9月 13 2023 - 2:49 pm

PAYDAY 2: Update 240 Changelog

+ + + + +
PAYDAY 2: Update 240 Changelog
Update Size: 114MB

Heist optimizations & changes
  • Optimized Hell’s Island with portals
  • Optimized Border Crossing Heist with portals
  • Optimized Bulucs Mansion Heist with portals
  • Optimized San Martin Heist with portals
  • Optimized White House with portals
  • Fixed a bug on Hell’s Island where team AI could get stuck out of bounds
  • Fixed a bug where “Buy all assets” in mission briefing no longer lets you buy all assets if you do not have enough cash
  • Fixed an issue on Diamond Heist where a guard would get stuck in a certain position

Gameplay changes
    Special enemies are now being tagged to register as special enemies. This means

  • Mini dozer, medic dozer, and headless dozer now counts as dozer spawns.
  • Medic dozer also counts as a medic spawn
  • Marshal shields counts in the spawn shield cap
  • Marshal shields and marksmen now counts as special enemies for skills & achievements
  • Fixed a bug with the enemy accuracy being too accurate at times
  • Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer
  • Adjusted the fire mode tables for enemy AI to function more towards it’s intended functionality

UI
  • Adjusted so that weapon skins of same quality & bonus now stacks.
  • Adjusted so that “equipped to weapon” icon can be seen in weapon skin of the steam inventory menu.
  • Doubled the amounts of skill loadouts along with new requirements for some of the new ones.
  • Doubled the amount of mask & weapon inventory slots
  • Doubled the amounts of profile loadouts
  • Client players can now access sidejobs in lobbies
  • Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys
  • Added a search box functionality for
    • Store- Masks
    • Store- Weapons
    • Outfits
    • Gloves
  • Near damage bonuses are now displayed in the optimal range stat with a “+”
  • Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon.
    • Fixed a couple of bugs regarding UI-elements
    • renaming weapon/skill no longer opens lobby chat when pressing t
    • lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill
    • Fixed scroll bar visibility issues in hud chat
  • Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo

Weapons & mods
  • Fixed a bug with weapon reload stop not working when it’s meant to be interrupted
  • Allow weapon mods that add falloff to display it on a weapon in the inventory
  • Optimal range stat in the inventory will now be able to display how mods have an effect on it
  • Fixed a crash with updating weapon charms
  • Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG
  • Fixed a crash when syncing under-barrel switch
    • Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins.
    • Total Ammo (+4) for the IZHMA 12G Shotgun.
    • Damage (+1) for the MA-17 Flamethrower.
    • Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle.

Gamemode
  • Special events will now be re-enabled on specific time & dates

Achievements & Side jobs
  • Daily side job “Target Practice: Sentry Practice” now counts kills from suppressed sentry gun
  • Daily side job “Bulldozer” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Daily side job “Build a raft of shields” now counts kills of marshal shield
  • Daily side job “A Trip Down Memory Lane” now counts No Mercy as a classic heist
  • Event side job “Dozers killed” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Event side job “Special Enemies Killed” now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
  • Achievement “Close Shave” now counts kills of marshal shield and sniper
  • Achievement “Precision Aiming” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement “Bang for the Buck” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement “Are You Kidding Me” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
  • Achievement “The Man With the Golden Gun” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement “Surprise Motherfucker” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement “Knockout!” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
  • Achievement “Knock, Knock” now counts kills of marshal shield
  • Achievement “Police Brutality” now counts kills of marshal shield
  • Achievement “Fool Me Once, Shame on…” now counts kills of marshal shield
  • Achievement “UMP for Me, UMP for You” now counts kills of all types of Russian specials (adding minigun and medic bulldozer, marshal shield, and sniper)
  • Achievement “A Trip Down Memory Lane” now counts No Mercy as a classic heist
  • Achievement “Maximum Penetration” now counts kills of marshal shield
  • Achievement “Hedgehog” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Safehouse trophy “Medic” now counts kills of medic bulldozer
  • Safehouse trophy “Dozer” now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
  • Safehouse trophy “Big Daddy” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)

Others
  • Fixed an issue where some platform players had a loud sound at the start of the intro video
  • Updated the translator plauqe in the safehouse
  • Fixed a crash in civilian damage if the unit was missing some features
  • Fixed a crash when civilians are damaged by fire
  • Fixed an issue where recently played with on Steam didn’t work properly
  • Fixed a crash when joining a game
  • Fixed a crash when players enter a vehicle
  • Fixed an issue where unaquiring the melee weapon now unequips it instead.
  • Fixed an issue with melee weapons using idle animation of guns

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select “Properties” from the menu. Under the tab “LOCAL FILES” select “VERIFY INTEGRITY OF GAME FILES…”.
The process may take some time to finish.

Keep those helmets flying!
OVERKILL_Tobias

More PAYDAY 2 News

View All
Sign up to the Starbreeze Nebula Newsletter

Be among the first to get all the latest news for Nebula on all Starbreeze projects, including PAYDAY 3!