PAYDAY 3: Update 1.1.1 Changelog
Update Highlights & New Features
In addition to about 300 bug fixes and improvements getting implemented, we’re happy to introduce the first of the features coming out of "Operation Medic Bag", our grand game improvement project.- Nvidia Image scaling upscaler (NIS), Nvidia DLAA(v3.5), Nvidia DLSS super resolution(v3.5).
- Some new tech features that let us take advantage of Nvidia's advanced features.
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DirectX 12
- Added DirectX12 as the standard graphics API, inhouse testing shows a significant performance improvement when using DX12.
DX11 remains and can be manually chosen with the launch option "
-dx11
".
- Added DirectX12 as the standard graphics API, inhouse testing shows a significant performance improvement when using DX12.
DX11 remains and can be manually chosen with the launch option "
-
Hardcore “Cook Off” Challenge Reward
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There’s a new challenge called “Kiss the Chef.”
Securing 19 bags of perfectly cooked meth on Cook Off on OVERKILL difficulty will reward a unique weapon charm.
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There’s a new challenge called “Kiss the Chef.”
- Various UI improvements
- We’ve made several fixes to the UI, such as adding sliders, as well as added the much requested lobby unready function.
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Controller Dead Zone settings
- Additional controller settings allow for a much finer customization of your controller gameplay.
- Rotating Security Modifiers
- Starting with this patch, we'll be rotating security modifiers on all heists for Very Hard and Overkill difficulty, to freshen up the experience. We'll be updating the modifier distribution every two weeks. In the future, expect more stealth modifiers and loud modifiers in the rotation.
- Game State Consistency
- The game will now remember if you've chosen to show or hide the story videos in the heist selection even after restarting the game.
- Lobby type and difficulty will now automatically be set to the same as the previous game.
Known Issues
- Skill point assignment has been reset on loadouts but you retain your earned skill points, so remember to recreate your builds after updating the game.
- [PC] The introduction of DX12 support has helped us to identify an issue that is present in the previous version of the game that we were unable to reproduce on DX11. This means that there is a rare edge-case issue while using GeForce Experience/Shadowplay's 'Instant Replay' feature can cause a system lock if you ALT+Tab during game startup, or while switching between fullscreen and windowed modes in the game's video settings.
- We advise turning off 'Instant Replay' in the Nvidia settings to prevent this issue while we work on a fix for this.
General
- The game will now remember if you've chosen to show or hide the story videos in the heist selection even after restarting the game.
- Lobby type and difficulty will now automatically be set to the same as the previous game.
- Prevented a party slot from being reserved if the player aborted or failed to join the lobby.
- Fixed an issue of where bumping into an escorting guard will reset the escort
- Fixed an issue of where guards don't react if players bump into them while investigating.
- Fixed an issue of where keypad highlights are hard to read due to lighting conditions
- Fixed a possibly crash happening during an OVK weapon drop
- Fixed an issue with security camera marking targets along with sensor tool outlines
- Fixed an issue of where some skills selected in loadout were not active in the heist
- Fixed an issue with the controller in menus where it becomes unresponsive after switching inputs
- Fixed an issue of where the drill fixing animation keeps playing after canceling the interaction when two players start the interaction at the same time
- Tweaked so that keypads highlights are now easier to see
- Fixed a potential crash on crew AI
- Fixed an issue of where lobby chat input didn't work when entering pre planning lobby
- Fixed an issue of where players can throw civilians through cuttable fences when it's not been cut yet.
- Fixed an issue with no outline is shown when a radio pops up on a dead guard
- Fixed a plausible crash from Crew AI
- Fixed an issue of where attack drones didn't target crew AI
- Fixed an issue of where picking up dead bodies ended up in T-pose and horizontal when released
- Fixed an issue with first aid kits and repair kit outlines which couldn't be seen in the distance
- Improved Cloaker sneaking to be more reliable
- Fixed an issue with voting in heists, where if a player left during a voting session, they still counted in for the final result
- Fixed a crash related to loadouts when setting weapon pattern color
- Fixed an issue of where players were unable to move or shoot after being revived a third time
- Fixed so ECM jammer icon doesn't get stuck on screen permanently if the player that put it down leaves
- Fixed an issue of where players sometimes being ready in lobby didn't move them into the session
- Fixed an issue of where players were able to get infinite throwables/placeables & tool ammo.
