get stuck behind a concrete block outside of the control room
- Added a collision to block the player from being able to leave the level
- Added a collision to block the player from being able to see outside of the level
- Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
- Fixed an issue where converted cops could be left behind the airlock.
- Fixed an issue where players could see through the level from inside a wall in the starting area.
- Fixed flying rock.
- Fixed an issue where bags could get stuck after you have cleared the bunker part.
- Added Dozer spawns on Mayhem and One Down.
- Added ceiling turret on Mayhem and One Down.
- Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch.
- Birth of Sky
- Fixed a missing collision on the roof of the Car Shop after the windows break
- Plane doors can now be opened from both directions
- Moved the chairs in the car shop so players can't get stuck
- Fixed a material on objects that were missing textures
- Made slight change to the texture on the rings
- Fixed a graphical issue with the Jukebox
- Added the Bulldozer to the the plane on Mayhem and One Down.
- Fixed misaligned wall between the diner and the car dealership.
- Fixed a wall behind the car shop that ended too soon so that players could see through the world.
- Fixed an issue with a flying money bundle.
- Converted cops will no longer stay on the plane.
- Fixed an issue where a corpse could get stuck in the air at the back of the plane.
- Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level.
- Fixed an issue where you could not open doors in the plane if you were standing too close to them.
- Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape.
- Added an extra Thermal paste case at the end of the level.
- Fixed an issue where the player would be safe from enemies down in the sewers.
- Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
- Fixed an issue where players could get stuck between seats in the diner
- Fixed an issue where Locke would arrive in two helicopters at the same time
- Big Oil
- On day 2, made the engine bags lighter
- Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
- Fixed a spelling error in the objectives on Day 2
- Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
- Adjusted a door collision on Day 2
- Fixed an issue where enemies could shoot the player through rocks on day 2.
- Fixed a number of graphical issues on day 2.
- Fixed a shadow that was in the wrong place on day 2.
- Fixed an issue where the a wall would go through the floor on the second floor on day 2.
- Fixed an issue where some broken light bulbs would still emit light on day 1.
- Fixed a floating keycard on day 1.
- Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
- Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
- Removed the flashbang that can spawn when entering the house on day 1
- Branch Bank
- Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
- Fixed so players can't throw bags behind the bookshelf in the copier room
- Fixed an issue where bags could get stuck on top of a vent.
- Fixed an issue where there was a collision sticking out of the wall that the player could walk on.
- Fixed a floating cup.
- Fixed an issue with some voiceover lines for the thugs behind the bank.
- Fixed an issue so that the SWATs no longer spawn before the first responders.
- Fixed an issue where some Titan cameras where clipping with the walls.
- Car shop
- Fixed an issue where players would get stuck behind a door
- Fixed an issue with the players secondary weapon was floating in the air
- Fixed an issue with the player’s secondary weapon was floating in the air
- Added stealth icon to the list in Crime.net.
- Removed invisible collision in the van at the end of the level.
- Fixed an issue where the escape van could sometimes open its doors twice.
- Fixed an issue in the Car Shop job regarding the objectives
- Fixed an issue in the Car Shop job where the player could get stuck
- Cook Off
- Moved escape zone it is not extending behind the van
- Added collisions to prevent players from throwing loot bags outside the level
- Fixed an issue where enemies could move through a shed door
- Fixed an issue where the players could pick up planks through the wall
- Fixed an issue where the players could get stuck behind some boxes
- Fixed an issue where the helicopter would only be visible for the first ingredients drop
- Fixed an issue where players could get a secured bag to count as two
- Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
- Fixed an issue where the Police chopper would remain for drop in clients throughout the heist.
- Fixed an issue where the helicopter would only be visible the first time it drops of ingredients.
- Fixed an issue where a broken light bulb would respawn when the cops cut the power.
- Moved some Gage packs that were spawning inside trash bags.
- Fixed a light source that would remain even after the light had been destroyed.
- Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
- Fixed an issue that caused an additional caustic soda to spawn
- Moved a escape zone that was hovering in the air
- Fixed an issue where the supply drop could spawn an additional Caustic Soda
- Fixed an issue where the escape zone would hover in the air
- The Diamond
- Fixed an issue with lamps
- Added missing Loot-drop off waypoint on the van
- Fixed a part of the fence that did not collide with bags make them fall out of the level.
- Removed two camera spawns that did not activate.
- Added a collision above a door where bag could get stuck in an unreachable spot.
- Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down.
- Fixed an issue where guards could fall down through the ground where the players could not reach the pager.
- The Diamond - Floating civilian on the middle floor.
- Fixed an issue where all experience was awarded at the end of the heist.
- Fixed an issue where the player AI would open/close a door whenever entering that room.
- Fixed an issue where part of the sidewalk did not have a proper shadow.
- Fixed an issue where a door was clipping with an air vent.
- Fixed an issue where some cloth was clipping with a bus stop.
- Fixed an issue where enemies would fall through the back staircase if they died on it.
- Fixed an issue where the escape zones where floating a bit.
- Fixed an issue with endless assaults on One Down.
- Election Day
- Moved a Gage courier package that floats in the air on day 2
- Fixed an issue on day 2 that cause keycards to be used on open doors
- Moved a voting machine on day 2 so players can't interact with it through the wall
- Rotated tilted C4 interaction icons on Day 1
- Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
- Fixed an issue where players could see out of the level on day 1.
- Fixed an issue where cops would kick and stand by a finished voting machine on day 2.
- Fixed an issue where the team AI would sometimes stand inside of each other on day 2.
- Fixed an issue where bags could get stuck on the roof on day 2.
- Fixed an issue where the player could interact with one of the voting machines through a wall on day 2.
- Fixed an issue where a building was missing collision on day 2.
- Fixed an issue where the van doors would not open for drop-in clients on day 3.
- Fixed an issue where a pole would clip through a food stand.
- Fixed an issue where the ceiling would flicker inside the vault.
- Escape: Park
- Fixed an issue where players could see through a wall
- Turned off the street lights during daytime.
- Fixed an issue with stepping up on the sidewalk.
- Escape:Cafe
- Fixed an issue with team AI can walking through the van in the beginning of the escape.
- Fixed an issue where the player could get stuck behind a table.
- Escape:Garage
- Fixed an issue with the AI not following you up the stairs if you used C4 on the door.
- Escape:Street
- Fixed an issue with some snipers hovering in the air.
- Fixed an issue where enemies could move through a wall
- Firestarter
- Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
- Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
- Removed an invisible wall in the first hanger to the right on day 1
- Removed a box that was clipping with a garbage dumpster on day 1
- Added collision to metal beams sticking out of hangar roof
- On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
- On day 2, fixed an issue where some guards could not be marked during stealth
- Fixed an issue where signs would not spawn correctly
- Fixed an issue where the escape and secure VO would not play correctly
- Fixed some overlapping textures
- Removed an invisible collision on one of the roofs
- Moved a camera of day 2 that could not be camera looped
- Fixed an issue where using the Akimbo Contractor Pistols did not count towards the "For Daisy" trophy
- Removed misplaced C4 interaction on day 2.
- Made floating stacks of paper not float anymore on day 2.
- Fixed an issue with a floating phone on day 2.
- Fixed an issue where the server would not appear in the van on day 2.
- Fixed an issue where one camera on day 2 could not be looped.
- Fixed an issue where the "Wasteful" trophy could be unlocked on Mayhem on day 1.
- Fixed an issue where the player could stand in the air.
- Fixed an issue with some flickering on a roof in the beginning of day 1.
- Firestarter - Removed some issues regarding light on the level.
- Firestarter - Removed some issues regarding light on the level.
- Added preplanning to the heist
- Four Stores
- Moved a car that clipped with the ground
- Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
- Added the driver to the escape van
- Fixed an issue where the escape could not trigger
- Fixed an issue where the cops would get out of their cars without playing an animation.
- Framing Frame
- Fixed a hole in the world by the stairs to the sewers on day 2
- Added functionality to re-spawn bags that wore thrown up on the train on day 2
- Removed a collision between the doors on day 1
- On day 3 moved a door to align better with the floor
- Added a collision to prevent bags from getting stuck
- Moved a computer on day 3 that floated in the air
- Moved some rocks and debris the was hovering in the air on day 2
- Added an icon for cutting the fence on day 3.
- Fixed so that a Gage pack does not clip with the ground anymore on day 3.
- Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3.
- Fixed so that players can no longer get stuck behind the vault door on day 3.
- Fixed an issue where cords were clipping with the wall.
- Fixed an issue where the collision were not aligned with the wall on day 1.
- Fixed an issue where the team AI could sometimes stand in each other on day 2.
- Fixed an issue with double ambushes on day 2.
- Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes.
- Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
- First World Bank
- Fixed an issue where a part of the vault entrance roof was missing collision
- Moved a briefcase that was stuck in a table
- Fixed an issue where players would get stuck behind a plant
- Fixed an issue where an interaction would say hold instead of press to open the vault
- Fixed an issue where player could only interact with the card readers twice
- Fixed an issue where the escape zone was floating in the air
- Fixed an issue with collision on the escape truck
- Fixed an issue with character VO was loud when in stealth
- Removed helicopter by the entrance to the bank
- Fixed a hole in the wall above the wall strip with golden edges
- Fixed an issue where a briefcase was clipping into a table.
- Removed a wall near the escape.
- Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off.
- Fixed issues with items floating and having very low texture.
