Settembre 17 2013 - 10:45 pm

PAYDAY 2 Update #12 is live!

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Hey guys!

Here is update #12. Thanks to everyone for the swift feedback of Update #11. Thanks for allowing us to mine some economic data to get this balanced as well.

Update size: 32,6 mb

Systems

  • Made tweaks to the economy system – added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil…
  • Made tweaks to the skill costs, higher tiers are now more balanced
  • Increased the XP payout depending on difficulty

Law enforcement

  • Included a feature where law enforcement now can spawn and move in groups of bulldozers, tasers, shields and heavy SWATs
  • Tweaked the tactics of the law enforcers – tasers grouped with bulldozers now charge instead of providing support and are more aggressive
  • Balanced the bulldozer spawn rates on the different difficulties
  • Balanced the tan FBI spawn rates on the different difficulties
  • Made a change where we buffed the snipers
  • Balanced the FBI Officers so they do less damage but still hurt
  • Balanced the Gangsters so they do less damage but still hurt
  • Taser now has increased taser range, are also harder to headshot

Skills

  • Made a fix so that the Cleaner skill works properly with the cooks in the Rats Heist
  • Buffed the Bulletproof skill, now absorbs more damage

Nightclub heist

  • Made several fixes connected to AI movement pattern and collision

Diamond Store heist

  • Made a fix to the ATM machines
  • Made a fix to the Expert Driver asset
  • Made a fix where the escape van wouldn’t be enabled in some cases
  • Tweaked the number of guards that spawn

Weapons

  • Balanced the Mark 10 Submachinegun, lowering its damage output
  • Balanced the Para Submachinegun, lowering its damage output

Ghost

  • Buffed the ECM jammer by increasing the range

Titan safes

  • Made a fix to the Titan safe timer, lowering it to great extent

Almir
OVERKILL – a Starbreeze Studio.

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