- Tweaked so that drones may now be highlighted by sensor tools
- Fixed an issue of where NPC civilians sometimes didn't react to broken windows
- Added an outline to traded and rescued NPC hostages
- Fixed an issue with Match summary screen after completing a tutorial level
- Fixed so that sentry guns don't disappear when accidentally spawned closed to an area they shouldn't be able to
- Tweaked the reload input to not "accidently" happen while the player is "interacting" in-game with controllers
- Fixed an issue of where NPC AI tends to get stuck on vehicles
- Added settings option to "Hold to slide"
- Fixed an issue with tools being visibly floating when placed on glass or fence and cut through
- Added player death animations
- Fixed an issue with "Starter Kit" challenges being completed when not meeting the requirements
- Fixed an issue of where players could change weapon while being cuffed
- Fixed an issue with negotiation phase will only end when civilian is actually killed and not just despawned from being traded
- Tweaked an issue of where Cloakers sometimes not completed their sabotage action
- Fixed an issue of civilians not properly reacting to seen illegal actions
- Fixed an issue of players sometimes not being able to escape if there are more than 1 player in the server
- Fixed an issue of where Infamy points weren't calculated correctly
- Prevents the game from locking if the restart button is pressed repeatedly from the heist-failed screen.
- Fixed an issue for preventing parties being dissolved after heist completion.
- Fixed an issue with Scrambler Aced Rush buff not being refreshed by the Transporter Skill
- The sneakier heister may notice 2 new masks in the game files, these will be unlockable in a future community event. You may see them in our official streams before they are made publicly available
Balance
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Skills
- Tweaked the skill "Disengage" (Tank) so that sprinting is not blocked by Nader gas
- “Disengage sees a lot of use, but after the once-per-heist effect is over, it feels like a wasted skill point. With this change, we want it to still have an impact” -Mio
- “Hardy” (Tank) has been changed to: "When one of your armor chunks breaks, you gain damage immunity for 2 seconds."
- “Hardy’s use felt redundant compared to “Solid” (Enforcer), so we’ve changed it to this new effect to give players more margin for error when in combat.” -Mio
- Shell Shock" (Demolitionist) now works on all enemies and its bonus is increased to 20% (from 10%)
- Tweaked so that throwable flashbangs now also trigger the Demolitionist Aced skill
- “This was an oversight on our part.” -Mio
- Negotiator" (Manipulator) now drops 2 extra resources (from 1)
- “Negotiator didn’t feel like it was worth taking until you exhausted all other trading upgrades, so we’ve made it drop an additional resource to make it more appealing.” -Mio
- CQC Specialist Base has been changed to say: “Whenever you grab a human shield, gain or refresh RUSH”
- “We’ve made several changes to the CQC Specialist line to improve its flow and utility.” -Mio
- CQC Specialist Aced has been changed to say: “Whenever you perform a takedown, gain or refresh GRIT”
- Groundskeeper" (CQC Specialist) now has increased takedown speed bonus to 60% (from 20%)
- “Savage Takedown” (CQC Specialist) now intimidates civilians when grabbing human shields and not when performing a takedown
- “Soft Assets” (CQC Specialist) has been changed to now say: “If you have RUSH and shove away a SWAT you held as a human shield, RUSH is consumed, and you repair your current armor chunk if it's damaged. This ability only triggers once per enemy. You move 5% faster while holding a human shield.”
- “The old skill’s ability to restore ammo wasn’t as useful in the current state of the game, so we decided to replace it with a way to repair armor.” -Mio
- Triage skill" (Medic) no longer consumes buffs to activate.
- “Steady Hands” (Medic) now gives its effect to any teammate interacting with a Medic Bag. If multiple players have this skill, its effectiveness is increased by 5% for each player on top of the base 20%.
- “We’ve made this change to improve the support playstyle. Let us know what you think so we can make more adjustments in the future.” -Mio
- “High grain" (Ammo Specialist) now gives its effect to any teammate interacting with an Ammo Bag. If multiple players have this skill, its effectiveness is increased by 5% for each player on top of the base 20%.
