PAYDAY 2 Update #12 is live!
Hey guys!
Here is update #12. Thanks to everyone for the swift feedback of Update #11. Thanks for allowing us to mine some economic data to get this balanced as well.
Update size: 32,6 mb
Systems
- Made tweaks to the economy system – added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil…
- Made tweaks to the skill costs, higher tiers are now more balanced
- Increased the XP payout depending on difficulty
Law enforcement
- Included a feature where law enforcement now can spawn and move in groups of bulldozers, tasers, shields and heavy SWATs
- Tweaked the tactics of the law enforcers – tasers grouped with bulldozers now charge instead of providing support and are more aggressive
- Balanced the bulldozer spawn rates on the different difficulties
- Balanced the tan FBI spawn rates on the different difficulties
- Made a change where we buffed the snipers
- Balanced the FBI Officers so they do less damage but still hurt
- Balanced the Gangsters so they do less damage but still hurt
- Taser now has increased taser range, are also harder to headshot
Skills
- Made a fix so that the Cleaner skill works properly with the cooks in the Rats Heist
- Buffed the Bulletproof skill, now absorbs more damage
Nightclub heist
- Made several fixes connected to AI movement pattern and collision
Diamond Store heist
- Made a fix to the ATM machines
- Made a fix to the Expert Driver asset
- Made a fix where the escape van wouldn’t be enabled in some cases
- Tweaked the number of guards that spawn
Weapons
- Balanced the Mark 10 Submachinegun, lowering its damage output
- Balanced the Para Submachinegun, lowering its damage output
Ghost
- Buffed the ECM jammer by increasing the range
Titan safes
- Made a fix to the Titan safe timer, lowering it to great extent
Almir
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