PAYDAY 3: Update 1.4.2 Changelog – UI Revamp & Year One Edition
UI Revamp
We have completely revamped the Menu UI across the game for a fresher, more intuitive feel.
The UI Update includes the following changes, with more to come in the future:
- Main Menu Revamp - Fresher and more intuitive
- Upgraded Party System - Invite friends and then create/join a Lobby together
- Revamped Heists Results Screen
- Updated Widgets on the main menu - see the Mask of the Week, Challenges and Latest News at a glance
Server Browser
You can now browse a list of available lobbies for you to join, and you can filter the results to see only certain heists, difficulties, or whether the host intends to Stealth the heist, or Go Loud.
You can also create a lobby from this screen by selecting your chosen heist, difficulty, and method of execution (Stealth/Loud) and other players can join you.
Please Note: The Server Browser doesn't allow you to join/host heists you do not own. However, a friend who owns a heist can create a lobby and invite you to join them via the Social Menu.
Year 1 Edition
The Definitive Heisting Experience
The PAYDAY 3 Year One Edition is a brand new bundle containing all of the paid and free content released during the first year of PAYDAY 3, including:
- PAYDAY 3 Base Game
- 4 DLC Expansions - Each including a Heist, Weapon Pack and Tailor Pack
- 5 Compensation Packs - Multiple Cosmetics and Weapons
- Additional Bonus Content - Multiple Cosmetics
Owners of the Gold/Collector's Edition will automatically be upgraded to the Year One Edition, and Base Game owners can upgrade via purchasing the Year One Pass.
Right now, both are discounted on Xbox and Steam!
New Players: Buy PAYDAY 3 Year One Edition
Existing Players: Upgrade to the Year One Pass
Additional Updates
Other additions and improvements in this update include:
- Host Kick (Lobby Leader can remove other players from the heist)
- Cross-Platform VOIP (In-game Voice Chat)
- Text Chat on PS5 and Xbox
- New Halloween Mask
- 2 New Masks of the Week
- New Animations for the Compact 7
- New Inspect Animations
Twitch Drops
A brand new set of Drops are available, and you can earn them by watching PAYDAY 3 Streams on Twitch!
Tune into your favorite streamers as they play PAYDAY 3 and unlock cosmetic drops for yourself, or let your viewers earn drops as you heist!
Known Issues
- Players might remain connected to a Lobby's VoIP channel, after completing a heist and leaving the lobby.
- Friend's Lobbies that are set to 'Friends Only' do not show up in the Server Browser. They can still be joined via the Social Menu.
- The minigun spin-up sound is currently audible to all players on the heist, regardless of their proximity to the minigun being used.
Features
- Fixed so Xbox & Windows Store users get their DLCs content revoked when uninstalling DLC.
UI
- Enabled the party leader to restart the game. Games where the host left will still make use of a vote.
- The cost for buying C-stacks in the vendors should now update properly.
- Fixed so recoil build up beyond 100 shots fired continues to build up on weapons such as the Arges Overkill weapon and the LMG.
- Fixed an issue where 'mask of the week' mask slots became unusable when destroying the mask. The slot is now also removed if such a mask is destroyed.
Audio
- Additional car engine sounds have been added.
Art
- Updated how weapons handle texture quality, prioritizing higher resolutions to prevent compressed low-res textures from showing at random.
- Enemy visors and shields glass now have transparency.
- Fixed so the 'Heavy Hitter' has the correct description.
Gameplay
- Fixed an issue causing enemies to become invisible.
- Fixed an issue where aiming would not work after respawning, if the player died while the communication wheel was being displayed.
- When using the Arges Overkill weapon, player movement speed now varies depending on the following scenarios: walking, walking with barrels spinning, walking while shooting.
- Fix an issue where players could mass spam pings on objects which would lead to lag for all players in the heist.
- Fixed an issue where it was possible to give bags more velocity than intended by shooting at them, making it possible to move bags out of bounds.
- Fixed a typo in the Tribune's damage falloff stats.
- OLD:
- >5m - 26 dmg
- 5-30m - 17.1 dmg
- NEW:
- >5m - 26 dmg
- 5-15m - 23 dmg
- 15-30m - 17.1 dmg
- OLD:
- Fixed an issue where players could break the enemy elevator spawn points with the 'Menacing' Skill.
Technical Changes
- Fixed an issue where leaving the game running on the login screen for an extended period of time caused an 'Nebula Account - Linking token not found, please try again' error upon next login
- Fixed a crash that occurred when booting the game while the game window was minimized
- Fixed a crash that could happen when Dozer armor parts were destroyed
- Updated the physics values on dropped SWAT shields to make them bounce around less
- Fixed a game crash that could happen if Mamba grenades were spammed
- Fixed an issue where Xbox players couldn't join sessions from a suspended game state
- Fixed players being able to join an invite only game session through another player via the in-game social menu
- A warning notification is now displayed when joining a session containing a blocked user, or when a blocked user joins the current session
- Fixed an issue where the 'Skip Intro' feature was sometimes remembering the player's previous skip intro choice, if the same heist was restarted multiple times in a row, even if the option to remember the player's choice was disabled in settings.
