décembre 9 2013 - 10:56 am

Update #19 is live, changelog inside

+ + + + +

Heisters!

Here is the changelog for update 19 which was released in connection with the Gage Weapon Pack #01 release.

Update size: 774mb

Items marked with a * at the end are DLC specific.

DLC

  • Added the Gage Weapon Pack #01 DLC*

Menu

  • Added the Contents Update page where players can view the most recent updates
  • Added credits for Dutch and Russian localization – it’s still in QA but is ready soon
  • Fixed a minor issue with modification names in English

Crime.net

  • Added the Crime.net Database feature which currently lets you learn more about Hector, The Elephant, Vlad, Bain, Gage, Dallas, Wolf, Chains and Hoxton
  • Added the Offshore Payday again to celebrate the release of the Gage Weapon Pack #01

Weapons

  • Added the Fragmentation Grenade
  • Players now start each heist with three grenades*
  • Added the Grenade Case asset on most heists which lets players share grenades which each other
  • Players do not have to own the DLC to use grenades as long as they take them from the Grenade Case asset
  • Added so that assets can be bought by anyone, not just the host
  • Added the SpecOps Submachine Gun along with mods*
  • Added the Signature .40 Pistol along with mods*
  • Added the Eagle Heavy Rifle along with mods*
  • Increased the total amount of weapon slots from 18 to 72
  • Added selective fire mode which means that players, by pressing using any weapon that can fire full-auto now also can switch to semi-automatic (except the Swedish K Submachine Gun)
  • Added new weapon mods Locked Auto and Locked Single*

Sound

  • Added sounds for all DLC weapons
  • Added sounds for grenades and grenade explosions
  • Improved the quality of all weapon reload sounds
  • Added sound dialogue to the Crime.net Database

Law enforcers and others

  • Fixed an issue with law enforcers and other AI characters where they would run into stuff when performing the ‘starting’ animations
  • Fixed an AI related issue when the player would board up windows
  • Fixed a crash that would happen when crew AI would get hit by trip mine damage

Skills

  • Sharpshooter BASIC – Balanced the skill from 50% down to 20% for single shot, skill was incorrectly giving players 80% instead of 50% before. The reason for the skill reduction is that we introduced single shot fire which made it OP with the previous settings

Achievements

  • Added 7 DLC achievements*
  • Added 3 vanilla achievements

Masks

  • Added four new masks*
  • Added four new patterns*
  • Added four new materials*

Train Heist

  • Fixed a collision issue with a gap between a door and the train

Diamond Heist

  • Fixed the EFIGS localization for the heist

Fire Starter, day one

  • Fixed a possible crash issue for the host when the host would finish the heist

Watchdogs, day one

  • Fixed a collision issue with bags

Big Oil, day one

  • Fixed a possible crash issue

Big Oil, day two

  • Fixed a possible crash issue

More changelogs for previous updates are underway and will be posted during the week.

Almir
OVERKILL – a Starbreeze Studio.

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