- “We’ve made this change to improve the support playstyle. Let us know what you think so we can make more adjustments in the future.” -Mio
- Added an HUD icon for High Grain (Ammo Specialist) when active
- Increased the bonus from "Threat Assessment" in skill line Strategist to 20% (from 10%)
- Adjusted Signal Scan (Scrambler) so that it only marks cameras in stealth while the other entities are marked in loud.
- Increased hacking distance vs gun drones to 15 meters (from 10m)
- Decreased hacking time to gun drones to 0.5s (from 1.5s)
- Infiltrator Base now gives "RUSH" when picking up loose cash.
- “We’ve made this change because it both fits thematically and it makes it easier to bag cash in vaults if you’re running Transporter and Infiltrator skills together.” -Mio
- Fixed an issue with ECM jammers skill "Cam Distortion" to properly disable the ability to apply runtimes.
- Fixed so that the Hacker Aced skill requires a previously applied runtime in order to detonate the camera
Weapons
- Balance pass for R900
- Can now penetrate shields when paired with the “Cutting Shot” skill
- Armor pen increased from 1.3 to 2
- DMG increased 0-40m 130 to 160, 41-60m from 62.5 to 77.61, 61-100m from 41.7 to 51.3
- Balance pass for Mosconi 12
- Reduced hipfire spread
- Reduced pellet spread
- Added a unique inspect animation for HET5.
- Added a unique inspect animation for the Marcom Mamba MGL
Equipment
- Medic bags now restore 1 down by default
- Increased healing from "First Aid Kits" to 25% (from 20%)
- Increased base amount of health gained from Medic Bags to 50% (from 35%)
- Lowered the armor repair kit interaction time to 0.5s (from 1 second)
- Tweaked the regen time for "Standard Lining Armor" to 3 seconds (From 4s)
Enemies
- On OVERKILL difficulty, enemy intensity will now update mid-wave instead of between assault waves
- “This is how we had waves update originally in the game, but it was changed during development for several reasons. We’ve brought it back for OVK difficulty only, to address the issue of players manipulating escalation triggers to bypass more difficult enemies.” -Mio
- Enemy AI will now escalate orders when going to combat no matter what caused it
- Fixed an issue of where the special unit Techie wasn't able to spawn Drones.
- Adjusted special unit Techie spawn rate.
- Tweaked the hit collision of Techie to make it easier for crew AI to hit.
- Tweaked so that the special unit Techie will now maintain a more consistent distance from players
- Tweaked so that the enemy drone can now hit players peeking out of cover
- Tweaked the techie HUD "glitch effect" which will now also take player look direction into account
- Increased special unit Techie spawn rate cooldown by 20 seconds.
- Tweaked so that techies sneak to their hiding spots
- Techie now drops an armor repair kit on death
- Fixed an issue with the Techie not being correctly marked by the ECM jammer while signal scan is active
- Reduced the enemy attack drone's health to 50 and damage to 1. (From 150 health & 2 to 1 (Normal/Hard), 4 to 1 (Very Hard), 6 to 1 (OVK) )
- Tweaked so that the Dozer can now close the distance to the player and kick them when otherwise blocked by other actions such as players hiding behind civilians or charge being on cooldown. Whenever a kick successfully connects and deals damage to the player, it reduces the taunt cooldown of the dozer by 1 second.
Technical
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UI
- Fixed an issue of where preplanning asset names were cut-off in game lobby
- Tweaked so that it is easier for keyboard & mouse inputs to change the min-max value for Crosshair & FOV sliders.
- Fixed an issue of changing some setting values by 0,05 without seeing a difference in the displayed UI.
- Tweaked the settings menu when in-game to have less margin between bars & settings
- Tweaked so that the slider options in menu settings is more on par with how the other sliders work for mouse input
- Tweaked so that input mapping overlaps when players change their input bindings
- Lowered a gap in the HUD between Security area display text & "searching..." text.
- Fixed an issue with SMG magazines showing the wrong amount of information in the UI when customizing the weapon
- Improved the readability of the player pings and the revive timer.
