10월 18 2024 - 4:45 오후

PAYDAY 3: Blog Update #33 – Reddit AMA Roundup

+ + + + +

Heisters!

This week we’ve answered your questions! Yes, that’s right, we hosted an AMA over on Reddit. Now since you’re all important and busy, with all the crime and all, we’ve prepared this week’s blog with a selection of questions and their answers.
If you prefer to read the blog in its entirety, you’ll find it here.

Thanks to everyone who participated!

PS. Keep your eyes open this coming week for info as we near the release of the Anniversary Part 2 Update 👀

Click or Tap on a question to view the answer!


Which PAYDAY 3 heist was the most fun to work on? Least fun? And which is the team's favorite?

I think that depends on who you ask in the team! I think No Rest For the Wicked is the most iconic out of the originals, least fun for me is probably Road Rage, it just became too linear. The team’s favorite heist is a difficult one, a lot of varying opinions, so let’s go with Big Chungus!

- Almir


What's the general vibe of the team working on PD3? I don't think it's any hot take to say that the game had a very rough launch compared to the state PD2 ended on.

Do you guys feel like you are in touch with what your long-time fanbase wants from PD3? Are things stressful, or do you feel like it's in control?

Do you expect the reception for the game to reach the levels of praise and love that PD2 had in the near future with what you have planned?

We were asked this by RedArcherLive in a recent interview we did with him. The team has been very motivated by the fact the game has received Mostly Positive on Steam from being Mostly Negative a year ago. It’s been a long, hard road but the team has persevered and now we can look to the future.

Right now I definitely think we are in touch with what the community wants - I stream regularly and talk to chat that come from the community about their grievances and wants (C4 and Saws!).

I would say things were the most stressful around our disaster launch, but since the dust settled we’ve managed to get back on our feet and are now in a very good place.

I think the reception of the game will continue to become more positive as we continue to work on the game. If we believe in what we do, the community will too!

- Almir/Andreas


Any plans to give more oportunities for play arround the hostages ? beacuse today any skill of that tree doesn't give any special buff (i mean grit,tension...)

As AIs hostages in Payday 3 is certainly an upgrade, but as you say they are not utilised so much as a gameplay aspect of the game. The trading system is one part but we are looking at involving them more. Both through level design and skills.

- Patrick


Will all the unused vo get used eventually?

Together with our Voice Designer for the game, I answered a similar question a week back or so. We wanted to be clear and transparent in our response, and in short, yes, we’d love to use those lines in the future. You as a community are making your voices heard and we’re planning where possible to make things happen💖

Full answer from our Voice Designer in the other thread, which can be found here.

“When we first started recording for PAYDAY 3 there were several stealth situations that we never recorded for because, at the time, they didn't make sense. However, since then we have continued our work on improving the VO for the game, and started thinking that it would be great to have stealth lines for everything. We started planning this out, but as we haven't recorded for it we haven't been able to add all of them in, meaning that some heisters are missing these lines as you've seen.

There are also a few lines, the one with the _A _B at the end of the filenames (like Wol_Wheel_Hea_Con_01_A) that never existed at all. I have added files named Wol_Wheel_Hea_Con_01_C and Wol_Wheel_Hea_Con_01_E which I see can be confusing but they are the only files we have, so even if they are named *E it doesn't mean we have A, B ,C,*D

There's also some files that weren't added because they didn't work with the game, and as we have variations for each action we decided not to add them as they weren't up to the quality we'd like for the game.

You've also found lines that are in the game files, but were never added, and this is because at the time, it didn't make sense to add them into the situations that do happen. However, this doesn't mean that such lines are fully scrapped (like the Shade ones from this thread), but instead are lines we are looking to add into the game in future releases. We want to focus on other things right now as we give the game the QoL improvements it needs and deserves!

Lastly, there are a couple of lines that were not set up correctly, but we will be adding these into our next update, so keep your ears open for those👀”

- Haua


People are asking and wishing for heisters to return. I would like to ask if we'll ever see confirmed heisters that were killed by Concord's assassins. So, will be get a confirmation of heisters that are dead?

Have you checked out our Dragan Files videos? We have a mini live-action series where we follow Dragan as he uncovers where all the heisters have gone. One by one, we learn what has happened, first Clover, Houston, and who’s next… we’ll see. ;)

- Almir/Andreas


If you could have any weapon you wanted added to the game, what would it be?

Is this the part where I say FN FAL? 👀 (context: picking up on the recent meme in the sub)
I do like the look and sound of a Kriss Vector though … ngl 🤤

- Oli


How many PD2 heists are planned to be remade or re-imagined into PD3?

Could we potentially even see some heists from PD:TH make their way into PD3?

I mean if we could, I’d want us to add all of the legacy heists! Unfortunately, it costs a lot of time and resources to reimagine them for PAYDAY 3, so we have to be very picky about which ones we do to ensure you are happy heisters.

You want a PAYDAY: The Heist Legacy heist, eh? Hmmm…… ;)

- Almir/Andreas


Can we expect reworks to the base game heist content?

I think we can all agree, they are extremely lacking and need a lot of love so the standard experience of the game doesn't feel so lacking compared to the gold edition.

Circles! I totally agree we need to have a proper look at the existing heists and see how we can improve them to make them more replayable, remove things heisters hate, add things that make it more fun, and give you a reason to check out the heist again.

- Andreas


So throughout the years Payday 2 had a bunch of crossovers with other games and movies. Like hardcore henry and hotline miami.

So for Payday 3 have you guys been planning on doing crossover content, and with what?

We said as we launched the game that we didn’t want to do any big collaborations for the game’s first year. So now that we’re heading into year 2… ;)

- Almir


My question is can we get a scoreboard in future after we finished a heist where everybody can see kills etc.?

Ehmmmmmm…Yes!

- Johan


Request to PAYDAY 3 Switch Pro button layout option for controller. The option to pick which controller preset layout & icons We want to use in options menu.

And allow us to pick the BETA Hud from April build or partner preview style HUD would like more HUD customization options for year 2. Also Wooden parts attachments for weapons please.

Hi! What is it specifically you are looking for in the HUD from the beta?

We are looking at how we can improve the HUD, with adding more information and improving the visuals. For example adding more information related to other heisters such as, placeable, current hostage count, clearer weapon information and more. Another example of visual improvements other than general improvements is the update of the highly requested assault banner.

- Johan

More PAYDAY 3 News

View All
Sign up to the Starbreeze Nebula Newsletter

Be among the first to get all the latest news for Nebula on all Starbreeze projects, including PAYDAY 3!