- The computer will now have an outline
- Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
- Golden Grin Casino
- Fixed an issue that caused debris to get stuck in the air
- Added a missing debrief line to the heist summary screen
- Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
- Fixed an issue where a red outline would appear on the Sentry Gun asset
- Fixed an animation issue with the winch when using the Blimp Turbo asset
- Synched cut animation speed to correspond to drill time when BFD is upgraded
- Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
- Fixed some cameras that were facing walls
- Fixed an issue where doors opened by c4 by a host would appear as closed for clients
- Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
- Fixed an issue where cameras did not spawn on higher difficulties
- Adjusted AI movement and covers
- Added and adjusted light in some dark areas
- Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
- Removed highlight from the button that opens the vault in loud when the heist is still in stealth
- Fixed money bundles that clipped into the tables
- Removed misplaced sign
- Fixed an issue where the players could reach areas they were not intended to
- Fixed visual issue where objects would disappear
- Fixed an issue where the escape limo would be visible at the start of the level
- Fixed a visual issue by the balcony floor
- Fixed an issue with a Sentry Gun asset that would float mid air
- Fixed a graphical issue by the escape van
- Moved cabinet whose doors collided with each other
- Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
- Made a ceiling light indestructible
- Fixed so that the player can no longer pick up the water tanks after the BFD is done.
- Fixed so that the cameras on Mayhem and One Down are Titan cameras.
- Fixed an issue where the escape limo would appear for a brief moment at the start of the level.
- Fixed some places where enemies would hover above the ground.
- Added a waypoint to the ventilation
- Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
- Slightly moved the security camera in the security room on the Golden Grin Casino Job
- Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
- Added a waypoint to the ventilation
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Added a waypoint to the ventilation
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed an issue where player could use the key-card on non-existent card-readers
- Hotline Miami
- Fixed an issue where the helicopter would appear in the parking lot
- Fixed an issue with Delayed Police Response asset being too long
- Fixed an issue with the police ignoring the physics of a wall
- Moved some cameras that was clipping with walls
- Moved some cameras that was clipping with walls
- Changed the bag limit on day 2 so players can secure all available bags
- Moved vent that clipped with curtains
- Fixed an issue of a door that did not appear on day 1
- Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
- Fixed so that enemies also take damage when you blow up the gas station on day 1.
- Added money to the vault on day 2 on Mayhem and One Down.
- Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
- Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
- Blocked players from looking into the gas station
- Fixed a graphical glitch on Bodhi's arm
- Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
- Added collision to a few planks in the apartment blockades
- Fixed a graphical issue with the SWAT van’s windows
- Jimmy will now use the correct mask when picked as an AI teammate
- Fixed a graphical issue that caused flickering on card readers
- Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
- Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
- Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
- Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
- Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
- Bile will no longer use a police helicopter
- Fixed an issue where bags would appear at an inactive secure zone
- Hoxton Breakout
- Fixed an issue where the Team AI could get stuck in the elevators
- Fixed an issue where players could walk through a part of the railing
- Fixed an issue with a bench
- Added a collision to prevent players getting stuck behind a door on day 2
- Added a collision to prevent players getting stuck in the back of the van on day 2
- Fixed an railing that was clipping with the wall on day 2
- Prevent the server from being picked up through the wall on day 2
- Removed flying monitor on day 2
- Moved two gage packets that was floating in the air on day 2
- Fixed issue where you could pick up the servers through walls
- Aligned collision on certain walls and pillars
- Moved a Gage packet that could spawn on the same location as a keycard
- Fixed so that converted cops does not stay on the street after you enter the garage on day 1.
- Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down.
- Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
- Removed yellow outline on one of the computers in server room on day 2
- Hoxton Revenge
- Fixed an issue where the Thermal Drill would not respawn when thrown into the river
- Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
- Added collisions around the river to prevent dead guards from falling down
- Fixed an issue where the front doors collision would remain if blown open by explosives.
- Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
- Fixed so that the AI can get up on to the roof of the house.
- Fixed a keycard that was clipping into a chair on the second floor.
- Fixed an issue where the wrong voiceover is played if the FBI boss escapes.
- Removed 2 shape charge interactions that did nothing.
- Fixed an issue where the wrong voiceover is played when opening a window in stealth.
- Fixed an issue where you could lockpick barricaded windows.
- Fixed so that you cannot interact with the camera from the inside of the house.
- Fixed the time for hacking the laptop on Mayhem and One Down.
- Fixed enemy spawns when the helicopter comes in on Mayhem and One Down.
- Jewelry Store
- Fixed a graphical issue with a background building
- Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
- Added a few missing bag collisions
- Removed unused collisions
- Fixed an issue that caused windows blocked by the container to be able to pick lock
- Fixed an issue where players could get stuck behind a window if opened from the inside
- Made glass shelves bulletproof to avoid floating objects
- Fixed an issue where a window could be lock picked even when the container was spawned outside the window
- Fixed flying antennas on to of the building where the escape van leaves if you go loud.
- Fixed an issue where the player could see through a vent where the escape van leaves if you go loud.
- Fixed an issue where you had 2 lockpick interaction markers on one of the windows.
- Fixed several places where bags could get stuck.
- Fixed holes in two of the buildings on the level.
- Removed a plate with a cake that was floating in the air
- Removed a camera sign outside of the store
- Fixed an issue with some missing textures
- Removed a collision that did not spawn correctly
- Fixed an issue where players could climb the pipes in the alley
- Lab Rats
- Fixed an issue where players could throw bags where they could not be retrieved
- Fixed specific enemy spawns on Mayhem and One Down.
- Fixed an issue with a clipping Gage pack.
- AI will have easier to navigate
- AI will be able to walk behind the blue bucket
- Mallcrasher
- Fixed an issue with the animation of the police cars driving in when the alarm goes off
- Fixed overlapping roadway mark.
- Fixed clipping issue in the garage.
- Fixed an issue where the player would not be attacked in the hallway of the gym.
- Fixed an issue where the sniper laser would clip through the roof.
- Mallcrasher - Fixed an issue where you could fall out of the level.
- Fixed a texture issue in one of the rooms on the Mallcrasher Job
- Meltdown
- Added collision to prevent player from entering a spawning room
- Fixed so that you can no longer get the longfellow completely stuck.
- Added helicopter spawn on Mayhem and One Down.
- Added missing stationary assailants on Mayhem and One Down.
- Nightclub
- Removed floating deck of cards.
- Fixed an issue where the player could stand in the air close to the disco ball.
- Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it.
- Fixed an issue where guards could spot the player in the basement through the floor
- Rats
- Added missing Loot drop-off waypoint on the helicopter
- Fixed an issue where players could survive the lab explosion when using specific perk decks
- Potential fix for a client crash on day 3
- Moved a Gage courier package that floats in the air on day 1
- Removed additional interaction point for boards on windows on day 1
- Moved misplaced part of a wall on day 2
- Fixed collision on a balcony on day 2
- Fixed an issue where you could not place deployables on the rug in the bathroom
- Fixed an issue where securing bags could cause a block in level progression
- Removed a plant that could cause the player to get stuck on Day 2
- Added a missing wall on a building on Day 2
- Fixed so that you can't plank the same window twice.
- Removed cop cars that did not drive into the level but just popped in.
- Fixed so that the helicopter no longer flies through the lumber mill.
- Fixed an issue where the player could get stuck between the fence and the escape van.
- Fixed an issue with bag value between day 2 and 3.
- Players can no longer get loot stuck on the helicopter that comes in to pick it up.
- Fixed an issue with a mobster that did nothing on day 3.
- Santa’s Workshop
- Fixed a issue where lamps would keep glowing after being shot
- Fixed an issue where the players could get stuck behind the snow cannons
- Fixed an issue where a gate was not properly attached to the fence
- Fixed a visual issue with some debris
- Fixed a visual issue with a pile of trash that did not have a backside
- Fixed a visual issue with a window
- Fixed an issue where players could get stuck behind a snow blower
- Shadow Raid
- Fixed an issue where civilians could not be moved into the camera room
- Removed the option to select loud tactic
- Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns
- Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
- Moved some floating objects
- Moved a box clipping with the container
- Fixed the trigger of the of the trophy for completing the heist on Death Wish
- Fixed an issue where the player could get stuck behind boxes and fall through the level.
- Fixed so that all fences har interactions on them.
- Fixed an issue with clipping textures and missing art.
- Fixed some issues where bags could get stuck in unreachable places.
- Fixed an issue with a gap between the ceiling and floor.
- Fixed an issue where player could grab coke through the wall on the second floor.
- Fixed an issue with the boat clipping and the disappearing.
- Fixed an issue where one of the two vans would not open.
- Stopped AI teammates from walking around the level
- Removed the “Risk level” Asset
- Slaughterhouse
- The gas can will not be interactable through the container wall
- Moved an invisible wall near a truck that was misplaced
- Removed overlapping floor object that caused texture flickering
- Fixed an issue where players could get out of the level
- Fixed the trigger of the of the trophy for completing the heist on Death Wish
- Fixed an issue where the wrong cops spawned as harassers.
- Addes missing Dozer spawn on Mayhem and one Down.
- Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist.
- Fixed so that the metal door in the beginning no longer closes.
- Fixed some flickering issues on the level.
- Special units will no longer be able to enter the level through locked doors
- Moved a fire ladder to prevent clipping
- Added extra gas cans on higher difficulties
- The Bomb: Dockyard
- Fixed an issue where you could not place deployables on the ship
- Fixed an issue where a camera could see a drill outside of its field of view
- Fixed a gap in the ground
- Fixed a gap between a door and a wall
- Added a missing vent
- Fixed an issue where snipers would spawn inside each other
- AI can now kick open the doors to the security room so players can't hide in there
- Fixed an issue where players could get two different escapes active at the same time
- Fixed a hole in the ground.
- Fixed an issue where Bain would play the wrong voice over for the camera guard.
- Fixed an issue where the C4 bag could be shot into the water using explosives.
- Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
- Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
- Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
- Fixed an issue where only the first pile of meth the player cooked was visible
- The Bomb: Forest
- Fixed an issue where the ambience audio was playing the wrong file
- Fixed a box that was placed in a strange angle.
