December 9 2011 - 6:00 pm

Patch 3 Changelog

+ + + + +
  • Added in-game drop-in ability
  • Added the “Find Xmas present” achievement
  • Heavily improved fighting and acting by team AI and enemies including the following features/fixes:
  • New events and enemy tactics on all levels
  • Team and enemies now pick better cover and firing positions, and use more intelligent firing lanes for suppression and sniping
  • Enemies now master additional acrobatic moves (such as dashes and slides) and they can fire at you while doing them!
  • More cover moves for team AI and enemies
  • Enemy AI move in tighter formations and coordinate better
  • Team AI now keeps up with human players much better
  • Smoother turn and aim on team AI, and reduced animation glitches on movements
  • Better looking weapon recoils on team and enemies
  • AI teammates now pick weapons that better suit the current combat situation
  • AI tweaked to make combat more mid-ranged and not run-in gun battles
  • Team AI no longer has “ants in the pants” (they don’t move around so much) when there are no enemies around
  • Added advanced GFX settings menu, containing the following options:
  • Texture resolution setting (“very low” to “high”)
  • Texture filtering “off” and up to x16
  • V-synch on/off
  • AA on/off
  • Light streaks on/off
  • Animation level-of-detail setting for better performance
  • More suitable default resolutions to fit laptops etc.
  • AlienwareFX on/off (for Alienware computers)
  • Added eight color grade filters (inspired by a range of heist and action movies)
  • Added four new masks
  • Improved network code

Minor features/fixes:

  • Slaughterhouse and Diamond Heist are now available in the Normal difficulty setting
  • Single Player has improved scenario and difficulty balancing
  • Added more money bundles to First World Bank
  • The legendary über killer sniper removed from Heat Street
  • Teammate “mugshot” icons (lower left corner of the screen) now flash to indicate who is talking over VOIP
  • You can now see the cash value of the “near completion challenges” in the TAB menu
  • Fix to better hear team AI voices
  • Fixes for random crashes
  • Fixed the drill that kept resetting to full time for some people
  • Fixes for fake lobby appearing
  • Changed [Enter] to $Continue; to fix binding of enter to block the final stats screen.
  • More camera impacts on explosions
  • All weapons now have alert ranges, unique for each weapon
  • Chains is no longer replaced by Wolf on rare trade occasions
  • Bain will now correctly call the equipment “saws” (not “drills”) in Panic Room
  • Some sounds (e.g. SWAT rappel sounds) no longer get stuck in a loop
  • All sounds are now connected to the sound sliders in the audio options menu
  • Added huge tooth brush to Panic Room

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