- Flash and Shock grenades now also count toward the "stun 20 enemies" daily challenge
- Fixed an issue where parties could sometimes not complete ongoing heists due to other party members abruptly leaving the game from other crashes, because the crashed player tried to rejoin the same ongoing heist
- Fixed an issue where the daily challenge to complete 3 loud heists didn't track progress
- Fixed an issue where the daily challenge to complete 3 stealth heists didn't track progress
- Fixed an issue where the daily challenge to complete 2 heists after surving 3 assault waves didn't track progress
- Fixed an issue where the daily challenge to complete 2 different heists on Very Hard or above didn't track progress
- Fixed a crash that could happen if the surface on which a trip laser was placed on, was destroyed.
- Fixed a crash that could happen if the current armor chunk dropped to zero, while interacting with an Armor Repair Kit
- Fixed an issue where the Techie's shield collision would remain on the level after the Techie dies
- Fixed so players dont get duplicated inventory items when uninstalling and reinstalling DLCs
- Fixed so game DLC content unlocks properly if players buy an DLC while game is on, without the need to restart the game
- Fixed so daily challenges can be progressed in Solo Mode
- Fixed a rare situation where tutorials would sometimes not progress to the result screen
- Fixed an issue where the player could experience a 'Failed to fetch Game Config Data' error while logging in to the game for the first time on a new account
- Fixed so masks are not permanently deleted if a heist lobby is entered during mask customization
- Fixed so Xbox users get their DLCs content revoked when uninstalling DLC
- Fixed a scanning machine string scaling issue on the Diamond District and Dirty Ice heists
- Fixed an issue where sabotage squads could sabotage the circuit breakers right when it finished hacking, causing the heist to soft lock.
Skill Changes
- Cameras hacked with 'Routed Ping' now correctly mark AI for the intended 5 seconds, rather than 3 seconds, after the AI leaves the camera view
Heists
Multiple Heists
- Updated ziplines globally to only show their placement markers if the zipline bag is currently being carried
- Fixed an issue where AI would sometimes fall off longer ziplines
- Fixed an issue where some glass doors were not see-through for AI (Fear & Greed, Rock The Cradle, and Touch The Sky)
- The EMP bomb has been given a text string, explaining that it cannot be used in casing-mode
- Added the "Crowd Audio System" to the following heists: No Rest For The Wicked, Dirty Ice, Gold & Sharke, and Rock The Cradle
Under the Surphaze
- Adjusted a sniper position so players can see the laser beam before being shot
Rock the Cradle
- Fixed an issue where bags could land on a invisible collision above the beer cart
- Updated Shade VO to now count bag secures in stealth, up to 10 bags
No Rest for the Wicked
- Fixed an issue where optional objective VO would play upon heist failure
- Fixed an issue that could cause players to get stuck when opening the fuse box hatch from a certain angle
- Fixed so the dumpster favor can secure all the available loot in stealth
- Fixed an issue that could cause players to get stuck when placing the thermite, if they were crouching inside the placement zone beforehand
Road Rage
- Fixed an issue where the helicopter doors would not close after securing all available loot
- Fixed an issue where the armored transport could be seen driving over invisible ramps
- Placed ramps should no longer be clipping with other meshes
Touch the Sky
- Fixed an issue where loose loot was missing from the vault
- Fixed a stuck thermite waypoint and placement marker on the lower floor
- Fixed an issue where Crew AI would get stuck in the bathtub
- Fixed an issue where the main penthouse doors would close when the alarm was triggered
- Fixed an issue where the optional "Lure the guard away" objective and waypoint would get stuck if the level entered Search Mode during this objective
- Added additional collision for the staircase near the office, as loot bags could be thrown out of bounds under the staircase mesh
- Fixed an issue where heister VO would keep playing every time a player walks near the spawn area staircase
Boys in Blue
- Cops no longer jump through a window near the front desk when escorting the player
- Fixed the hatch button inside the vault so it can be used in casing again
Turbid Station
- Fixed so mandatory loot cannot be picked up from behind laser beams
Cook Off
- Fixed an issue where the overkill weapon would get stuck in the air
Syntax Error
- Adjusted the out of bounds gray screen effect near the escape area
- Fixed an issue where a waypoint might point to the wrong objective when inputting the basement door's code at the same time as the alarm is triggered
- Fixed a rare issue where the escape zone would trigger immediately without needing to use the flare, by securing the mandatory loot just before the van drives away during loud gameplay
- Fixed an issue where players could get trapped behind a locker door in the basement area
Houston Breakout
- Fixed an issue where Houston could get stuck if killing the guards after opening the counter in the basement, disabling the metal detector, and killing the last guard in the elevator. Houston should now move to the basement after 10 seconds
- Removed an escort point where Houston could potentially get stuck