- Tweaked settings menus so that options that don't support decimals numbers don't show decimals displayed in their value
Audio
- Updated Voice lines to be able to play during assault waves
- Fixed an issue of a missing audio from the hackable computer interaction
- Tweaked the enemy drone audio to make it more clear & loud in general
- Tweaked the audio for hacked cameras (Secure loop)
- Added a second sound with more pin-pointable spread to the enemy drone
- Fixed an issue with burning thermite being silent for drop-in players.
- Added an interaction audio for keypad input
- Fixed an issue with flare SFX looping when interacting with multiple times
- Tweaked the flare SFX so it has a shortened ignition
- Added an idle sound effect for Techie special unit
- Fixed an issue of where some NPC AI didn't have their voice lines functioning
- Fixed an audio issue with guards/cops not playing their radio dialogue when held hostage.
- Fixed an issue with heisters saying a starter loud voiceline midthrough the game
- Added audio for NPC animations such as using laptops, drinking, phone use etc.
- Tweaked the Cloaker sabotage voiceline to start of animation instead of when running towards it's objective
Visuals
- [PC] Fixed an issue where lowering the View Distance quality setting would make civilians and guards face animations disappear (lip sync)
- [PC] Various tweaks to the game quality settings and what it affects in the game allowing players to better control visual quality for their hardware specs
- [PC] Players can press 'Set Recommended Settings' in the video settings menu to select ideal quality based on their hardware specs
- [PC] Fixed various D3D12 related crashes, including one when using the Statue of Liberty Mask
- [PC] Upgraded Nvidia DLSS to version 3.5, now using NIS sharpening for better visual quality
- Fixed an issue of where the "paint stripper" texture made guns more black in color.
- Fixed an issue with “chrome paints” not applying correctly.
- Fixed an issue of where weapon parts are not properly updated in the modding screen
- Fixed a visual issue with Enforcer gloves on female heisters
- Fixed the surgical gloves icon to fit the teal look
- Fixed some visual issues with the heister Wolf
- Tweaked masks and weapon pattern materials
- Fixed a visual issue of where some masks have a striped color pattern visible
- Fixed a visual issue with certain billboards displaying low resolution
- Tweaked a small red button to have a bigger interaction surface
- Fixed an visual issue with a sedan vehicle flickering
- Tweaked the Digital Ops suit to not visually clip with male characters
- Fixed the CAR4 iron sight being misaligned
- Fixed an issue with foliage not moving with the wind
- Fixed an issue on MS Store where the game would crash when loading a heist with Shadows settings set to High / Ultra
- Fixed an issue on Xbox X & S of where accepting game invites after games were shut down will result in inability to start any new game
- Lowered the particle FX on some heists that were more demanding, causing FPS issues.
- Fixed a possible crash for xbox users when payday 3 is constrained in active gameplay
- Added Epic Games Store overlay support with Invite/Leave functions
- Added DirectX12 as the standard graphics API, inhouse testing shows a significant performance improvement when using DX12. DX11 remains and can be manually chosen with the launch option "
-dx11
". - Prevented sending multiple friend requests to the same account, it will now wait for pending requests to be resolved.
- Fixed an issue with consoles where there was an issue with playing the game while it was downloading/installing.
- Added support for unready/toggle ready functionality for pre match lobby
- Fixed an issue of where xbox players might get stuck in an infinite loading screen after signing out with their xbox profile
- Fixed an issue of when the game crashes after changing xbox profile during constrained mode
- Tweaked and improved some performance and optimizations
- Fixed an issue with changing resolution in settings using mouse clicks
- Fixed an issue on PS5 where the player is not directed to the heist screen after using "joinHeist" activity.
- Fixed an issue with DLC items sometimes not being granted, causing players to restart their game to get their DLC items
- Fixed an issue on Xbox where players fail to join party searched games while being in a suspended state
- Added functionality for platform specific loadouts. Your console equipment will no longer be affected if you create a build on PC.
