16 syyskuun 2024 - 5:00 pm

PAYDAY 3: 1.4.0 (Anniversary Update Pt.1) Changelog – Fear & Greed

+ + + + +

DLC Content

The Fear & Greed Heist & Bundle

The Fear & Greed Bundle is the fourth paid DLC as part of our Year 1 Post Launch Plan.

The Bundle Includes:

As a reminder, players who purchased the Gold Edition, Gold Pass or Collector's Edition of PAYDAY 3 automatically own the Fear & Greed Bundle as part of the 1 Year Season Pass!

Players who do not own the Fear & Greed Heist can play the heist for free when invited to the lobby of a friend who does own the heist!

Get the Fear & Greed Bundle Now!

Steam Epic Xbox PS5

Free Content

Houston Character Pack

We've broken Houston out of the clutches of police and Concord both, now that he's free, he's ready to get back to heisting.

The Houston Character Pack is FREE to claim, and includes:

  • Houston Playable Character
  • Houston Mask
  • Freedom’s Fortune Preset Weapon
  • The Mechanic Charm
  • Facelift mold

Claim the Houston Character Pack for FREE Now!

Steam Epic Xbox PS5


New OVERKILL Weapon - M135 ARGES Minigun

Big gun goes BRRRRRRRRRRR, and it's in your hands as part of today's update!


New Mask Moulds

We're adding three new Mask Moulds ingame for all heisters! We look forward to seeing what designs you create with them.

  • Stock Ticker
  • Profit Prophet
  • Market Maven

New Mask of the Week Additions

We're adding six new Masks to the Mask of the Week vendor! Keep an eye out each week and see when your favorite goes on discount!

  • Hellspeak
  • Hard Time
  • Mommy Dearest
  • Master Plan
  • Metamorphosis
  • Long Face

Twitch Drops

A brand new set of Drops are available, and you can earn them by watching PAYDAY 3 Streams on Twitch!

Tune into your favorite streamers as they take on the new Fear & Greed Heist and unlock cosmetic drops for yourself, or let your viewers earn drops as you heist!

Read More about Twitch Drops

Known Issues

  • Rat Fu & Slapstick got skipped in their second rotation as mask of the week, we’ll put them on (c-stack) sale for a limited time when they get released to the mask vendor.
  • The lighting in Boys in Blue near the vault is broken.
  • Stock market floor lighting is broken.
  • Team AI can get stuck when you spawn next to the Blue Roof in Fear & Greed.

Features

  • Added AMD FidelityFX™ Super Resolution 3 (FSR 3) functionality.
  • Pause function added for both solo mode and multiplayer (all players in an online game must choose to pause for the game to pause).
  • If the mouse cursor stayed at the last comwheel command that was used, it now resets to middle when opening the comwheel again.

Balance Changes

  • All weapons have had an adjustment to their pickup rate based on how how many bodyshots they take to defeat a heavy SWAT.
  • All Default and Quick-pull mags now share the same stats (the only exception being increased reload speed on quick-pull mags)
  • All weapons now start out with max reserve ammo.

Assault Rifles

Default/Quick Extended Compact
From To From To From To
// CAR4 30 30 45 45 20 20
Max Reserves 300 300 300 270 400 400
Min Pickup 3 8 3 8 3 10
Max Pickup 5 10 5 10 5 12
// NWB9 30 30 45 45 20 20
Max Reserves 300 300 300 270 400 400
Min Pickup 3 10 3 10 3 12
Max Pickup 5 12 5 12 5 14
// VF7S 20 20 30 30 10 10
Max Reserves 200 200 200 180 300 200
Min Pickup 2 5 2 5 2 7
Max Pickup 4 7 4 7 4 9
// KU59 30 30 45 45 20 20
Max Reserves 300 300 300 270 400 400
Min Pickup 3 6 3 6 3 8
Max Pickup 5 8 5 8 5 10

