Update 68.3 is live!
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Heisters,
We’re live with update 68.3.
Update 68.3
Update size: 39.9 MB
The Alesso Heist
- Fixed a display case that was not breakable
- Fixed two places where the player could get stuck
- Made sure that you have to complete the pyro sequence
- Made cash registers lootable
- Added a small area between the crowd and the pyro booth
- Made the crowd more dense
- Changed the AI attack tactics to be slightly more defensive
- Made the music in the garage louder
- Fixed spawns in the pyro booth that was not activated
- Fixed some of the enemy spawn locations priorities in the basement
- Moved the grenade asset to avoid clipping
- Set a maximum of allowed bags to be checked
- Fixed collision on the curtains
- Tweaked timing on the VO about the supply closets
- Tweaked material on concert chairs
- Fixed a wall that snipers could shoot through
- Fixed an issue with the VO when failing the final part of stealth
- Fixed some places where bags could get stuck out of the reach
- Tweaked textures on the screens in the basements
- Fixed some performance issues
- Fixed some boxes that would appear and disappear
- Removed some pipes that clipped with a wall
- Moved the screen the the pyro booth so it doesn’t block the players
- Added some signs to the lobby
- Tweaked the Gensec sign
- Fixed an issue that could cause the player to get stuck behind a door
- Fixed an issue where SWATs would take cover inside objects
- Tweaked the reminder of the C4
- Fixed a small graphical issue
- Changed monitors in the the pyro room
Hotline Miami Day One
- Fixed a collision where the players could not walk over without jumping
- Removed a small art asset floating in the air
Hotline Miami Day Two
- Switched endscreen VO to Dentist instead of Bain
- Fixed an issue where clients would not get XP
Meltdown
- Moved some bags in a container where players could get stuck
- Fixed a hole where players could fall through the level
Carshop
- Reduced the amount of roaming civilians
- Changed guards so there is always one way into the building
- Moved a barrel so it doesn’t clip with the ground
- Fixed an issue where clients would not get XP
Mallcrasher
- Fixed a small gap next to a window in the lobby
- Fixed an issue where clients would not get XP
Watchdogs
- Added a missing light
- Fixed an issue where clients would not get XP
The Diamond
- Fixed an issue where clients would not get XP
White X-mas
- Fixed an issue where clients would not get XP
The Ukrainian Job
- Fixed an issue where clients would not get XP
The Bomb: Forest
- Fixed an issue where clients would not get XP
Escapes
- Fixed an issue where clients would not get XP
Thanks for all your continued feedback!
Andreas
OVERKILL – a Starbreeze Studio.
Via: Steam Community