Heist
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Syntax Error
- Fixed an issue on Syntax Error where using zipline in loud doesn't open the doors to the control room
- Fixed an issue on Syntax Error of where players cannot interact with deployable bags dropped in the park area
- Added more special unit Techie hiding spots for Syntax Error
- Fixed a visual issue in Syntax Error of where a statue is floating
- Fixed a visual issue in Syntax Error on some door frames in Ryan park area
- Tweaked the red keycards in Syntax Error to make them easier to notice
- Tweaked an escape zone for civilians on Syntax Error to make it easier for civilians to reach it
- Fixed an issue on Syntax Error where bags could get stuck after throwing them into a specific area
- Tweaked the spawn zones for Syntax Error towards the end of the heist
- Fixed an issue on Syntax Error of where the player could get stuck in street area
- FIxed an issue on Syntax Error of where players can gain access to some server rooms without QR code or Red Keycard
- Fixed an issue on Syntax Error of where the escape helicopter doors wouldn't open
- Fixed a visual issue on Syntax Error of when vent covers were shot they disappear
- Fixed a visual issue on Syntax Error with elevators
- Fixed a lighting issue on Syntax Error with the DLSS option switched off
- Fixed an issue on Syntax Error of where a lamp was climbable
- Fixed a visual issue on Syntax Error with vents going through the ceiling
- Fixed a visual issue on Syntax Error where Doors may disappear in the distance
- Fixed an issue with missing background video when in results screen for Syntax Error & Turbid Station
- Fixed an visual issue on Syntax Error heist with misaligned elevator doors
- Fixed an visual issue on Syntax Error heist with floating cameras
- Fixed an visual issue on Syntax Error heist with some boxes disappearing
- Fixed an visual issue on Syntax Error heist with some invisible collision under a staircase
- Fixed an visual issue on Syntax Error heist with a climbable street lamp
- Fixed an visual issue on Syntax Error with some flowers
- Fixed an visual issue with colors on keypads for Syntax Error barely being visible
- Fixed an issue with Syntax Error of where drop-in players didn't have correct floor lights emitted for rooms already looted.
- Fixed an visual issue on Syntax Error with misaligned shadows in control room
- Fixed an audio issue on Syntax Error of where there was no audio heard in the entrance building from when a window was destroyed
- Tweaked audio zones in Syntax Error to better reflect the ambient space the player is standing in
- Fixed an visual issue on Syntax Error of where a cable was clipping with the floor
- Fixed an issue on Syntax Error with collision in the manager's office
- In Syntax Error, we've tweaked the outline settings of servers located in the server rooms from shimmering to outlines.
- Fixed an visual issue on Syntax Error where a sign disappeared from player view
- Fixed an issue on Syntax Error where the AI control panel didn't have an outline when interactable
- Updated the time of day on Syntax Error and improved the overall visibility in the basement.
- Fixed an issue on Syntax Error where the metal detector guard broke their idle animation
- Fixed an visual issue on Syntax Error where vent shafts disappeared from player view
- Fixed an visual issue on Syntax Error with letters disappearing from walls when in player vision
- Fixed an visual issue on Syntax Error where some boxes became floating when other assets were shot
- Fixed an visual issue on Syntax Error where civilian AI stood bent at a crosswalk
- Fixed an issue on Syntax Error where bags may get stuck and unreachable
- Fixed an issue on Syntax Error where some props disappeared from player view
- Fixed an audio issues on Syntax Error where no explosives thrown onto metro stairway could be heard
- Fixed an visual issue on Syntax Error where powerbox outlines were visible through the wall
Touch the Sky
- Fixed an issue on Touch the Sky where the Team AI wouldn't follow the player from the window cleaning platform.
- Fixed an issue on Touch the Sky of where sound volume for office sounds doesn't cover the balcony
- Fixed an issue on Touch the Sky for enemy AI navigation issues
- Fixed an issue on Touch the Sky of a black wall appearing within the vault.
- Fixed an issue in Touch the Sky with the NPC that's supposed to give Mason a spiked drink not moving
- Fixed an issue on Touch the Sky where the OVK weapon failed to drop in
- Fixed some visual issues in Touch the Sky with a wall in the storage room
- Fixed a visual issue on Touch the Sky with black boxes in Storage area
- Fixed an Issue on Touch the Sky where the "secure SSD bag" - objective wouldn't update if the laundry chute pre-planning option was in-use.
- Fixed so that the zipline bag should return back if thrown into the laundry chute.
- Tweaked vents in Touch the Sky to not teleport out players anymore when going loud, but instead spawn toxic gas inside of them.