SMGs

Default/Quick Extended Compact
From To From To From To
// ZIV 25 25 32 35 20 20
Max Reserves 200 250 200 210 300 400
Min Pickup 9 8 9 8 9 10
Max Pickup 12 10 12 10 12 12
// PC9 30 30 35 35 20 20
Max Reserves 200 300 200 210 300 400
Min Pickup 7 9 7 9 7 11
Max Pickup 10 11 10 11 10 13
// COMPACT7 30 30 40 40 20 20
Max Reserves 200 300 200 240 300 400
Min Pickup 8 8 8 8 8 10
Max Pickup 10 10 10 10 10 12

Shotguns

Default/Quick Extended Compact
From To From To From To
// R880 7 7
Max Reserves 48 70
Min Pickup 1 3
Max Pickup 1 5
// MOSCONI 2 2
Max Reserves 36 40
Min Pickup 1 1
Max Pickup 2 3
// FSA12 10 10 15 15 5 5
Max Reserves 100 100 90 90 100 100
Min Pickup 3 3 3 3 4 5
Max Pickup 4 5 4 5 5 7
// M7P 12 12 21 21 9 9
Max Reserves 120 120 126 126 180 180
Min Pickup 2 3 2 3 4 5
Max Pickup 4 5 4 5 6 7

Marksman Rifles

Default Extended
From To From To
// A114 12 12 20 20
Max Reserves 60 120 60 120
Min Pickup 2 3 2 3
Max Pickup 3 5 3 5
// R900 5 5 10 10
Max Reserves 50 50 50 60
Min Pickup 1 1 1 1
Max Pickup 2 2 2 2

LMGs

Default
From To
// BLYSPRUTA 100 100
Max Reserves 400 500
Min Pickup 8 8
Max Pickup 10 10

Pistols

Default/Quick Extended
From To From To
// STRYK7 17 17 31 31
Max Reserves 85 170 85 186
Min Pickup 4 7 4 7
Max Pickup 6 9 5 9
// S403 17 17 21 21
Max Reserves 60 170 60 126
Min Pickup 2 6 2 6
Max Pickup 3 8 3 8
// S40 12 12 20 20
Max Reserves 60 120 60 120
Min Pickup 2 6 2 6
Max Pickup 3 8 3 8
// SPM11 10 10 18 18
Max Reserves 60 100 60 108
Min Pickup 2 4 2 4
Max Pickup 3 6 3 6

Revolvers

Default
From To
// CASTIGO 6 6
Max Reserves 36 60
Min Pickup 2 2
Max Pickup 3 4
// BISON 6 6
Max Reserves 36 60
Min Pickup 2 3
Max Pickup 4 5
// BULLKICK 5 5
Max Reserves 35 50
Min Pickup 0.5 1
Max Pickup 1 2

Art

  • Fixed a visual bug on some twitch drop stickers.
  • Improved fingerprint visual.
  • Updated Mamba Overkill Weapon Sight.
  • Fixed an issue where button prompt for solo mode was missing.
  • Weapons no longer shake after applying changes to them.

Audio

  • Fixed an issue where the third person reload sound were inaudible for DLC weapons.
  • Fixed an issue where audio would stutter after some time, after trip lasers had been used.

Gameplay

  • Fixed emotes animation issues during certain interactions.
  • (Consoles) Fixed some vibrations missing when lockpicking, cracking a safe, and landing on the ground.
  • Fixed an issue where players would reload despite Mower Ammo funnel and Mower Replenish would giving a bullet in the magazine.
  • Fixed a bug in which swapping empty guns and activating the 'Lock and loaded' skill required you to reload the gun that now contains ammo upon swapping back.
  • Fixed an issue where player entered spectator mode when skipping intro too quickly.
  • Adjusted the frontal detection to be more forgiving; but it still shouldn't be possible to crouch walk right in front of a guard anymore.
  • Fixed an issue where the 'Final Charge' prompt would Override 'FBI Assault'. Now 'FBI Assault' will be shown at all times when active.
  • Decreased stun duration from tactical drones on Crew AI, they will no longer be permanently in flashed animation when the drone keeps flashing the same crew AI.
  • Increased the amount First Aid Kits heal from 25 points to 50 points.