- Fixed an issue that caused the wrong objectives would be displayed when going loud during Shade's phone call
- Fixed a broken emergency exit door in the courtroom cafeteria
- Fixed an issue where the clerk area drill could remain active if players took an alternate escort route
- Fixed a rare scenario where the button waypoint for letting Bile into the garage would get stuck
- Updated collisions so bags could not be thrown through the courtroom ceiling
- Removed duplicated SWAT spawns, causing some SWATs to fall through the roof
- Updated the area around the judge to be consistently "Secure
- Fixed an issue where the defend waypoint was not removed after the thermal lance was finished
- Fixed an issue where the defend waypoint was not removed after the server room drill was finished
- Fixed an issue where the ! waypoint on the courtroom TV could get permanently stuck
- Fixed an issue where heister VO about needing to get inside the courtroom could play even though Houston had already been sent to the holding cells
- Fixed an issue where a ? waypoint could get stuck inside the server room if the EMP bomb was used out of order with other objectives
- Fixed an issue where the evidence scanner had a stuck waypoint even though all loot was already secured
- Fixed an issue where civilians in the West Hall F1 could be seen standing inside each other
- Fixed an issue where there was a small gap between two identical "Public" areas in the north staircase
- Fixed an issue where a vent to the courtroom (from the randomized security room) wasn't fully "Secure
- Fixed an issue where Houston could despawn visually while on the zipline (generally from shocking him with grenades)
- Added delays so Shade won't cut off Houston VO when being taken to the basement
- Players should no longer be detected when interacting with the keypad in front of cell 01, if they are crouching
- Fixed an issue where the elevator zipline could lead to players getting downed
- Fixed an issue where the cell block buttons would occasionally be disabled
- Fixed an issue where Houston would sometimes just walk past the metal detector guard in the basement without any consequences
- Fixed an issue where the donut placement and waypoint in the basement could get stuck after the item is no longer needed
- Added localized text for hooking up Shade to the landline to blackmail the judge
- Localized the button prompt for the flip-up countertop in the holding cells area
- Fixed a text string scaling issue with the evidence scanner status display and localized its content
- The courtroom TV screen texts no longer have a text string scaling issue in any language
Diamond District
- Fixed an issue where Crew AI would sometimes clip into glass display
- Fixed incorrect shade VO playing when Inside Man favor is enabled
- Fixed an issue where loot was accessible before opening display cases
- Fixed an issue that caused some doors to not be openable
- Fixed an issue where the storefront shutters would sometimes be invisible or be missing collisions
Fear & Greed
- Fixed an issue where the crew AI would remain stuck at the rooftop spawn area
- Fixed an issue where the Overkill weapon could end up stuck mid-air over the exchange floor
- Fixed an issue where a duplicated security screen would appear in the security room
- Fixed an issue where the blue keycard would sometimes not spawn
- Added Armor Repair Kits to Security Room lockers
- Update the exchange floor balconies to be considered "Private
- Fixed an issue where the vendor zipline bag waypoint was permanently shown in stealth
- Fixed an issue where the game would desync if traversing the container
- Fixed a stuck waypoint when fixing the crane controller device
- Fixed an issue where the 'Battering Ram' skill could be used to breach 'QR Code' or 'RFID tag' doors to the 'Jordan Investments' office
- Fixed an issue that caused freed hostages to not leave the main trading floor
- Fixed an issue that stopped outside guards and civilians from detecting the sleeping control room civilians (due to sleeping gas favor)
- Updated the objective string description for the "Locate the USB access key" objective
- Fixed an issue that caused the civilian carrying the red keycard to obtain an outline even if the keycard was taken from them ahead of time
- Fixed an issue where the USB stick could sometimes be reinserted into the booths after removing it from the control room
- Added location randomization to the hockey trophy
- Added a small chance for the "search for papers" objective to not be needed during loud gameplay
- Fixed an issue where the silent alarm objective could block heist progression if players went loud at a specific moment
- Updated the waypoint behavior for the vendor favor zipline to only appear if the player is on the same floor as the zipline bag
- Fixed an issue where some player guidance text strings would not activate after the codes have all been entered
- Added additional objective strings to highlight rooftop crane interactions
- Fixed an issue where picking up the hockey trophy didn't play the correct sound effect
- Fixed some rubberbanding behavior when standing on top of the satellite dish
- Fixed a Solo Mode issue where a waypoint could get stuck after building the satellite dish
- Fixed a sync issue for drop-in players where the yellow placement mesh would remain visible even if the sateliite dish was completed by other players
- Fixed a visual issue where a text string in the Control Room had scaling issues playing in Polish.
- Fixed so any future cash boost events work