- Fixed an issue with the different pumps on the level would award different Xp.
- Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
- Transport: Crossroad
- Fixed an issue where loot bags could get stuck on a ledge above a store window
- Transport: Park
- Fixed an issue where players could get stuck behind a door.
- Transport: Train Heist
- Made the level available to level 0 players
- Fixed an issue where guards could fall down a hole where the players could not reach the pager.
- Converted cops will no longer open train doors.
- Fixed a zip line that was clipping with the stand.
- Fixed a zip line that was not attached properly.
- Fixed an issue where the bike spawn point would appear even if the players spawned by the boat.
- Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed.
- Transport: Underpass
- Fixed a misplaced collision that made it possible to place deployables in the air
- Ukranian Job
- Fixed an issue where guards could see through the boarded fence.
- Fixed an issue where a smoke grenade would go off during stealth.
- Added missing piece of a roof on a side building.
- Fixed flickering light.
- Adjusted a collision to a fire ladder that was lower than the ladder.
- Removed camera from neighbour store on Death Wish and One Down.
- Moved the busts on the self slightly.
- Fixed an issue where a collision above the container was there even when the container was not.
- Watchdogs
- Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
- Fixed an issue where loot bags could get stuck behind a bike
- Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
- Fixed an issue where the bag did not show in the loot truck
- Fixed a graphical glitch
- Replaced the initial cops with Zeal cops on One Down.
- Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down.
- White Xmas
- Moved a present the was clipping with the environment.
- Fixed an issue where the player could get stuck under a tree.
- Modified the collision for a pine tree to avoid players getting stuck
- Fixed an issue where the players could get stuck inside the train behind a pine tree
- Fixed an issue where enemies couldn’t navigate properly behind a container
- Alesso Heist
The Big Score 1.03
- Major
- Fixed a graphical memory issue
- Fixed a bug that prevented the following trophies from being unlocked:
- Tough Act to Follow
- Shit Just got Real
- Completely OVERKILL
- OVERKILL Salutes you
- Minor
- Now the van has the Overkill logo on it again
Crimewave Edition 1.05
- Major
- Fixed a graphical memory issue
- Fixed a but that prevented the following trophies from being unlocked:
- Tough Act to Follow
- Shit Just got Real
- Completely OVERKILL
- OVERKILL Salutes you
- Minor
- Now the van has the Overkill logo on it again
The Big Score 1.02
- Major
- Added new trophies
- Added more options to the aiming system
- Added trophies from the previous DLCs;
- Improved performance in all levels
- Fixed audio tracks to be locked if the related DLC is missing
- Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet)
- Fixed memory leaks
- Fixed crashes
- General
- Added missing translations
- Fixed some translations of existing trophies(German, Italian)
- Made High Value Target work with sensor mines
- Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
- Gadgets will now remain activated when switching between weapons
- Increased the performance of all heists by optimizing the textures of all in-game characters
- Fixed an issue with the animations for AMR-16 and AK Rifle
- Fixed some animation timers with the melee weapons
- A player using the bipod now fires in the correct direction for other players
- Fixed a bug where enemies could shoot you through the SWAT van
- Fixed an issue with damage being multiplied on the SWAT van
- Reduced the cost of applying in-game weapon mods by 75%
- Fixed an issue where vehicles could collide with Sentry Guns
- Fixed an issue where some enemies would only shoot at players that were looking towards them
- Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
- Fixed an issue for ammo bags staying on the level even though they were empty
- Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
- The Theia sight can now mark cameras
- Fixed an issue with the spread of the Raven shotgun
- Fixed an issue where repelling SWATs did not play a sound
- Fixed an issue where AI teammate callouts were not heard by clients
- Fixed an issue where players sometimes couldn't interact with equipment and assets
- Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
- Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
- Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
- Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
- Added Bain voice lines to the end screen when failing a heist
- Fixed an issue that caused enemies to be able to taze players while parachuting
- Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
- Fixed an alignment issue with the sights for the Baby Deagle Pistol
- Fixed an alignment issue with the sights for the Lion's Roar Rifle
- Fixed an alignment issue on some sights for the M308 Rifle
- Fixed an issue where the wrong sight would appear in third person on the Heather SMG
- Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
- Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
- Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
- Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
- Fixed an issue where guards sometimes didn’t spot broken cameras
- Increased the distance for hearing third person footsteps from 1m to 20m
- The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
- Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder;
- Added a smoke effect when a deployable sentry gun breaks
- Fixed an issue where the stock of the Heather SMG could be visible through walls
- Dragon’s Breath Round fire effect will now trigger 100% of the time
- Increased the damage from Shield enemies on medium range
- Bulldozers are now 60% less affected by critical damage and weakpoint hits
- Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
- Fixed issue where team AI would focus on enemies instead of reviving downed players
- Fixed a few instances where heisters had missing VO
- Added a 20% chance of getting a cable tie when picking up an ammo box
- Bulldozers can now be damaged with all melee weapons
- AI should now spawn on the player that initiated the trade
- Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
- Ballistic Vest dodge penalty reduced from -30 to -10
- Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
- Heavy Ballistic Vest dodge penalty reduced from -35 to -15
- Flack Jacket dodge penalty reduced from -40 to -20
- Combined Tactical Vest dodge penalty reduced from -45 to -25
- The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10% to 5%
- Reduced the blast radius of grenades and dynamites from 10m to 5m
- Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
- Grenades and Dynamite damage increased from 300 to 400
- Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
- Trip Mines placed by clients will not damage the Team AI
- Fixed an issue where throwing a Molotov could play a Grenade sound
- The Sentry Guns will now have a red outline when out of ammo but not destroyed
- Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
- Sentry guns can now properly eject empty casings
- Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
- Fixed the reload animation for Compact-5 Straight Magazine modification
- Added the Beak Suppressor for the Platypus 70 Sniper Rifle
- Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
- Added a button to unequip the equipment
- Sentry guns will now display how much ammo is left on the interaction prompt
- Tweaked the look of John Wick's suit
- Tweaked the look and fixed a small graphical issue with Jiro's suit
- Fixed an issue with the reset skill build feature where the skills was not correctly refunded
- Fixed an issue where ECM jammers placed by clients did not apply skill upgrades
- Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
- Fixed an issue where car windows couldn’t be broken from both sides
- Changed description for ECM Jammer to reflect the correct duration time
- Fixed an issue where bags could not be interacted with when a painting had fallen over them
- Fixed an issue with the outline on traded converted enemies
- Players can now use First Aid Kits and Doctor Bags when at full health
- Added collision to cop cars to prevent player to accidentally get inside of them
- Fixed an issue where cop’s guns would not spawn correctly
- Fixed an issue where enemies would not take any explosive damage if standing inside of each other
- Fixed an issue where the team AI would remain in stealth state when going loud too quickly
- Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
- Fixed an issue with detection while carrying bags
- Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
- Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
- Increased bullet hit sound max distance from 20m to 40m
- Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
- Improved the weapon sound balance
- Microphone Stand will now be properly aligned when charging
- Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
- The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
- Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
- Fixed an issue where the ammo bag would not refill the proper amount of ammo
- Fixed an issue where the downed timer would not pause when getting helped up by a team AI
- Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
- Fixed an issue where the reloading animation was not canceled correctly when jumping
- Ilija the sniper will no longer shoot converted enemies
- Fixed two magazines that was clipping with the AK5
- Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
- Fixed the reload animation of the Queen's Wrath
- Rotated the Bowie Knife so preview and icon looks the same
- Fixed the reload animation of the for the Broomstick Pistol
- Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
- Fixed an issue where the Green FBI Swats didn’t have the intended health
- Cops and security guards will now have the same total health across all levels
- Fixed an issue where second akimbo would sometimes fire itself
- Tweaked AI to faster reach the player and be more aggressive towards the player
- Added new sounds for mag drop on snow, gravel and water materials
- Fixed an issue where the cost for assets on a level would not scale with difficulties
- Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
- Player armor stats will now show the stamina per armor as the base value instead of as a skill value
- Fixed an issue where throwable weapons did not trigger the Grinder effect
- Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
- Team AI will prioritize shields less than enemies they can actually shoot
- Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player
- The player is now able to dominate guards while playing in stealth
- Fixed an issue where clients would always kill civilians with one melee hit
- Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon
- Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed
- Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
- Levels
- Alesso Heist
- Fixed a small graphical issue near the stairs to the upper floor
- Fixed an issue where bags could be thrown through a gate in the basement
- Fixed an issue where the cutters could be duplicated
- Added collison on a door that prevents police from shooting and walking through it
- Fixed an issue where the team AI would get stuck behind the snack bar
- Removed a Bain Voice line that played at the wrong time
- Fixed an issue where players could get stuck behind a ladder
- Fixed an issue where players could get stuck behind a door
- Fixed an issue where some cops did not spawn correctly
- Removed additional shape charge points that had no function
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
- Fixed an issue where you could not progress if you were detected during the escape in stealth
- Fixed issues with the navigation in the beginning of the level
- Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking
- Art Gallery
- Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery
- Fixed a sign that was not connected to the wall
- Fixed an issue where you could get paintings stuck under cars
- Aftershock
- Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
- Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
- Removed interaction on a fence that could be cut open for no purpose
- Added collision on a concrete wall
- Fixed issue where the saw would block bullets
- Fixed an issue that caused the enemies to be clip with the SWAT van
- Moved a trailer that clipped with the ground
- Moved some objects that clipped with the ground
- Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
- Increased the amount of C4 needed to break the wall between the bridge and the construction yard
- Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
- Fixed an issue where you could place equipment inside the wall
- Fixed an issue with the cop cars on the level
- Fixed an issue where it looked like the player AI was hovering above the train wagon.
- Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point
- Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
- Big Bank
- Speeded up the spawn of Captain Winters after he has been announced
- Made a flower pot slightly heavier to prevent it from hovering above the ground
- Breaking the glass on the roof now triggers the alarm
- Moved some objects that hovered in the air
- Fixed a pillar that was missing collision
- Removed unnecessary collision in the vault
- Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
- Fixed invisible ledges in the upstairs offices
- Fixed an issue where the cops would keep interacting with the time lock even after it was done
- Fixed an issue where bags could get stuck under the bus after it breaks through the wall
- Fixed an issue where some outlines would be visible from the start of the heist
- Fixed an issue where team VO would talk over Bain
- Beneath the Mountain
- Fixed an issue where loot bags could get stuck under the helicopter
- Fixed an issue where players could fall through the world when opening the door to the compound
- Fixed an issue where the players could get stuck behind a concrete block outside of the control room
- Added a collision to block the player from being able to leave the level
- Added a collision to block the player from being able to see outside of the level
- Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
- Fixed an issue where converted cops could be left behind the airlock
- Fixed an issue where players could see through the level from inside a wall in the starting area
- Fixed flying rock
- Fixed an issue where bags could get stuck after you have cleared the bunker part
- Added Dozer spawns on Mayhem and One Down
- Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch
- Birth of Sky
- Fixed a missing collision on the roof of the Car Shop after the windows break
- Moved the chairs in the car shop so players can't get stuck
- Fixed a material on objects that were missing textures
- Made slight change to the texture on the rings
- Fixed a graphical issue with the Jukebox
- Added the Bulldozer to the the plane on Mayhem and One Down
- Fixed misaligned wall between the diner and the car dealership
- Fixed a wall behind the car shop that ended too soon so that players could see through the world
- Fixed an issue with a flying money bundle
- Converted cops will no longer stay on the plane
- Fixed an issue where a corpse could get stuck in the air at the back of the plane
- Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level
- Fixed an issue where you could not open doors in the plane if you were standing too close to them
- Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape
- Added an extra Thermal paste case at the end of the level
- Fixed an issue where the player would be safe from enemies down in the sewers
- Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
- Fixed an issue where players could get stuck between seats in the diner
- Fixed an issue where Locke would arrive in two helicopters at the same time
- Big Oil
- Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
- Fixed a spelling error in the objectives on Day 2
- Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
- Adjusted a door collision on Day 2
- Fixed an issue where enemies could shoot the player through rocks on day 2
- Fixed a number of graphical issues on day 2
- Fixed a shadow that was in the wrong place on day 2
- Fixed an issue where the a wall would go through the floor on the second floor on day 2
- Fixed an issue where some broken light bulbs would still emit light on day 1
- Fixed a floating keycard on day 1
- Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
- Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
- Removed the flashbang that can spawn when entering the house on day 1
- Branch Bank
- Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
- Fixed so players can't throw bags behind the bookshelf in the copier room
- Fixed an issue where bags could get stuck on top of a vent
- Fixed an issue where there was a collision sticking out of the wall that the player could walk on
- Fixed a floating cup
- Fixed an issue with some voiceover lines for the thugs behind the bank
- Fixed an issue so that the SWATs no longer spawn before the first responders
- Fixed an issue where some Titan cameras where clipping with the walls
- Car Shop
- Fixed an issue where players would get stuck behind a door
- Fixed an issue with the players secondary weapon was floating in the air
- Fixed an issue with the player’s secondary weapon was floating in the air
- Added stealth icon to the list in Crime.net
- Removed invisible collision in the van at the end of the level
- Fixed an issue where the escape van could sometimes open its doors twice
- Fixed an issue in the Car Shop job regarding the objectives
- Fixed an issue in the Car Shop job where the player could get stuck
- Car Shop
- Moved escape zone it is not extending behind the van
- Added collisions to prevent players from throwing loot bags outside the level
- Fixed an issue where enemies could move through a shed door
- Fixed an issue where the players could get stuck behind some boxes
- Fixed an issue where the helicopter would only be visible for the first ingredients drop
- Fixed an issue where players could get a secured bag to count as two
- Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
- Fixed an issue where the Police chopper would remain for drop in clients throughout the heist
- Fixed an issue where the helicopter would only be visible the first time it drops of ingredients
- Fixed an issue where a broken light bulb would respawn when the cops cut the power
- Moved some Gage packs that were spawning inside trash bags
- Fixed a light source that would remain even after the light had been destroyed
- Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
- Fixed an issue that caused an additional caustic soda to spawn
- Moved a escape zone that was hovering in the air
- Fixed an issue where the supply drop could spawn an additional Caustic Soda
- Fixed an issue where the escape zone would hover in the air
- The Diamond
- Fixed an issue with lamps
- Added missing Loot-drop off waypoint on the van
- Fixed a part of the fence that did not collide with bags make them fall out of the level
- Removed two camera spawns that did not activate
- Added a collision above a door where bag could get stuck in an unreachable spot
- Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down
- Fixed an issue where guards could fall down through the ground where the players could not reach the pager
- The Diamond - Floating civilian on the middle floor
- Fixed an issue where all experience was awarded at the end of the heist
- Fixed an issue where the player AI would open/close a door whenever entering that room
- Fixed an issue where part of the sidewalk did not have a proper shadow
- Fixed an issue where a door was clipping with an air vent
- Fixed an issue where some cloth was clipping with a bus stop
- Fixed an issue where enemies would fall through the back staircase if they died on it
- Fixed an issue where the escape zones where floating a bit
- Fixed an issue with endless assaults on One Down
- Election Day
- Moved a Gage courier package that floats in the air on day 2
- Fixed an issue on day 2 that cause keycards to be used on open doors
- Moved a voting machine on day 2 so players can't interact with it through the wall
- Rotated tilted C4 interaction icons on Day 1
- Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
- Fixed an issue where players could see out of the level on day 1
- Fixed an issue where cops would kick and stand by a finished voting machine on day 2
- Fixed an issue where the team AI would sometimes stand inside of each other on day 2
- Fixed an issue where bags could get stuck on the roof on day 2
- Fixed an issue where the player could interact with one of the voting machines through a wall on day 2
- Fixed an issue where a building was missing collision on day 2
- Fixed an issue where the van doors would not open for drop-in clients on day 3
- Fixed an issue where a pole would clip through a food stand
- Fixed an issue where the ceiling would flicker inside the vault
- Escape: Park
- Fixed an issue where players could see through a wall
- Turned off the street lights during daytime
- Fixed an issue with stepping up on the sidewalk
- Escape: Cafe
- Fixed an issue with team AI can walking through the van in the beginning of the escape
- Fixed an issue where the player could get stuck behind a table
- Escape: Garage
- Fixed an issue with the AI not following you up the stairs if you used C4 on the door
- Escape: Street
- Fixed an issue with some snipers hovering in the air
- Fixed an issue where enemies could move through a wall
- Firestarter
- Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
- Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
- Removed an invisible wall in the first hanger to the right on day 1
- Removed a box that was clipping with a garbage dumpster on day 1
- Added collision to metal beams sticking out of hangar roof
- On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
- On day 2, fixed an issue where some guards could not be marked during stealth
- Fixed an issue where signs would not spawn correctly
- Fixed an issue where the escape and secure VO would not play correctly
- Fixed some overlapping textures
- Removed an invisible collision on one of the roofs
- Moved a camera of day 2 that could not be camera looped
- Removed misplaced C4 interaction on day 2
- Made floating stacks of paper not float anymore on day 2
- Fixed an issue with a floating phone on day 2
- Fixed an issue where the server would not appear in the van on day 2
- Fixed an issue where one camera on day 2 could not be looped
- Fixed an issue where the player could stand in the air
- Fixed an issue with some flickering on a roof in the beginning of day 1
- Firestarter - Removed some issues regarding light on the level
- Added preplanning to the heist
- Firestarter
- Moved a car that clipped with the ground
- Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
- Added the driver to the escape van
- Fixed an issue where the escape could not trigger
- Fixed an issue where the cops would get out of their cars without playing an animation
- Framing Frame
- Fixed a hole in the world by the stairs to the sewers on day 2
- Added functionality to re-spawn bags that wore thrown up on the train on day 2
- Removed a collision between the doors on day 1
- On day 3 moved a door to align better with the floor
- Added a collision to prevent bags from getting stuck
- Moved a computer on day 3 that floated in the air
- Moved some rocks and debris the was hovering in the air on day 2
- Added an icon for cutting the fence on day 3
- Fixed so that a Gage pack does not clip with the ground anymore on day 3
- Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3
- Fixed so that players can no longer get stuck behind the vault door on day 3
- Fixed an issue where cords were clipping with the wall
- Fixed an issue where the collision were not aligned with the wall on day 1
- Fixed an issue where the team AI could sometimes stand in each other on day 2.