UI

  • Fixed an issue where the 'Heavy Hitter' suit had the incorrect name.
  • Fixed a text scaling issue in the courtroom where the text on the TV screen would not fit in specific languages.
  • Fixed an issue in Solo Mode where the Result Screen only shows the number of secured bags, instead of the total amount of possible bags.

Skill Changes

  • Fixed an issue where 'Routed Ping' (Hacker) wasn't marking enemies during assault.

Tech Changes

  • Fixed an issue where Epic players could join invite only lobbies without an invite through Epic friends.
  • Fixed an issue where placed tools would disappear while equipping/unequipping consumable or overkill weapon.
  • Fixed an UI issue where there was no info about penalty for killing a civilian whom was held as a human shield.
  • Fixes an invisible shield collision sometimes encountered where Techie was killed.
  • Fixed an issue where completed challenges would not show in the 'challenge menu'.
  • Fixed an issue in which weapons would not receive XP or level up.

Heists

Dirty Ice

  • Fixed jewelry machine text going outside of the screen in localized languages.

Rock the Cradle

  • Fixed an issue where the bouncer would not move after cuffing the player in secure area.

No Rest for the Wicked

  • Fixed an issue where the guard couldn't spot the player through the fence.
  • Fixed an issue where the additional secure point favor got disabled after securing all mandatory loot.
  • Fixed an issue where the player could get stuck while placing thermite and crouching in its setup zone.

99 Boxes

  • Fixed crew AI not being able to reach downed player on some containers.

Boys in Blue

  • Fixed cops jumping through interior windows to reach detected players, causing the alarm to go off.

Turbid Station

  • Fixed player being able to pick up the satellite prototype through the lasers.

Cook Off

  • Fixed an issue where the Escape van would not leave the start of the level after vote restarting the level.

Houston Breakout

  • Fixed an issue where the escort would break in the basement if going loud while Houston was being transported in the elevator.
  • Made it easier to interact with the keypad in cell one without being detected.
  • Fixed an issue where the donut box objective would sometimes remain in the basement after going loud.
  • Adjusted the elevator ziplines to prevent the players from taking damage.
  • Fixed an issue where the buttons in the cell block would occasionally be disabled.
  • Made sure that players can pick up the zipline bag while in casing.
  • Prevented a waypoint to the balcony QR phone would show in loud.
  • Fixed an issue where the red keycard didn't spawn in the basement safe, even though it's indicator was present.
  • Added objectives after seeing the TV in the courtroom and opening the server room..
  • Fixed an issue EMP waypoint would be disabled if the EMP was picked before opening the server room door.
  • Fixed an issue where AI had difficulties riding the zipline properly on Houston Breakout.
  • The dialogue between the Judge and Shade will now end if players go loud.
  • Adjusted drone delays.
  • Fixed an issue where players could not secure all loot when switching to loud while escorting Houston.
  • Fixed an issue where players could get stuck in the vents in the west wing after the heist went loud.
  • Fixed the problem where you had to hack the boxes for the courtroom even though Houston was in the basement.
  • Added localization for hooking up Shade to the landline to blackmail the judge..
  • Fixed an issue where Houston could be killed.
  • Fixed bathroom reverb audio.
  • Fixed a bug where Shade would play the success voice line on heist failure.
  • Fixed a bug where the clerk screens didn't show the intended information when playing in solo mode.
  • Fixed an issue where the fingerprint objective would trigger when players required a code instead of a fingerprint.
  • Fixed an issue where Houston would despawn if shocked.
  • Added localization for opening the folding counter.
  • Added localization for the computer screen inside the server room.
  • Fixed Turkish outro subtitles.

More PAYDAY 3 News

View All
Sign up to the Starbreeze Nebula Newsletter

Be among the first to get all the latest news for Nebula on all Starbreeze projects, including PAYDAY 3!