PAYDAY 2: Update 104. Celebrating 4 Million Steam Community Members!
Heisters,
Last week we reached 4 Million Steam Community members which is both insane and very humbling!
In celebration of this we made some special masks for you guys and also took the opportunity to release a big patch for the game. Remember that you need to be a part of our Steam Community Group in order to get access to the masks.
Check the masks out here: https://www.paydaythegame.com/games/4million/
We’re looking forward to keep working on PAYDAY 2 as long as you guys keep on playing. OVERKILL salutes you!
Best,
OVERKILL_Hampe
Update size: 889.3 Mb
- Reversed the buttons for resetting skill trees with controller
- The reset skill tree dialog will not be shown if there are no bought skills
- Fixed an issue where ECM jammers placed by clients did not apply skill upgrades.
- The animation for resetting the skill tree now only plays for the active tree
- Fixed a crash when playing with someone who is using the Santa’s Slayers Skin
- Fixed a crash when getting a new safe before updating the game
- Fixed an issue where the player could pick up broken sentry guns
- Fixed an issue where the wrong message would appear when going infamous past infamy level 5
- Changed the prompt when grabbing new throwables out of the asset
- Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
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Aftershock
- Fixed ralling by the construction yard that was not connected properly
- Removed interaction on a fence that could be cut open for no purpose
Back To Basics Loud
- Tweaked collisions to prevent players from exiting the level on day 2
- Fixed an issue where the cocaine bag could be thrown out of the level
- Tweaked when the level goes loud if the player tries to stealth the level
Back To Basics Stealth
- Fixed an issue where a collision was not removed above a door when the door was opened
- Fixed an issue where the double door would not open if the player shoots the lock
- Fixed an issue where the cameras would not turn off if the camera guard was dominated
Big Bank
- Speeded up the spawn of Captain Winters after he has been announced
- Made a flower pot slightly heavier to prevent it from hovering above the ground
Boiling Point
- Tweaked AI Pathing around pallets in the lumber mill
- Tweaked AI Pathing around a door so player will have a harder time hiding from the enemies
Cook Off
- Added collisions to prevent players from throwing loot bags outside the level
Firestarter
- Removed an invisible wall in the first hanger to the right on day 1
- Removed a box that was clipping with a garbage dumpster on day 1
Framing Frame
- Removed a collision between the doors on day 1
Go Bank
- Fixed an issue where an interaction to open a trunk would be present even if the car was not
Goat Simulator
- Removed a flagpole that was not suppose to be present on day 2
Hoxton Breakout
- Added a collision to prevent players getting stuck behind a door on day 2
- Added a collision to prevent players getting stuck in the back of the van on day 2
- Fixed an railing that was clipping with the wall on day 2
- Prevent the server from being picked up through the wall on day 2
- Removed flying monitor on day 2
- Moved two gage packets that was floating in the air on day 2
Hoxton Revenge
- Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
- Added collisions around the river to prevent dead guards from falling down
Murky Station
- Prevent the alarm to be triggered again once it has already sounded
- Prevented dead guards and civilians from falling down holes in the basement
- Moved a fence that was clipping with the environment
- Fixed an issue where the loot bag limit was set to low
- Fixed an issue where the player could leave the level
Slaughterhouse
- Moved an invisible wall near a truck that was misplaced
- Removed overlapping floor object that caused texture flickering
The Biker
- Fixed a crash when leaving the heist mid-game
- Added collisions to prevent players getting stuck behind a door on day 1
- Moved a chair so players should not be able to get stuck on day 1
- Tweaked collisions to prevent players from getting stuck in a corner of the house on day 1
- Tweaked enemy spawns to enable more enemies on the ground and less on the roof on day 1
- Fixed a crash that could occur with the female bikers
Undercover
- Tweaked collisions to prevent players from entering a room not intended to be part of the level
Santa’s Workshop
- Fixed an issue where a gate was not properly attached to the fence
- Fixed an issue were Trigger Happy damage bonus was not being correctly applied.
- The Trigger Happy skill will no longer trigger when enemies are shot by other players or AI.
- Replaced some voice line for securing bags for Bodhi, Sydney, Jimmy and Rust with ones not mentioning numbers
- Saw weapon skin can now be applied to both primary and secondary weapons
Via: Steam Community