- Fixed an issue with double ambushes on day 2
- Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes
- Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
- Framing Frame
- Fixed an issue where a part of the vault entrance roof was missing collision
- Moved a briefcase that was stuck in a table
- Fixed an issue where players would get stuck behind a plant
- Fixed an issue where player could only interact with the card readers twice
- Fixed an issue where the escape zone was floating in the air
- Fixed an issue with collision on the escape truck
- Fixed an issue with character VO was loud when in stealth
- Removed helicopter by the entrance to the bank
- Fixed a hole in the wall above the wall strip with golden edges
- Fixed an issue where a briefcase was clipping into a table
- Removed a wall near the escape
- Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off
- Fixed issues with items floating and having very low texture
- The computer will now have an outline
- Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
- Golden Grin Casino
- Fixed an issue that caused debris to get stuck in the air
- Added a missing debrief line to the heist summary screen
- Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
- Fixed an issue where a red outline would appear on the Sentry Gun asset
- Fixed an animation issue with the winch when using the Blimp Turbo asset
- Synched cut animation speed to correspond to drill time when BFD is upgraded
- Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
- Fixed some cameras that were facing walls
- Fixed an issue where doors opened by c4 by a host would appear as closed for clients
- Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
- Fixed an issue where cameras did not spawn on higher difficulties
- Adjusted AI movement and covers
- Added and adjusted light in some dark areas
- Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
- Removed highlight from the button that opens the vault in loud when the heist is still in stealth
- Fixed money bundles that clipped into the tables
- Removed misplaced sign
- Fixed an issue where the players could reach areas they were not intended to
- Fixed visual issue where objects would disappear
- Fixed an issue where the escape limo would be visible at the start of the level
- Fixed a visual issue by the balcony floor
- Fixed an issue with a Sentry Gun asset that would float mid air
- Fixed a graphical issue by the escape van
- Moved cabinet whose doors collided with each other
- Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
- Made a ceiling light indestructible
- Fixed so that the player can no longer pick up the water tanks after the BFD is done
- Fixed so that the cameras on Mayhem and One Down are Titan cameras
- Fixed some places where enemies would hover above the ground
- Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
- Slightly moved the security camera in the security room on the Golden Grin Casino Job
- Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed an issue where player could use the key-card on non-existent card-readers
- Hotline Miami
- Fixed an issue where the helicopter would appear in the parking lot
- Fixed an issue with Delayed Police Response asset being too long
- Fixed an issue with the police ignoring the physics of a wall
- Moved some cameras that was clipping with walls
- Moved some cameras that was clipping with walls
- Changed the bag limit on day 2 so players can secure all available bags
- Moved vent that clipped with curtains
- Fixed an issue of a door that did not appear on day 1
- Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
- Fixed so that enemies also take damage when you blow up the gas station on day 1
- Added money to the vault on day 2 on Mayhem and One Down
- Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
- Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
- Blocked players from looking into the gas station
- Fixed a graphical glitch on Bodhi's arm
- Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
- Added collision to a few planks in the apartment blockades
- Fixed a graphical issue with the SWAT van’s windows
- Jimmy will now use the correct mask when picked as an AI teammate
- Fixed a graphical issue that caused flickering on card readers
- Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
- Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
- Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
- Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
- Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
- Bile will no longer use a police helicopter
- Fixed an issue where bags would appear at an inactive secure zone
- Hoxton Breakout
- Fixed an issue where the Team AI could get stuck in the elevators
- Fixed an issue where players could walk through a part of the railing
- Fixed an issue with a bench
- Added a collision to prevent players getting stuck behind a door on day 2
- Added a collision to prevent players getting stuck in the back of the van on day 2
- Fixed an railing that was clipping with the wall on day 2
- Prevent the server from being picked up through the wall on day 2
- Removed flying monitor on day 2
- Moved two gage packets that was floating in the air on day 2
- Fixed issue where you could pick up the servers through walls
- Aligned collision on certain walls and pillars
- Moved a Gage packet that could spawn on the same location as a keycard
- Fixed so that converted cops does not stay on the street after you enter the garage on day 1
- Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down
- Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
- Removed yellow outline on one of the computers in server room on day 2
- Hoxton Revenge
- Fixed an issue where the Thermal Drill would not respawn when thrown into the river
- Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
- Added collisions around the river to prevent dead guards from falling down
- Fixed an issue where the front doors collision would remain if blown open by explosives
- Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
- Fixed so that the AI can get up on to the roof of the house
- Fixed a keycard that was clipping into a chair on the second floor
- Fixed an issue where the wrong voiceover is played if the FBI boss escapes
- Removed 2 shape charge interactions that did nothing
- Fixed an issue where the wrong voiceover is played when opening a window in stealth
- Fixed an issue where you could lockpick barricaded windows
- Fixed so that you cannot interact with the camera from the inside of the house
- Fixed the time for hacking the laptop on Mayhem and One Down
- Fixed enemy spawns when the helicopter comes in on Mayhem and One Down
- Jewelry Store
- Fixed a graphical issue with a background building
- Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
- Added a few missing bag collisions
- Removed unused collisions
- Fixed an issue where players could get stuck behind a window if opened from the inside
- Made glass shelves bulletproof to avoid floating objects
- Fixed an issue where a window could be lock picked even when the container was spawned outside the window
- Fixed flying antennas on to of the building where the escape van leaves if you go loud
- Fixed an issue where the player could see through a vent where the escape van leaves if you go loud
- Fixed an issue where you had 2 lockpick interaction markers on one of the windows
- Fixed several places where bags could get stuck
- Fixed holes in two of the buildings on the level
- Removed a plate with a cake that was floating in the air
- Removed a camera sign outside of the store
- Fixed an issue with some missing textures
- Removed a collision that did not spawn correctly
- Fixed an issue where players could climb the pipes in the alley
- Lab Rats
- Fixed an issue where players could throw bags where they could not be retrieved
- Fixed specific enemy spawns on Mayhem and One Down
- Fixed an issue with a clipping Gage pack
- AI will have easier to navigate
- AI will be able to walk behind the blue bucket
- Mallcrasher
- Fixed an issue with the animation of the police cars driving in when the alarm goes off
- Fixed overlapping roadway mark
- Fixed clipping issue in the garage
- Fixed an issue where the player would not be attacked in the hallway of the gym
- Fixed an issue where the sniper laser would clip through the roof
- Mallcrasher - Fixed an issue where you could fall out of the level
- Fixed a texture issue in one of the rooms on the Mallcrasher Job
- Meltdown
- Added collision to prevent player from entering a spawning room
- Fixed so that you can no longer get the longfellow completely stuck
- Added helicopter spawn on Mayhem and One Down
- Nightclub
- Removed floating deck of cards
- Fixed an issue where the player could stand in the air close to the disco ball
- Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it
- Fixed an issue where guards could spot the player in the basement through the floor
- Rats
- Added missing Loot drop-off waypoint on the helicopter
- Potential fix for a client crash on day 3
- Moved a Gage courier package that floats in the air on day 1
- Removed additional interaction point for boards on windows on day 1
- Moved misplaced part of a wall on day 2
- Fixed collision on a balcony on day 2
- Fixed an issue where you could not place deployables on the rug in the bathroom
- Fixed an issue where securing bags could cause a block in level progression
- Removed a plant that could cause the player to get stuck on Day 2
- Added a missing wall on a building on Day 2
- Fixed so that you can't plank the same window twice
- Removed cop cars that did not drive into the level but just popped in
- Fixed so that the helicopter no longer flies through the lumber mill
- Fixed an issue where the player could get stuck between the fence and the escape van
- Fixed an issue with bag value between day 2 and 3
- Players can no longer get loot stuck on the helicopter that comes in to pick it up
- Fixed an issue with a mobster that did nothing on day 3
- Santa’s Workshop
- Fixed a issue where lamps would keep glowing after being shot
- Fixed an issue where the players could get stuck behind the snow cannons
- Fixed an issue where a gate was not properly attached to the fence
- Fixed a visual issue with some debris
- Fixed a visual issue with a pile of trash that did not have a backside
- Fixed a visual issue with a window
- Fixed an issue where players could get stuck behind a snow blower
- Shadow Raid
- Fixed an issue where civilians could not be moved into the camera room
- Removed the option to select loud tactic
- Fixed an issue where the players could get stuck inside a collis;ion on the roof when the helicopter spawns
- Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
- Moved some floating objects
- Moved a box clipping with the container
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
- Fixed an issue where the player could get stuck behind boxes and fall through the level
- Fixed so that all fences har interactions on them
- Fixed an issue with clipping textures and missing art
- Fixed some issues where bags could get stuck in unreachable places
- Fixed an issue with a gap between the ceiling and floor
- Fixed an issue where player could grab coke through the wall on the second floor
- Fixed an issue with the boat clipping and the disappearing
- Fixed an issue where one of the two vans would not open
- Stopped AI teammates from walking around the level
- Removed the “Risk level” Asset
- Slaughterhouse
- The gas can will not be interactable through the container wall
- Moved an invisible wall near a truck that was misplaced
- Removed overlapping floor object that caused texture flickering
- Fixed an issue where players could get out of the level
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
- Fixed an issue where the wrong cops spawned as harassers
- Addes missing Dozer spawn on Mayhem and one Down
- Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist
- Fixed so that the metal door in the beginning no longer closes
- Fixed some flickering issues on the level
- Special units will no longer be able to enter the level through locked doors
- Moved a fire ladder to prevent clipping
- Added extra gas cans on higher difficulties
- The Bomb: Dockyard
- Fixed an issue where you could not place deployables on the ship
- Fixed an issue where a camera could see a drill outside of its field of view
- Fixed a gap in the ground
- Fixed a gap between a door and a wall
- Added a missing vent
- Fixed an issue where snipers would spawn inside each other
- AI can now kick open the doors to the security room so players can't hide in there
- Fixed an issue where players could get two different escapes active at the same time
- Fixed a hole in the ground
- Fixed an issue where the C4 bag could be shot into the water using explosives
- Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
- Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
- Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
- Fixed an issue where only the first pile of meth the player cooked was visible
- The Bomb: Forest
- Fixed an issue where the ambience audio was playing the wrong file
- Fixed an issue with the different pumps on the level would award different Xp
- Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
- Transport: Park
- Fixed an issue where players could get stuck behind a door
- Transport: Train Heist
- Made the level available to level 0 players
- Fixed an issue where guards could fall down a hole where the players could not reach the pager
- Converted cops will no longer open train doors
- Fixed a zip line that was clipping with the stand
- Fixed a zip line that was not attached properly
- Fixed an issue where the bike spawn point would appear even if the players spawned by the boat
- Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed
- Transport: Underpass
- Fixed a misplaced collision that made it possible to place deployables in the air
- Ukrainian Job
- Fixed an issue where guards could see through the boarded fence
- Fixed an issue where a smoke grenade would go off during stealth
- Added missing piece of a roof on a side building
- Fixed flickering light
- Adjusted a collision to a fire ladder that was lower than the ladder
- Removed camera from neighbour store on Death Wish and One Down
- Moved the busts on the self slightly
- Fixed an issue where a collision above the container was there even when the container was not
- Watchdogs
- Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
- Fixed an issue where loot bags could get stuck behind a bike
- Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
- Fixed an issue where the bag did not show in the loot truck
- Fixed a graphical glitch
- Replaced the initial cops with Zeal cops on One Down
- Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down
- White Xmas
- Moved a present the was clipping with the environment
- Fixed an issue where the player could get stuck under a tree
- Modified the collision for a pine tree to avoid players getting stuck
- Fixed an issue where the players could get stuck inside the train behind a pine tree
- Fixed an issue where enemies couldn’t navigate properly behind a container.