- Fixed an visual issue on Touch the Sky where there were visible gaps between stairs & floor
- Tweaked an issue on Touch the Sky where securing thermite bag with other loot bags counted towards "all bags bonus"
- Fixed an issue on Touch the Sky with snipers floating in helicopters
- Fixed an issue on Touch the Sky where bags could get stuck inside the kitchen
- Fixed an issue on Touch the Sky where players could secure loot in the elevator in loud
- Fixed an issue on Touch the Sky where players are able to throw bags on top of a statue making them inaccessible
- Fixed an issue on Touch the Sky where players might get stuck behind a breech door
- Fixed an issue on Touch the Sky where placables were seen clipping through terrace floor
Road Rage
- Fixed an issue on Road Rage of where players were teleported out of the armored transport van
- Fixed an issue on Road Rage where crew AI could fall through the scaffolding
- Fixed an issue on Road Rage where the player might get stuck inside the moving vehicle when at the ramp
- Fixed an issue on Road Rage with player potentially getting stuck between scaffolding on the ground
- Fixed an visual issue on Road Rage where items disappear from player vision
Dirty Ice
- Fixed an issue on Dirty Ice with some double doors where they briefly open when they already were opened
- Fixed an issue on Dirty Ice where the distracted manager favor didn't work as intended
- Fixed an issue on Dirty Ice where if the player killed the manager, the VO about the managers departure would still play
- Fixed an issue on Dirty Ice where no animation would play while picking up jewelry from the cleaning machine
- Fixed an visual issue on Dirty Ice where the jeweler's workshop had items disappear from player sight
- Fixed an issue on Dirty Ice of where guards were unable to see bodies through the fence
- Fixed an visual issue on Dirty Ice where the VIP room had objects disappear from player view
- Fixed an visual issue on Dirty Ice with the Ashton Fine text and it's wall
Cook Off
- Fixed an issue on Cook Off of where players were able to get stuck behind a door
- Fixed an issue on Cook off where the Ingredient helicopter could drop items out of bounds.
- Fixed an issue on Cook Off where the meth outline disappears after being shot at
- Fixed an issue on Cook off of where Characters use the wrong VO when looting components
- Fixed an visual issue on Cook off with Meth textures being overly bright
- Fixed an issue on Cook off where the player might get stuck between ammo lockers
- Fixed an issue on Cook off where the van sometimes gets stuck
- Fixed an visual issue on Cook off when shooting mirrors
- Fixed an visual issue on Cook off with a cardboard box clipping into a stool
Turbid Station
- Fixed an issue on Turbid Station of where invisible collision blocked player movement
- Fixed some collision issues on Turbid Station inside the computer room in the basement
- Fixed an issue on Turbid Station where bags could get stuck after throwing them under some specific trains
- Fixed a visual issue on Turbid Station with pillars going through the ground floor
- Fixed an issue on Turbid Station where sound and chat messages were missing when marking the Quantz Panels
- Fixed an issue on Turbid Station of where the locomotive had no collision
- Fixed an issue on Turbid Station where the player might instantly get downed if jumped between a gap of train & terrain.
- Fixed an issue on Turbid Station where players could unlock train doors from underneath the trains
- Fixed an issue on Turbid Station of where invisible collision could potentially get players stuck
- Fixed an visual issue on Turbid Station of where objects hanging from the train might disappear from player view
- Fixed an visual issue on Turbid Station with grass disappearing out from player view
- Tweaked the red light drones emit on Turbid Station to make them more visible
- Fixed an issue on Turbid Station where a wooden crate was missing collision
- Fixed an issue on Turbid Station where Crew AI could fall through the stairs
- Fixed an visual issue on Turbid Station where some tools were sinking into the pavement
- Fixed an issue on Turbid Station where opening doors stopped eye scanning interaction
- Fixed an issue on Turbid Station where eye scanning was possible even after the door already was opened
- Fixed an issue on Turbid Station where players were able to throw bags out of reach on top of pipes
- Fixed an issue on Turbid Station where players were able to throw bags under the train near the landfill making them inaccessible
- Fixed an issue on Turbid Station where players were able to throw bags out of reach inside the basement room
- Fixed an issue on Turbid Station where players were able to throw bags out of reach next to some yellow railings
- Fixed an issue on Turbid Station where players could walk on top of a fence with barb wire
- Fixed an issue on Turbid Station of where players could place deployables outside of playable area
No Rest for the Wicked
- Fixed an issue on No Rest for the Wicked where bollard boxes could be interacted with twice
- Fixed an issue on No Rest for the Wicked where casing players could get stuck behind some boxes
- Fixed an issue on No Rest for the Wicked where some enemy AI spawns were blocked off unintentionally
- Fixed an issue on No Rest for the Wicked of where the collision for some flowerbeds was wrong
- Fixed an issue on No Rest for the Wicked where hostages were sometimes unable to be traded in the IT room
- Tweaked so that Dye Packs for the money in No Rest for the Wicked can now be paused using ECM jammers.