- Alesso Heist
Crimewave Edition 1.04
- Major
- Added new trophies
- Added more options to the aiming system
- Added trophies from the previous DLCs;
- Improved performance in all levels
- Fixed audio tracks to be locked if the related DLC is missing
- Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet)
- Fixed memory leaks
- Fixed crashes
- Known Issues
- Gravity does not seem to affect a few cars in the Biker Heist DLC.
- The safehouse is not directly accessible through the tutorial prompt, the first time the game is launched. As a workaround the safehouse can always be accessed via the main menu.
- General
- Added missing translations
- Fixed some translations of existing trophies(German, Italian)
- Made High Value Target work with sensor mines
- Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
- Gadgets will now remain activated when switching between weapons
- Increased the performance of all heists by optimizing the textures of all in-game characters
- Fixed an issue with the animations for AMR-16 and AK Rifle
- Fixed some animation timers with the melee weapons
- A player using the bipod now fires in the correct direction for other players
- Fixed a bug where enemies could shoot you through the SWAT van
- Fixed an issue with damage being multiplied on the SWAT van
- Reduced the cost of applying in-game weapon mods by 75%
- Fixed an issue where vehicles could collide with Sentry Guns
- Fixed an issue where some enemies would only shoot at players that were looking towards them
- Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
- Fixed an issue for ammo bags staying on the level even though they were empty
- Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
- The Theia sight can now mark cameras
- Fixed an issue with the spread of the Raven shotgun
- Fixed an issue where repelling SWATs did not play a sound
- Fixed an issue where AI teammate callouts were not heard by clients
- Fixed an issue where players sometimes couldn't interact with equipment and assets
- Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
- Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
- Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
- Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
- Added Bain voice lines to the end screen when failing a heist
- Fixed an issue that caused enemies to be able to taze players while parachuting
- Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
- Fixed an alignment issue with the sights for the Baby Deagle Pistol
- Fixed an alignment issue with the sights for the Lion's Roar Rifle
- Fixed an alignment issue on some sights for the M308 Rifle
- Fixed an issue where the wrong sight would appear in third person on the Heather SMG
- Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
- Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
- Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
- Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
- Fixed an issue where guards sometimes didn’t spot broken cameras
- Increased the distance for hearing third person footsteps from 1m to 20m
- The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
- Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder;
- Added a smoke effect when a deployable sentry gun breaks
- Fixed an issue where the stock of the Heather SMG could be visible through walls
- Dragon’s Breath Round fire effect will now trigger 100% of the time
- Increased the damage from Shield enemies on medium range
- Bulldozers are now 60% less affected by critical damage and weakpoint hits
- Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
- Fixed issue where team AI would focus on enemies instead of reviving downed players
- Fixed a few instances where heisters had missing VO
- Added a 20% chance of getting a cable tie when picking up an ammo box
- Bulldozers can now be damaged with all melee weapons
- AI should now spawn on the player that initiated the trade
- Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
- Ballistic Vest dodge penalty reduced from -30 to -10
- Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
- Heavy Ballistic Vest dodge penalty reduced from -35 to -15
- Flack Jacket dodge penalty reduced from -40 to -20
- Combined Tactical Vest dodge penalty reduced from -45 to -25
- The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10% to 5%
- Reduced the blast radius of grenades and dynamites from 10m to 5m
- Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
- Grenades and Dynamite damage increased from 300 to 400
- Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
- Trip Mines placed by clients will not damage the Team AI
- Fixed an issue where throwing a Molotov could play a Grenade sound
- The Sentry Guns will now have a red outline when out of ammo but not destroyed
- Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
- Sentry guns can now properly eject empty casings
- Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
- Fixed the reload animation for Compact-5 Straight Magazine modification
- Added the Beak Suppressor for the Platypus 70 Sniper Rifle
- Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
- Added a button to unequip the equipment
- Sentry guns will now display how much ammo is left on the interaction prompt
- Tweaked the look of John Wick's suit
- Tweaked the look and fixed a small graphical issue with Jiro's suit
- Fixed an issue with the reset skill build feature where the skills was not correctly refunded
- Fixed an issue where ECM jammers placed by clients did not apply skill upgrades
- Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
- Fixed an issue where car windows couldn’t be broken from both sides
- Changed description for ECM Jammer to reflect the correct duration time
- Fixed an issue where bags could not be interacted with when a painting had fallen over them
- Fixed an issue with the outline on traded converted enemies
- Players can now use First Aid Kits and Doctor Bags when at full health
- Added collision to cop cars to prevent player to accidentally get inside of them
- Fixed an issue where cop’s guns would not spawn correctly
- Fixed an issue where enemies would not take any explosive damage if standing inside of each other
- Fixed an issue where the team AI would remain in stealth state when going loud too quickly
- Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
- Fixed an issue with detection while carrying bags
- Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
- Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
- Increased bullet hit sound max distance from 20m to 40m
- Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
- Improved the weapon sound balance
- Microphone Stand will now be properly aligned when charging
- Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
- The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
- Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
- Fixed an issue where the ammo bag would not refill the proper amount of ammo
- Fixed an issue where the downed timer would not pause when getting helped up by a team AI
- Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
- Fixed an issue where the reloading animation was not canceled correctly when jumping
- Ilija the sniper will no longer shoot converted enemies
- Fixed two magazines that was clipping with the AK5
- Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
- Fixed the reload animation of the Queen's Wrath
- Rotated the Bowie Knife so preview and icon looks the same
- Fixed the reload animation of the for the Broomstick Pistol
- Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
- Fixed an issue where the Green FBI Swats didn’t have the intended health
- Cops and security guards will now have the same total health across all levels
- Fixed an issue where second akimbo would sometimes fire itself
- Tweaked AI to faster reach the player and be more aggressive towards the player
- Added new sounds for mag drop on snow, gravel and water materials
- Fixed an issue where the cost for assets on a level would not scale with difficulties
- Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
- Player armor stats will now show the stamina per armor as the base value instead of as a skill value
- Fixed an issue where throwable weapons did not trigger the Grinder effect
- Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
- Team AI will prioritize shields less than enemies they can actually shoot
- Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player
- The player is now able to dominate guards while playing in stealth
- Fixed an issue where clients would always kill civilians with one melee hit
- Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon
- Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed
- Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
- Levels
- Alesso Heist
- Fixed a small graphical issue near the stairs to the upper floor
- Fixed an issue where bags could be thrown through a gate in the basement
- Fixed an issue where the cutters could be duplicated
- Added collison on a door that prevents police from shooting and walking through it
- Fixed an issue where the team AI would get stuck behind the snack bar
- Removed a Bain Voice line that played at the wrong time
- Fixed an issue where players could get stuck behind a ladder
- Fixed an issue where players could get stuck behind a door
- Fixed an issue where some cops did not spawn correctly
- Removed additional shape charge points that had no function
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
- Fixed an issue where you could not progress if you were detected during the escape in stealth
- Fixed issues with the navigation in the beginning of the level
- Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking
- Art Gallery
- Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery
- Fixed a sign that was not connected to the wall
- Fixed an issue where you could get paintings stuck under cars
- Aftershock
- Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
- Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
- Removed interaction on a fence that could be cut open for no purpose
- Added collision on a concrete wall
- Fixed issue where the saw would block bullets
- Fixed an issue that caused the enemies to be clip with the SWAT van
- Moved a trailer that clipped with the ground
- Moved some objects that clipped with the ground
- Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
- Increased the amount of C4 needed to break the wall between the bridge and the construction yard
- Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
- Fixed an issue where you could place equipment inside the wall
- Fixed an issue with the cop cars on the level
- Fixed an issue where it looked like the player AI was hovering above the train wagon.
- Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point
- Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
- Big Bank
- Speeded up the spawn of Captain Winters after he has been announced
- Made a flower pot slightly heavier to prevent it from hovering above the ground
- Breaking the glass on the roof now triggers the alarm
- Moved some objects that hovered in the air
- Fixed a pillar that was missing collision
- Removed unnecessary collision in the vault
- Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
- Fixed invisible ledges in the upstairs offices
- Fixed an issue where the cops would keep interacting with the time lock even after it was done
- Fixed an issue where bags could get stuck under the bus after it breaks through the wall
- Fixed an issue where some outlines would be visible from the start of the heist
- Fixed an issue where team VO would talk over Bain
- Beneath the Mountain
- Fixed an issue where loot bags could get stuck under the helicopter
- Fixed an issue where players could fall through the world when opening the door to the compound
- Fixed an issue where the players could get stuck behind a concrete block outside of the control room
- Added a collision to block the player from being able to leave the level
- Added a collision to block the player from being able to see outside of the level
- Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
- Fixed an issue where converted cops could be left behind the airlock
- Fixed an issue where players could see through the level from inside a wall in the starting area
- Fixed flying rock
- Fixed an issue where bags could get stuck after you have cleared the bunker part
- Added Dozer spawns on Mayhem and One Down
- Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch
- Birth of Sky
- Fixed a missing collision on the roof of the Car Shop after the windows break
- Moved the chairs in the car shop so players can't get stuck
- Fixed a material on objects that were missing textures
- Made slight change to the texture on the rings
- Fixed a graphical issue with the Jukebox
- Added the Bulldozer to the the plane on Mayhem and One Down
- Fixed misaligned wall between the diner and the car dealership
- Fixed a wall behind the car shop that ended too soon so that players could see through the world
- Fixed an issue with a flying money bundle
- Converted cops will no longer stay on the plane
- Fixed an issue where a corpse could get stuck in the air at the back of the plane
- Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level
- Fixed an issue where you could not open doors in the plane if you were standing too close to them
- Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape
- Added an extra Thermal paste case at the end of the level
- Fixed an issue where the player would be safe from enemies down in the sewers
- Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
- Fixed an issue where players could get stuck between seats in the diner
- Fixed an issue where Locke would arrive in two helicopters at the same time
- Big Oil
- Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
- Fixed a spelling error in the objectives on Day 2
- Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
- Adjusted a door collision on Day 2
- Fixed an issue where enemies could shoot the player through rocks on day 2
- Fixed a number of graphical issues on day 2
- Fixed a shadow that was in the wrong place on day 2
- Fixed an issue where the a wall would go through the floor on the second floor on day 2
- Fixed an issue where some broken light bulbs would still emit light on day 1
- Fixed a floating keycard on day 1
- Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
- Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
- Removed the flashbang that can spawn when entering the house on day 1
- Branch Bank
- Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
- Fixed so players can't throw bags behind the bookshelf in the copier room
- Fixed an issue where bags could get stuck on top of a vent
- Fixed an issue where there was a collision sticking out of the wall that the player could walk on
- Fixed a floating cup
- Fixed an issue with some voiceover lines for the thugs behind the bank
- Fixed an issue so that the SWATs no longer spawn before the first responders
- Fixed an issue where some Titan cameras where clipping with the walls
- Car Shop
- Fixed an issue where players would get stuck behind a door
- Fixed an issue with the players secondary weapon was floating in the air
- Fixed an issue with the player’s secondary weapon was floating in the air
- Added stealth icon to the list in Crime.net
- Removed invisible collision in the van at the end of the level
- Fixed an issue where the escape van could sometimes open its doors twice
- Fixed an issue in the Car Shop job regarding the objectives
- Fixed an issue in the Car Shop job where the player could get stuck
- Car Shop
- Moved escape zone it is not extending behind the van
- Added collisions to prevent players from throwing loot bags outside the level
- Fixed an issue where enemies could move through a shed door
- Fixed an issue where the players could get stuck behind some boxes
- Fixed an issue where the helicopter would only be visible for the first ingredients drop
- Fixed an issue where players could get a secured bag to count as two
- Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
- Fixed an issue where the Police chopper would remain for drop in clients throughout the heist
- Fixed an issue where the helicopter would only be visible the first time it drops of ingredients
- Fixed an issue where a broken light bulb would respawn when the cops cut the power
- Moved some Gage packs that were spawning inside trash bags
- Fixed a light source that would remain even after the light had been destroyed
- Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
- Fixed an issue that caused an additional caustic soda to spawn
- Moved a escape zone that was hovering in the air
- Fixed an issue where the supply drop could spawn an additional Caustic Soda
- Fixed an issue where the escape zone would hover in the air
- The Diamond
- Fixed an issue with lamps
- Added missing Loot-drop off waypoint on the van
- Fixed a part of the fence that did not collide with bags make them fall out of the level
- Removed two camera spawns that did not activate
- Added a collision above a door where bag could get stuck in an unreachable spot
- Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down
- Fixed an issue where guards could fall down through the ground where the players could not reach the pager
- The Diamond - Floating civilian on the middle floor
- Fixed an issue where all experience was awarded at the end of the heist
- Fixed an issue where the player AI would open/close a door whenever entering that room
- Fixed an issue where part of the sidewalk did not have a proper shadow
- Fixed an issue where a door was clipping with an air vent
- Fixed an issue where some cloth was clipping with a bus stop
- Fixed an issue where enemies would fall through the back staircase if they died on it
- Fixed an issue where the escape zones where floating a bit
- Fixed an issue with endless assaults on One Down
- Election Day
- Moved a Gage courier package that floats in the air on day 2
- Fixed an issue on day 2 that cause keycards to be used on open doors
- Moved a voting machine on day 2 so players can't interact with it through the wall
- Rotated tilted C4 interaction icons on Day 1
- Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
- Fixed an issue where players could see out of the level on day 1
- Fixed an issue where cops would kick and stand by a finished voting machine on day 2
- Fixed an issue where the team AI would sometimes stand inside of each other on day 2
- Fixed an issue where bags could get stuck on the roof on day 2
- Fixed an issue where the player could interact with one of the voting machines through a wall on day 2
- Fixed an issue where a building was missing collision on day 2
- Fixed an issue where the van doors would not open for drop-in clients on day 3
- Fixed an issue where a pole would clip through a food stand
- Fixed an issue where the ceiling would flicker inside the vault
- Escape: Park
- Fixed an issue where players could see through a wall
- Turned off the street lights during daytime
- Fixed an issue with stepping up on the sidewalk
- Escape: Cafe
- Fixed an issue with team AI can walking through the van in the beginning of the escape
- Fixed an issue where the player could get stuck behind a table
- Escape: Garage
- Fixed an issue with the AI not following you up the stairs if you used C4 on the door
- Escape: Street
- Fixed an issue with some snipers hovering in the air
- Fixed an issue where enemies could move through a wall
- Firestarter
- Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
- Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
- Removed an invisible wall in the first hanger to the right on day 1
- Removed a box that was clipping with a garbage dumpster on day 1
- Added collision to metal beams sticking out of hangar roof
- On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
- On day 2, fixed an issue where some guards could not be marked during stealth
- Fixed an issue where signs would not spawn correctly
- Fixed an issue where the escape and secure VO would not play correctly
- Fixed some overlapping textures
- Removed an invisible collision on one of the roofs
- Moved a camera of day 2 that could not be camera looped
- Removed misplaced C4 interaction on day 2
- Made floating stacks of paper not float anymore on day 2
- Fixed an issue with a floating phone on day 2
- Fixed an issue where the server would not appear in the van on day 2
- Fixed an issue where one camera on day 2 could not be looped
- Fixed an issue where the player could stand in the air
- Fixed an issue with some flickering on a roof in the beginning of day 1
- Firestarter - Removed some issues regarding light on the level
- Added preplanning to the heist
- Firestarter
- Moved a car that clipped with the ground
- Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
- Added the driver to the escape van
- Fixed an issue where the escape could not trigger
- Fixed an issue where the cops would get out of their cars without playing an animation
- Framing Frame
- Fixed a hole in the world by the stairs to the sewers on day 2
- Added functionality to re-spawn bags that wore thrown up on the train on day 2
- Removed a collision between the doors on day 1
- On day 3 moved a door to align better with the floor
- Added a collision to prevent bags from getting stuck
- Moved a computer on day 3 that floated in the air
- Moved some rocks and debris the was hovering in the air on day 2
- Added an icon for cutting the fence on day 3
- Fixed so that a Gage pack does not clip with the ground anymore on day 3
- Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3
- Fixed so that players can no longer get stuck behind the vault door on day 3
- Fixed an issue where cords were clipping with the wall
- Fixed an issue where the collision were not aligned with the wall on day 1
- Fixed an issue where the team AI could sometimes stand in each other on day 2.