- Fixed an issue on Gold & Sharke and No Rest for the Wicked with a missing cable icon
- Fixed a visual issue on No Rest for the Wicked of where door handles are floating in the air
- Fixed a visual issue on No Rest For the Wicked of where tools were sinking into the pavement
Gold & Sharke
- Fixed an visual issue on Gold & Sharke with a floating black box
- Fixed an issue on Gold & Sharke of where civilian vehicles would fall out of the world when spawning
- Fixed an visual issue in Gold & Sharke with player seeing AI spawn in front of them
- Fixed an issue on Gold & Sharke security room's door not being locked
- Fixed an issue in Gold & Sharke of where the player could get stuck in vault door
- Fixed a visual issue in Gold & Sharke with some doors in the basement garage
- Fixed an issue on Gold & Sharke of where a private room instance was overlapping with a public room.
- Disabled a redundant Shade voiceline for the server room.
- Fixed an issue on Gold & Sharke of where players were unable to vault through some flora
- Fixed an issue on Gold & Sharke where the thermal lance cannot be started again
Rock the Cradle
- Fixed an issue on Rock the Cradle where bouncer blocks player path while attempting to access VIP area
- Tweaked navigation area on Rock the Cradle
- Fixed an issue on Rock the Cradle where failing one objective blocked the player from resetting the biometric scanner
- Fixed an issue on Rock the Cradle where player can't crouch up the stairs when against the wall
- Fixed an issue on Rock the Cradle where some objectives stayed on the screen even though they were completed
- Fixed an visual issue on Rock the Cradle where cables were clipping with the switchbox monitor
- Fixed an issue on Rock the Cradle where zipline was clipping with elevator cable
- Fixed an issue on Rock the Cradle where collision is extended beyond floor surface
- Fixed an visual issue on Rock the Cradle with lights being rough on shadow edges
- Fixed an issue on Rock the Cradle with some visual issues on the train carts.
- Fixed multiple visual issues on Rock the Cradle with the cage within the VIP area.
- Fixed a visual issue on Rock the Cradle under the ventilation entrance to the control room
- Fixed a visual issue on Rock the Cradle with one of the signs in the VIP area being too bright
- Fixed a visual issue on Rock the Cradle with some barriers disappearing when viewed from a distance
- Fixed an visual issue on Rock the Cradle behind ventilation areas
Under the Surphaze
- Fixed an issue on Under the Surphaze where the exhibition doors had to be opened twice if players jumped inside from the roof
- Fixed an issue on Under the Surphaze of where the escape helicopter didn't show up after picking up the fake UMA painting.
- Fixed an issue on Under the Surphaze for some AI navigation issues on scaffoldings
- Added gas to vents for loud in Under the Surphaze
- Tweaked some collision on flora for Under the Surphaze that caused navigation issues for AI
- Fixed an issue on Under the Surphaze where some flora collision caused navigation issues for enemy & crew AI.
- Fixed an issue on Under the Surphaze of where some collision for flora was missing
- Fixed an issue on Under the Surphaze where the security guard is standing in a half-crouched position
- Fixed an issue on Under the Surphaze where AI could see through bushes
- Fixed an visual issue on Under the Surphaze in visible gaps between metro station stairs and pavement
99 Boxes
- Fixed an issue on 99 boxes where crew AI might get stuck
Tutorial Heists
- Fixed a crash in tutorial heists when escape zone timer reaches 0
- Fixed an issue on Crowd Control tutorial where player was able to pick up loot before opening the glass display
- Fixed an issue on Tutorial Level Detection where guards didn't react to broken cameras along with not spawning correctly