- Fixed an issue with double ambushes on day 2
- Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes
- Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
- Framing Frame
- Fixed an issue where a part of the vault entrance roof was missing collision
- Moved a briefcase that was stuck in a table
- Fixed an issue where players would get stuck behind a plant
- Fixed an issue where player could only interact with the card readers twice
- Fixed an issue where the escape zone was floating in the air
- Fixed an issue with collision on the escape truck
- Fixed an issue with character VO was loud when in stealth
- Removed helicopter by the entrance to the bank
- Fixed a hole in the wall above the wall strip with golden edges
- Fixed an issue where a briefcase was clipping into a table
- Removed a wall near the escape
- Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off
- Fixed issues with items floating and having very low texture
- The computer will now have an outline
- Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
- Golden Grin Casino
- Fixed an issue that caused debris to get stuck in the air
- Added a missing debrief line to the heist summary screen
- Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
- Fixed an issue where a red outline would appear on the Sentry Gun asset
- Fixed an animation issue with the winch when using the Blimp Turbo asset
- Synched cut animation speed to correspond to drill time when BFD is upgraded
- Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
- Fixed some cameras that were facing walls
- Fixed an issue where doors opened by c4 by a host would appear as closed for clients
- Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
- Fixed an issue where cameras did not spawn on higher difficulties
- Adjusted AI movement and covers
- Added and adjusted light in some dark areas
- Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
- Removed highlight from the button that opens the vault in loud when the heist is still in stealth
- Fixed money bundles that clipped into the tables
- Removed misplaced sign
- Fixed an issue where the players could reach areas they were not intended to
- Fixed visual issue where objects would disappear
- Fixed an issue where the escape limo would be visible at the start of the level
- Fixed a visual issue by the balcony floor
- Fixed an issue with a Sentry Gun asset that would float mid air
- Fixed a graphical issue by the escape van
- Moved cabinet whose doors collided with each other
- Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
- Made a ceiling light indestructible
- Fixed so that the player can no longer pick up the water tanks after the BFD is done
- Fixed so that the cameras on Mayhem and One Down are Titan cameras
- Fixed some places where enemies would hover above the ground
- Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
- Slightly moved the security camera in the security room on the Golden Grin Casino Job
- Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed an issue where player could use the key-card on non-existent card-readers
- Hotline Miami
- Fixed an issue where the helicopter would appear in the parking lot
- Fixed an issue with Delayed Police Response asset being too long
- Fixed an issue with the police ignoring the physics of a wall
- Moved some cameras that was clipping with walls
- Moved some cameras that was clipping with walls
- Changed the bag limit on day 2 so players can secure all available bags
- Moved vent that clipped with curtains
- Fixed an issue of a door that did not appear on day 1
- Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
- Fixed so that enemies also take damage when you blow up the gas station on day 1
- Added money to the vault on day 2 on Mayhem and One Down
- Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
- Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
- Blocked players from looking into the gas station
- Fixed a graphical glitch on Bodhi's arm
- Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
- Added collision to a few planks in the apartment blockades
- Fixed a graphical issue with the SWAT van’s windows
- Jimmy will now use the correct mask when picked as an AI teammate
- Fixed a graphical issue that caused flickering on card readers
- Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
- Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
- Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
- Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
- Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
- Bile will no longer use a police helicopter
- Fixed an issue where bags would appear at an inactive secure zone
- Hoxton Breakout
- Fixed an issue where the Team AI could get stuck in the elevators
- Fixed an issue where players could walk through a part of the railing
- Fixed an issue with a bench
- Added a collision to prevent players getting stuck behind a door on day 2
- Added a collision to prevent players getting stuck in the back of the van on day 2
- Fixed an railing that was clipping with the wall on day 2
- Prevent the server from being picked up through the wall on day 2
- Removed flying monitor on day 2
- Moved two gage packets that was floating in the air on day 2
- Fixed issue where you could pick up the servers through walls
- Aligned collision on certain walls and pillars
- Moved a Gage packet that could spawn on the same location as a keycard
- Fixed so that converted cops does not stay on the street after you enter the garage on day 1
- Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down
- Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
- Removed yellow outline on one of the computers in server room on day 2
- Hoxton Revenge
- Fixed an issue where the Thermal Drill would not respawn when thrown into the river
- Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
- Added collisions around the river to prevent dead guards from falling down
- Fixed an issue where the front doors collision would remain if blown open by explosives
- Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
- Fixed so that the AI can get up on to the roof of the house
- Fixed a keycard that was clipping into a chair on the second floor
- Fixed an issue where the wrong voiceover is played if the FBI boss escapes
- Removed 2 shape charge interactions that did nothing
- Fixed an issue where the wrong voiceover is played when opening a window in stealth
- Fixed an issue where you could lockpick barricaded windows
- Fixed so that you cannot interact with the camera from the inside of the house
- Fixed the time for hacking the laptop on Mayhem and One Down
- Fixed enemy spawns when the helicopter comes in on Mayhem and One Down
- Jewelry Store
- Fixed a graphical issue with a background building
- Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
- Added a few missing bag collisions
- Removed unused collisions
- Fixed an issue where players could get stuck behind a window if opened from the inside
- Made glass shelves bulletproof to avoid floating objects
- Fixed an issue where a window could be lock picked even when the container was spawned outside the window
- Fixed flying antennas on to of the building where the escape van leaves if you go loud
- Fixed an issue where the player could see through a vent where the escape van leaves if you go loud
- Fixed an issue where you had 2 lockpick interaction markers on one of the windows
- Fixed several places where bags could get stuck
- Fixed holes in two of the buildings on the level
- Removed a plate with a cake that was floating in the air
- Removed a camera sign outside of the store
- Fixed an issue with some missing textures
- Removed a collision that did not spawn correctly
- Fixed an issue where players could climb the pipes in the alley
- Lab Rats
- Fixed an issue where players could throw bags where they could not be retrieved
- Fixed specific enemy spawns on Mayhem and One Down
- Fixed an issue with a clipping Gage pack
- AI will have easier to navigate
- AI will be able to walk behind the blue bucket
- Mallcrasher
- Fixed an issue with the animation of the police cars driving in when the alarm goes off
- Fixed overlapping roadway mark
- Fixed clipping issue in the garage
- Fixed an issue where the player would not be attacked in the hallway of the gym
- Fixed an issue where the sniper laser would clip through the roof
- Mallcrasher - Fixed an issue where you could fall out of the level
- Fixed a texture issue in one of the rooms on the Mallcrasher Job
- Meltdown
- Added collision to prevent player from entering a spawning room
- Fixed so that you can no longer get the longfellow completely stuck
- Added helicopter spawn on Mayhem and One Down
- Nightclub
- Removed floating deck of cards
- Fixed an issue where the player could stand in the air close to the disco ball
- Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it
- Fixed an issue where guards could spot the player in the basement through the floor
- Rats
- Added missing Loot drop-off waypoint on the helicopter
- Potential fix for a client crash on day 3
- Moved a Gage courier package that floats in the air on day 1
- Removed additional interaction point for boards on windows on day 1
- Moved misplaced part of a wall on day 2
- Fixed collision on a balcony on day 2
- Fixed an issue where you could not place deployables on the rug in the bathroom
- Fixed an issue where securing bags could cause a block in level progression
- Removed a plant that could cause the player to get stuck on Day 2
- Added a missing wall on a building on Day 2
- Fixed so that you can't plank the same window twice
- Removed cop cars that did not drive into the level but just popped in
- Fixed so that the helicopter no longer flies through the lumber mill
- Fixed an issue where the player could get stuck between the fence and the escape van
- Fixed an issue with bag value between day 2 and 3
- Players can no longer get loot stuck on the helicopter that comes in to pick it up
- Fixed an issue with a mobster that did nothing on day 3
- Santa’s Workshop
- Fixed a issue where lamps would keep glowing after being shot
- Fixed an issue where the players could get stuck behind the snow cannons
- Fixed an issue where a gate was not properly attached to the fence
- Fixed a visual issue with some debris
- Fixed a visual issue with a pile of trash that did not have a backside
- Fixed a visual issue with a window
- Fixed an issue where players could get stuck behind a snow blower
- Shadow Raid
- Fixed an issue where civilians could not be moved into the camera room
- Removed the option to select loud tactic
- Fixed an issue where the players could get stuck inside a collis;ion on the roof when the helicopter spawns
- Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
- Moved some floating objects
- Moved a box clipping with the container
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
- Fixed an issue where the player could get stuck behind boxes and fall through the level
- Fixed so that all fences har interactions on them
- Fixed an issue with clipping textures and missing art
- Fixed some issues where bags could get stuck in unreachable places
- Fixed an issue with a gap between the ceiling and floor
- Fixed an issue where player could grab coke through the wall on the second floor
- Fixed an issue with the boat clipping and the disappearing
- Fixed an issue where one of the two vans would not open
- Stopped AI teammates from walking around the level
- Removed the “Risk level” Asset
- Slaughterhouse
- The gas can will not be interactable through the container wall
- Moved an invisible wall near a truck that was misplaced
- Removed overlapping floor object that caused texture flickering
- Fixed an issue where players could get out of the level
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
- Fixed an issue where the wrong cops spawned as harassers
- Addes missing Dozer spawn on Mayhem and one Down
- Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist
- Fixed so that the metal door in the beginning no longer closes
- Fixed some flickering issues on the level
- Special units will no longer be able to enter the level through locked doors
- Moved a fire ladder to prevent clipping
- Added extra gas cans on higher difficulties
- The Bomb: Dockyard
- Fixed an issue where you could not place deployables on the ship
- Fixed an issue where a camera could see a drill outside of its field of view
- Fixed a gap in the ground
- Fixed a gap between a door and a wall
- Added a missing vent
- Fixed an issue where snipers would spawn inside each other
- AI can now kick open the doors to the security room so players can't hide in there
- Fixed an issue where players could get two different escapes active at the same time
- Fixed a hole in the ground
- Fixed an issue where the C4 bag could be shot into the water using explosives
- Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
- Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
- Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
- Fixed an issue where only the first pile of meth the player cooked was visible
- The Bomb: Forest
- Fixed an issue where the ambience audio was playing the wrong file
- Fixed an issue with the different pumps on the level would award different Xp
- Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
- Transport: Park
- Fixed an issue where players could get stuck behind a door
- Transport: Train Heist
- Made the level available to level 0 players
- Fixed an issue where guards could fall down a hole where the players could not reach the pager
- Converted cops will no longer open train doors
- Fixed a zip line that was clipping with the stand
- Fixed a zip line that was not attached properly
- Fixed an issue where the bike spawn point would appear even if the players spawned by the boat
- Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed
- Transport: Underpass
- Fixed a misplaced collision that made it possible to place deployables in the air
- Ukrainian Job
- Fixed an issue where guards could see through the boarded fence
- Fixed an issue where a smoke grenade would go off during stealth
- Added missing piece of a roof on a side building
- Fixed flickering light
- Adjusted a collision to a fire ladder that was lower than the ladder
- Removed camera from neighbour store on Death Wish and One Down
- Moved the busts on the self slightly
- Fixed an issue where a collision above the container was there even when the container was not
- Watchdogs
- Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
- Fixed an issue where loot bags could get stuck behind a bike
- Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
- Fixed an issue where the bag did not show in the loot truck
- Fixed a graphical glitch
- Replaced the initial cops with Zeal cops on One Down
- Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down
- White Xmas
- Moved a present the was clipping with the environment
- Fixed an issue where the player could get stuck under a tree
- Modified the collision for a pine tree to avoid players getting stuck
- Fixed an issue where the players could get stuck inside the train behind a pine tree
- Fixed an issue where enemies couldn’t navigate properly behind a container.
- Alesso Heist